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A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions. * Start rephrasing propertyinfos for more consistency * Update eclipse cone propertyinfos * Update `RenderableFov` property infos and group colors in UI * `RenderableGalaxy` and `RenderableGlobe` * Update more descriptions * Moore descriptions * Update docs for `RenderableShadowCylinder` and add properties * `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`) * `RnederableSphericalGrid`, and update line width info of other types, for consistency * `RenderableStars` and `RenderableTimeVaryingSphere` * Update more propertyinfos * Fix inconsistent mentioning of true/false * change some phrasings for increased consistency * Update Renderbin description to include Sticker bin and remove extra property * Rename `OutlineWeight` -> `OutlineWidth` * Extend description about enable depth test for models * Clarify what relative values mean for `RenderableNodeArrow` * Elaborate on `RenderableLabel` size property --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se> Co-authored-by: Ylva Selling <ylva.selling@gmail.com> Co-authored-by: Malin E <malin.ejdbo@gmail.com>
571 lines
22 KiB
C++
571 lines
22 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderabletrail.h>
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#include <modules/base/basemodule.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/translation.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/misc/profiling.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/opengl/programobject.h>
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#include <cmath>
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#include <optional>
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namespace {
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#ifdef __APPLE__
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constexpr std::array<const char*, 16> UniformNames = {
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"opacity", "modelViewTransform", "projectionTransform", "color", "useLineFade",
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"lineLength", "lineFadeAmount", "vertexSortingMethod", "idOffset", "nVertices",
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"stride", "pointSize", "renderPhase", "useSplitRenderMode", "floatingOffset",
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"numberOfUniqueVertices"
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};
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#else
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constexpr std::array<const char*, 18> UniformNames = {
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"opacity", "modelViewTransform", "projectionTransform", "color", "useLineFade",
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"lineLength", "lineFadeAmount", "vertexSortingMethod", "idOffset", "nVertices",
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"stride", "pointSize", "renderPhase", "viewport", "lineWidth", "floatingOffset",
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"useSplitRenderMode", "numberOfUniqueVertices"
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};
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#endif
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// The possible values for the _renderingModes property
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enum RenderingMode {
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RenderingModeLines = 0,
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RenderingModePoints,
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RenderingModeLinesPoints
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};
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// Fragile! Keep in sync with documentation
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const std::map<std::string, RenderingMode> RenderingModeConversion = {
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{ "Lines", RenderingModeLines },
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{ "Points", RenderingModePoints },
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{ "Lines+Points", RenderingModeLinesPoints },
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{ "Points+Lines", RenderingModeLinesPoints }
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};
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constexpr openspace::properties::Property::PropertyInfo LineColorInfo = {
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"Color",
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"Color",
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"This value determines the RGB main color for the lines and points of the trail.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo EnableFadeInfo = {
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"EnableFade",
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"Enable line fading of old points",
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"Toggles whether the trail should fade older points out. If this value is "
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"true, the 'Fade' parameter determines the speed of fading. If this value is "
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"false, the entire trail is rendered at full opacity and color.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo LineLengthInfo = {
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"LineLength",
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"Line Length",
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"The extent of the rendered trail. A value of 0 will result in no trail and a "
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"value of 1 will result in a trail that covers the entire extent. The setting "
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"only applies if 'EnableFade' is true. If it is false, this setting has "
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"no effect.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo LineFadeAmountInfo = {
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"LineFadeAmount",
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"Line Fade Amount",
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"The amount of the trail that should be faded. If the value is 0 then the "
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"trail will have no fading applied. A value of 0.6 will result in a trail "
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"where 60% of the extent of the trail will have fading applied to it. In other"
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"words, the 40% closest to the head of the trail will be solid and the rest "
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"will fade until completely transparent at the end of the trail. A value of 1 "
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"will result in a trail that starts fading immediately, becoming fully "
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"transparent by the end of the trail. This setting only applies if the "
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"'EnableFade' value is true. If it is false, this setting has no effect.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
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"LineWidth",
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"Line Width",
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"Specifies the line width of the trail lines, if the selected rendering method "
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"includes lines. If the rendering mode is Points, this value is ignored.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo PointSizeInfo = {
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"PointSize",
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"Point Size",
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"Specifies the base size of the points along the line, if the selected rendering "
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"method includes points. If the rendering mode is Lines, this value is ignored. "
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"If a subsampling of the values is performed, the subsampled values are half "
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"this size.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo RenderingModeInfo = {
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"Rendering",
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"Rendering Mode",
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"Determines how the trail should be rendered. If 'Lines' is selected, only the "
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"line part is visible, if 'Points' is selected, only the corresponding points "
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"(and subpoints) are shown. 'Lines+Points' shows both parts.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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struct [[codegen::Dictionary(RenderableTrail)]] Parameters {
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// A translation used to compute locations along the path.
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ghoul::Dictionary translation
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[[codegen::reference("core_transform_translation")]];
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// [[codegen::verbatim(LineColorInfo.description)]]
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glm::vec3 color [[codegen::color()]];
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// [[codegen::verbatim(EnableFadeInfo.description)]]
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std::optional<bool> enableFade;
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// [[codegen::verbatim(LineLengthInfo.description)]]
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std::optional<float> lineLength;
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// [[codegen::verbatim(LineFadeAmountInfo.description)]]
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std::optional<float> lineFadeAmount;
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// [[codegen::verbatim(LineWidthInfo.description)]]
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std::optional<float> lineWidth;
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// [[codegen::verbatim(PointSizeInfo.description)]]
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std::optional<int> pointSize;
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enum class RenderingMode {
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Lines,
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Points,
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LinesPoints [[codegen::key("Lines+Points")]],
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PointsLines [[codegen::key("Lines+Points")]]
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};
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// [[codegen::verbatim(RenderingModeInfo.description)]]
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std::optional<RenderingMode> renderingMode [[codegen::key("Rendering")]];
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};
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#include "renderabletrail_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableTrail::Documentation() {
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return codegen::doc<Parameters>("base_renderable_renderabletrail");
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}
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RenderableTrail::Appearance::Appearance()
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: properties::PropertyOwner({
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"Appearance",
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"Appearance",
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"The appearance of the trail"
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})
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, lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
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, useLineFade(EnableFadeInfo, true)
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, lineLength(LineLengthInfo, 1.f, 0.f, 1.f)
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, lineFadeAmount(LineFadeAmountInfo, 1.f, 0.f, 1.f)
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, lineWidth(LineWidthInfo, 10.f, 1.f, 20.f)
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, pointSize(PointSizeInfo, 1, 1, 64)
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, renderingModes(
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RenderingModeInfo,
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properties::OptionProperty::DisplayType::Dropdown
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)
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{
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renderingModes.addOptions({
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{ RenderingModeLines, "Lines" },
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{ RenderingModePoints, "Points" },
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{ RenderingModeLinesPoints, "Lines+Points" }
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});
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lineColor.setViewOption(properties::Property::ViewOptions::Color);
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addProperty(lineColor);
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addProperty(lineWidth);
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addProperty(pointSize);
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addProperty(renderingModes);
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addProperty(useLineFade);
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addProperty(lineLength);
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addProperty(lineFadeAmount);
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}
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RenderableTrail::RenderableTrail(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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setRenderBin(RenderBin::Overlay);
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addProperty(Fadeable::_opacity);
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_translation = Translation::createFromDictionary(
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dictionary.value<ghoul::Dictionary>("Translation")
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);
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addPropertySubOwner(_translation.get());
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_appearance.lineColor = p.color;
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_appearance.useLineFade = p.enableFade.value_or(_appearance.useLineFade);
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_appearance.lineLength = p.lineLength.value_or(_appearance.lineLength);
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_appearance.lineWidth = p.lineWidth.value_or(_appearance.lineWidth);
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_appearance.pointSize = p.pointSize.value_or(_appearance.pointSize);
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if (p.renderingMode.has_value()) {
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switch (*p.renderingMode) {
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case Parameters::RenderingMode::Lines:
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_appearance.renderingModes = RenderingModeLines;
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break;
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case Parameters::RenderingMode::Points:
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_appearance.renderingModes = RenderingModePoints;
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break;
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case Parameters::RenderingMode::LinesPoints:
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case Parameters::RenderingMode::PointsLines:
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_appearance.renderingModes = RenderingModeLinesPoints;
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break;
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}
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}
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else {
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_appearance.renderingModes = RenderingModeLines;
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}
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addPropertySubOwner(_appearance);
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}
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void RenderableTrail::initializeGL() {
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ZoneScoped;
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#ifdef __APPLE__
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_programObject = BaseModule::ProgramObjectManager.request(
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"EphemerisProgram",
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine->buildRenderProgram(
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"EphemerisProgram",
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absPath("${MODULE_BASE}/shaders/renderabletrail_apple_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/renderabletrail_apple_fs.glsl")
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);
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}
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);
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#else
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_programObject = BaseModule::ProgramObjectManager.request(
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"EphemerisProgram",
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine->buildRenderProgram(
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"EphemerisProgram",
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absPath("${MODULE_BASE}/shaders/renderabletrail_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/renderabletrail_fs.glsl")
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);
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}
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);
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#endif
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ghoul::opengl::updateUniformLocations(*_programObject, _uniformCache, UniformNames);
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}
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void RenderableTrail::deinitializeGL() {
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BaseModule::ProgramObjectManager.release(
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"EphemerisProgram",
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine->removeRenderProgram(p);
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}
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);
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_programObject = nullptr;
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}
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bool RenderableTrail::isReady() const {
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return _programObject != nullptr;
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}
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void RenderableTrail::internalRender(bool renderLines, bool renderPoints,
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const RenderData& data,
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const glm::dmat4& modelTransform,
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RenderInformation& info, int nVertices,
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int ringOffset, bool useSplitRenderMode,
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int numberOfUniqueVertices, int floatingOffset)
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{
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ZoneScoped;
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// We pass in the model view transformation matrix as double in order to maintain
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// high precision for vertices; especially for the trails, a high vertex precision
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// is necessary as they are usually far away from their reference
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const glm::dmat4 modelViewTransform = calcModelViewTransform(data, modelTransform);
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_programObject->setUniform(
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_uniformCache.modelViewTransform,
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modelViewTransform * info._localTransform
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);
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const int sorting = [](RenderInformation::VertexSorting s) {
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switch (s) {
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case RenderInformation::VertexSorting::NewestFirst: return 0;
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case RenderInformation::VertexSorting::OldestFirst: return 1;
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case RenderInformation::VertexSorting::NoSorting: return 2;
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default: throw ghoul::MissingCaseException();
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}
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}(info.sorting);
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// The vertex sorting method is used to tweak the fading along the trajectory
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_programObject->setUniform(_uniformCache.vertexSortingMethod, sorting);
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// This value is subtracted from the vertex id in the case of a potential ring
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// buffer (as used in RenderableTrailOrbit) to keep the first vertex at its
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// brightest
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_programObject->setUniform(_uniformCache.idOffset, ringOffset);
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_programObject->setUniform(_uniformCache.nVertices, nVertices);
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_programObject->setUniform(_uniformCache.floatingOffset, floatingOffset);
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_programObject->setUniform(_uniformCache.useSplitRenderMode, useSplitRenderMode);
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_programObject->setUniform(_uniformCache.numberOfUniqueVertices,
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numberOfUniqueVertices);
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#if !defined(__APPLE__)
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std::array<GLint, 4> viewport;
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global::renderEngine->openglStateCache().viewport(viewport.data());
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_programObject->setUniform(
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_uniformCache.viewport,
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static_cast<float>(viewport[0]),
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static_cast<float>(viewport[1]),
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static_cast<float>(viewport[2]),
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static_cast<float>(viewport[3])
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);
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_programObject->setUniform(
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_uniformCache.lineWidth,
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std::ceil((2.f * 1.f + _appearance.lineWidth) * std::sqrt(2.f))
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);
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#endif // !defined(__APPLE__)
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if (renderPoints) {
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// The stride parameter determines the distance between larger points and
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// smaller ones
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_programObject->setUniform(_uniformCache.stride, info.stride);
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_programObject->setUniform(_uniformCache.pointSize, _appearance.pointSize);
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}
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// Fragile! Keep in sync with fragment shader
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enum RenderPhase {
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RenderPhaseLines = 0,
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RenderPhasePoints
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};
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glBindVertexArray(info._vaoID);
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if (renderLines) {
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_programObject->setUniform(_uniformCache.renderPhase, RenderPhaseLines);
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// Subclasses of this renderer might be using the index array or might now be
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// so we check if there is data available and if there isn't, we use the
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// glDrawArrays draw call; otherwise the glDrawElements
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if (info._iBufferID == 0) {
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glDrawArrays(
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GL_LINE_STRIP,
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info.first,
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info.count
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);
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}
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else {
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glDrawElements(
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GL_LINE_STRIP,
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info.count,
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GL_UNSIGNED_INT,
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reinterpret_cast<void*>(info.first * sizeof(unsigned int))
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);
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}
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}
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if (renderPoints) {
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// Subclasses of this renderer might be using the index array or might now be
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// so we check if there is data available and if there isn't, we use the
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// glDrawArrays draw call; otherwise the glDrawElements
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_programObject->setUniform(_uniformCache.renderPhase, RenderPhasePoints);
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if (info._iBufferID == 0) {
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glDrawArrays(GL_POINTS, info.first, info.count);
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}
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else {
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glDrawElements(
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GL_POINTS,
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info.count,
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GL_UNSIGNED_INT,
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reinterpret_cast<void*>(info.first * sizeof(unsigned int))
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);
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}
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}
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}
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void RenderableTrail::render(const RenderData& data, RendererTasks&) {
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ZoneScoped;
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_programObject->activate();
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_programObject->setUniform(_uniformCache.opacity, opacity());
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const glm::dmat4 modelTransform = calcModelTransform(data);
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_programObject->setUniform(
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_uniformCache.projectionTransform,
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data.camera.projectionMatrix()
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);
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_programObject->setUniform(_uniformCache.color, _appearance.lineColor);
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_programObject->setUniform(_uniformCache.useLineFade, _appearance.useLineFade);
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if (_appearance.useLineFade) {
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const float startPoint = 1.f - _appearance.lineLength;
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const float remainingRange = 1.f - startPoint;
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const float delta = remainingRange * _appearance.lineFadeAmount;
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const float endPoint = std::min(startPoint + delta, 1.f);
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_programObject->setUniform(_uniformCache.lineLength, startPoint);
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_programObject->setUniform(_uniformCache.lineFadeAmount, endPoint);
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}
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/*glm::ivec2 resolution = global::renderEngine.renderingResolution();
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_programObject->setUniform(_uniformCache.resolution, resolution);*/
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glDepthMask(false);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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const bool renderLines = (_appearance.renderingModes == RenderingModeLines) ||
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(_appearance.renderingModes == RenderingModeLinesPoints);
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const bool renderPoints = (_appearance.renderingModes == RenderingModePoints) ||
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(_appearance.renderingModes == RenderingModeLinesPoints);
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if (renderLines) {
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#ifdef __APPLE__
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glLineWidth(1);
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#else
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glLineWidth(std::ceil((2.f * 1.f + _appearance.lineWidth) * std::sqrt(2.f)));
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#endif
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}
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if (renderPoints) {
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glEnable(GL_PROGRAM_POINT_SIZE);
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}
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// The combined size of vertices; -1 because we duplicate the penultimate point
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const int totalNumber = _primaryRenderInformation.count +
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_floatingRenderInformation.count - 1;
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// The primary information might use an index buffer, so we might need to start at an
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// offset
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const int primaryOffset = (_primaryRenderInformation._iBufferID == 0) ?
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0 :
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_primaryRenderInformation.first;
|
|
|
|
// Culling
|
|
//const glm::dvec3 trailPosWorld = glm::dvec3(
|
|
// modelTransform * _primaryRenderInformation._localTransform *
|
|
// glm::dvec4(0.0, 0.0, 0.0, 1.0)
|
|
//);
|
|
//const double distance = glm::distance(trailPosWorld, data.camera.eyePositionVec3());
|
|
|
|
//if (distance > boundingSphere() * DISTANCE_CULLING_RADII) {
|
|
// // Reset
|
|
// global::renderEngine->openglStateCache().resetBlendState();
|
|
// global::renderEngine->openglStateCache().resetDepthState();
|
|
// return;
|
|
//}
|
|
|
|
if (_useSplitRenderMode) {
|
|
// Splits the trail up into three parts for more accurate rendering
|
|
// of renderableTrailTrajectory trails
|
|
|
|
internalRender(
|
|
renderLines,
|
|
renderPoints,
|
|
data,
|
|
modelTransform,
|
|
_primaryRenderInformation,
|
|
_primaryRenderInformation.count,
|
|
_primaryRenderInformation.first,
|
|
_useSplitRenderMode,
|
|
_numberOfUniqueVertices
|
|
);
|
|
|
|
const int floatingOffset = std::max(0, _primaryRenderInformation.count - 1);
|
|
internalRender(
|
|
renderLines,
|
|
renderPoints,
|
|
data,
|
|
modelTransform,
|
|
_floatingRenderInformation,
|
|
_floatingRenderInformation.count,
|
|
_floatingRenderInformation.first,
|
|
_useSplitRenderMode,
|
|
_numberOfUniqueVertices,
|
|
floatingOffset
|
|
);
|
|
|
|
const int offset = (_floatingRenderInformation.count > 0) ? 1 : 0;
|
|
internalRender(
|
|
renderLines,
|
|
renderPoints,
|
|
data,
|
|
modelTransform,
|
|
_secondaryRenderInformation,
|
|
_secondaryRenderInformation.count,
|
|
_secondaryRenderInformation.first,
|
|
_useSplitRenderMode,
|
|
_numberOfUniqueVertices,
|
|
offset
|
|
);
|
|
|
|
}
|
|
else {
|
|
// Render the primary batch of vertices
|
|
internalRender(
|
|
renderLines,
|
|
renderPoints,
|
|
data,
|
|
modelTransform,
|
|
_primaryRenderInformation,
|
|
totalNumber,
|
|
primaryOffset
|
|
);
|
|
|
|
// The secondary batch is optional. We need to check whether we have any data
|
|
if (_floatingRenderInformation._vaoID != 0 &&
|
|
_floatingRenderInformation.count != 0) {
|
|
internalRender(
|
|
renderLines,
|
|
renderPoints,
|
|
data,
|
|
modelTransform,
|
|
_floatingRenderInformation,
|
|
totalNumber,
|
|
// -1 because we duplicate the penultimate point between the vertices
|
|
-(primaryOffset + _primaryRenderInformation.count - 1)
|
|
);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
if (renderPoints) {
|
|
glDisable(GL_PROGRAM_POINT_SIZE);
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
|
|
// Reset
|
|
global::renderEngine->openglStateCache().resetBlendState();
|
|
global::renderEngine->openglStateCache().resetDepthState();
|
|
|
|
_programObject->deactivate();
|
|
}
|
|
|
|
} // namespace openspace
|