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A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions. * Start rephrasing propertyinfos for more consistency * Update eclipse cone propertyinfos * Update `RenderableFov` property infos and group colors in UI * `RenderableGalaxy` and `RenderableGlobe` * Update more descriptions * Moore descriptions * Update docs for `RenderableShadowCylinder` and add properties * `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`) * `RnederableSphericalGrid`, and update line width info of other types, for consistency * `RenderableStars` and `RenderableTimeVaryingSphere` * Update more propertyinfos * Fix inconsistent mentioning of true/false * change some phrasings for increased consistency * Update Renderbin description to include Sticker bin and remove extra property * Rename `OutlineWeight` -> `OutlineWidth` * Extend description about enable depth test for models * Clarify what relative values mean for `RenderableNodeArrow` * Elaborate on `RenderableLabel` size property --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se> Co-authored-by: Ylva Selling <ylva.selling@gmail.com> Co-authored-by: Malin E <malin.ejdbo@gmail.com>
364 lines
12 KiB
C++
364 lines
12 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderableprism.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/helper.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/opengl/programobject.h>
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#include <optional>
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namespace {
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constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
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"Segments",
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"Segments",
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"The number of segments the shape of the prism should have.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo LinesInfo = {
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"NumLines",
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"Number of Lines",
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"The number of lines connecting the two shapes of the prism. They will be evenly "
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"distributed around the bounding circle that makes up the shape of the prism.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo RadiusInfo = {
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"Radius",
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"Radius",
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"The radius of the prism's shape in meters.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo BaseRadiusInfo = {
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"BaseRadius",
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"Base Radius",
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"The radius of the base of the prism's shape, in meters. By default it is given "
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"the same radius as the outer shape.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
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"LineWidth",
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"Line Width",
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"The width of the lines. The larger number, the thicker the lines.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo LineColorInfo = {
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"Color",
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"Color",
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"The RGB color of the line.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo LengthInfo = {
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"Length",
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"Length",
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"The length of the prism in meters.",
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openspace::properties::Property::Visibility::User
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};
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struct [[codegen::Dictionary(RenderablePrism)]] Parameters {
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// [[codegen::verbatim(SegmentsInfo.description)]]
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int segments;
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// [[codegen::verbatim(LinesInfo.description)]]
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std::optional<int> lines;
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// [[codegen::verbatim(RadiusInfo.description)]]
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std::optional<float> radius;
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// [[codegen::verbatim(BaseRadiusInfo.description)]]
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std::optional<float> baseRadius;
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// [[codegen::verbatim(LineWidthInfo.description)]]
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std::optional<float> lineWidth;
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// [[codegen::verbatim(LineColorInfo.description)]]
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std::optional<glm::vec3> color [[codegen::color()]];
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// [[codegen::verbatim(LengthInfo.description)]]
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std::optional<float> length;
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};
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#include "renderableprism_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderablePrism::Documentation() {
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return codegen::doc<Parameters>("base_renderable_prism");
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}
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RenderablePrism::RenderablePrism(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _nShapeSegments(SegmentsInfo, 6, 3, 32)
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, _nLines(LinesInfo, 6, 0, 32)
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, _radius(RadiusInfo, 10.f, 0.f, 3e20f)
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, _baseRadius(BaseRadiusInfo, 10.f, 0.f, 3e20f)
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, _lineWidth(LineWidthInfo, 1.f, 1.f, 20.f)
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, _lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
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, _length(LengthInfo, 20.f, 1.f, 3e20f)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_nShapeSegments.onChange([this]() { _prismIsDirty = true; });
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_nShapeSegments = p.segments;
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addProperty(_nShapeSegments);
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_nLines.onChange([this]() { _prismIsDirty = true; });
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_nLines = p.lines.value_or(_nShapeSegments);
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addProperty(_nLines);
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_radius.setExponent(12.f);
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_radius.onChange([this]() { _prismIsDirty = true; });
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_radius = p.radius.value_or(_radius);
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addProperty(_radius);
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_baseRadius.setExponent(12.f);
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_baseRadius.onChange([this]() { _prismIsDirty = true; });
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// Use the "regular" radius as default if no value was provided
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_baseRadius = p.baseRadius.value_or(_radius);
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addProperty(_baseRadius);
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_lineWidth = p.lineWidth.value_or(_lineWidth);
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addProperty(_lineWidth);
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_lineColor.setViewOption(properties::Property::ViewOptions::Color);
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_lineColor = p.color.value_or(_lineColor);
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addProperty(_lineColor);
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_length.setExponent(12.f);
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_length.onChange([this]() { _prismIsDirty = true; });
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_length = p.length.value_or(_length);
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addProperty(_length);
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addProperty(Fadeable::_opacity);
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}
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bool RenderablePrism::isReady() const {
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return _shader != nullptr;
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}
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void RenderablePrism::initialize() {
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updateVertexData();
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}
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void RenderablePrism::initializeGL() {
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_shader = global::renderEngine->buildRenderProgram(
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"PrismProgram",
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absPath("${MODULE_BASE}/shaders/prism_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/prism_fs.glsl")
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);
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache);
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glGenVertexArrays(1, &_vaoId);
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glGenBuffers(1, &_vboId);
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glGenBuffers(1, &_iboId);
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glBindVertexArray(_vaoId);
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updateBufferData();
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
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glBindVertexArray(0);
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}
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void RenderablePrism::deinitializeGL() {
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global::renderEngine->removeRenderProgram(_shader.get());
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_shader = nullptr;
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glDeleteVertexArrays(1, &_vaoId);
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_vaoId = 0;
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glDeleteBuffers(1, &_vboId);
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_vboId = 0;
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glDeleteBuffers(1, &_iboId);
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_iboId = 0;
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}
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void RenderablePrism::updateVertexData() {
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_vertexArray.clear();
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_indexArray.clear();
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using namespace rendering::helper;
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// Get unit circle vertices on the XY-plane
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std::vector<VertexXYZ> unitVertices = createRingXYZ(_nShapeSegments.value(), 1.f);
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std::vector<VertexXYZ> unitVerticesLines = createRingXYZ(_nLines.value(), 1.f);
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// Put base vertices into array
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for (int j = 0; j < _nShapeSegments; j++) {
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const float ux = unitVertices[j].xyz[0];
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const float uy = unitVertices[j].xyz[1];
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_vertexArray.push_back(ux * _baseRadius); // x
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_vertexArray.push_back(uy * _baseRadius); // y
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_vertexArray.push_back(0.f); // z
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}
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// Put top shape vertices into array
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for (int j = 0; j < _nShapeSegments; j++) {
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const float ux = unitVertices[j].xyz[0];
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const float uy = unitVertices[j].xyz[1];
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_vertexArray.push_back(ux * _radius); // x
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_vertexArray.push_back(uy * _radius); // y
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_vertexArray.push_back(_length); // z
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}
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// Put the vertices for the connecting lines into array
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if (_nLines == 1) {
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// In the case of just one line then connect the center points instead
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// Center for base shape
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_vertexArray.push_back(0.f);
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_vertexArray.push_back(0.f);
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_vertexArray.push_back(0.f);
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// Center for top shape
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_vertexArray.push_back(0.f);
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_vertexArray.push_back(0.f);
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_vertexArray.push_back(_length);
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}
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else {
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for (int j = 0; j < _nLines; j++) {
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const float ux = unitVerticesLines[j].xyz[0];
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const float uy = unitVerticesLines[j].xyz[1];
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// Base
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_vertexArray.push_back(ux * _baseRadius); // x
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_vertexArray.push_back(uy * _baseRadius); // y
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_vertexArray.push_back(0.f); // z
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// Top
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_vertexArray.push_back(ux * _radius); // x
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_vertexArray.push_back(uy * _radius); // y
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_vertexArray.push_back(_length); // z
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}
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}
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// Indices for Base shape
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ghoul_assert(
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_nShapeSegments.value() <= std::numeric_limits<uint8_t>::max(),
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"Too many shape segments"
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);
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for (uint8_t i = 0; i < _nShapeSegments; i++) {
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_indexArray.push_back(i);
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}
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// Reset
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_indexArray.push_back(255);
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// Indices for Top shape
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for (int i = _nShapeSegments; i < 2 * _nShapeSegments; i++) {
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_indexArray.push_back(static_cast<uint8_t>(i));
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}
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// Indices for connecting lines
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for (int i = 0, k = 0; i < _nLines; i++, k += 2) {
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// Reset
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_indexArray.push_back(255);
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_indexArray.push_back(static_cast<uint8_t>(2 * _nShapeSegments + k));
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_indexArray.push_back(static_cast<uint8_t>(2 * _nShapeSegments + k + 1));
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}
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}
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void RenderablePrism::updateBufferData() {
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glBindBuffer(GL_ARRAY_BUFFER, _vboId);
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glBufferData(
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GL_ARRAY_BUFFER,
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_vertexArray.size() * sizeof(float),
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_vertexArray.data(),
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GL_STREAM_DRAW
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);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboId);
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glBufferData(
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GL_ELEMENT_ARRAY_BUFFER,
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_indexArray.size() * sizeof(uint8_t),
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_indexArray.data(),
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GL_STREAM_DRAW
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);
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}
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void RenderablePrism::render(const RenderData& data, RendererTasks&) {
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_shader->activate();
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// Model transform and view transform needs to be in double precision
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const glm::dmat4 modelViewProjectionTransform =
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calcModelViewProjectionTransform(data);
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// Uniforms
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_shader->setUniform(
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_uniformCache.modelViewProjectionTransform,
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glm::mat4(modelViewProjectionTransform)
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);
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_shader->setUniform(_uniformCache.color, glm::vec4(_lineColor.value(), opacity()));
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// Render
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glEnable(GL_PRIMITIVE_RESTART);
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glPrimitiveRestartIndex(255);
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glLineWidth(_lineWidth);
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glBindVertexArray(_vaoId);
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glDrawElements(
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GL_LINE_LOOP,
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static_cast<GLsizei>(_indexArray.size()),
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GL_UNSIGNED_BYTE,
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nullptr
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);
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glBindVertexArray(0);
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global::renderEngine->openglStateCache().resetLineState();
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glDisable(GL_PRIMITIVE_RESTART);
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_shader->deactivate();
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}
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void RenderablePrism::update(const UpdateData& data) {
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if (_shader->isDirty()) {
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_shader->rebuildFromFile();
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache);
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}
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if (_prismIsDirty) {
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updateVertexData();
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updateBufferData();
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setBoundingSphere(_length * glm::compMax(data.modelTransform.scale));
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_prismIsDirty = false;
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}
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}
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} // namespace openspace
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