Files
OpenSpace/modules/space/rendering/renderableconstellationlines.cpp
Emma Broman eb1cfec7bd Renderable property info walkthrough/cleanup (#3226)
A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions.

* Start rephrasing propertyinfos for more consistency

* Update eclipse cone propertyinfos

* Update `RenderableFov` property infos and group colors in UI

* `RenderableGalaxy` and `RenderableGlobe`

* Update more descriptions

* Moore descriptions

* Update docs for `RenderableShadowCylinder` and add properties

* `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`)

* `RnederableSphericalGrid`, and update line width info of other types, for consistency

* `RenderableStars` and `RenderableTimeVaryingSphere`

* Update more propertyinfos

* Fix inconsistent mentioning of true/false

* change some phrasings for increased consistency

* Update Renderbin description to include Sticker bin and remove extra property

* Rename `OutlineWeight` -> `OutlineWidth`

* Extend description about enable depth test for models

* Clarify what relative values mean for `RenderableNodeArrow`

* Elaborate on `RenderableLabel` size property

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
2024-05-20 09:24:40 +02:00

478 lines
17 KiB
C++

/*****************************************************************************************
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#include <modules/space/rendering/renderableconstellationlines.h>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/glm.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/misc/stringhelper.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
#include <scn/scan.h>
#include <array>
#include <filesystem>
#include <fstream>
#include <optional>
namespace {
constexpr std::string_view _loggerCat = "RenderableConstellationLines";
constexpr std::array<const char*, 4> UniformNames = {
"modelViewTransform", "projectionTransform", "opacity", "color"
};
constexpr openspace::properties::Property::PropertyInfo FileInfo = {
"File",
"Constellation Data File Path",
"The path to a SPECK file that contains the data for the constellation lines.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DrawElementsInfo = {
"DrawElements",
"Draw Elements",
"Enables/Disables the drawing of the constellations.",
openspace::properties::Property::Visibility::NoviceUser
};
constexpr openspace::properties::Property::PropertyInfo UnitInfo = {
"Unit",
"Unit",
"The distance unit used for the constellation lines data.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo ColorsInfo = {
"Colors",
"Constellation Colors",
"A list of colors to use for the constellations. A data file may include several "
"groups of constellations, where each group can have a distinct color. The index for "
"the color parameter for each constellation in the data file corresponds to the "
"order of the colors in this list.",
openspace::properties::Property::Visibility::User
};
struct [[codegen::Dictionary(RenderableConstellationLines)]] Parameters {
// [[codegen::verbatim(FileInfo.description)]]
std::filesystem::path file;
// [[codegen::verbatim(DrawElementsInfo.description)]]
std::optional<bool> drawElements;
enum class [[codegen::map(openspace::DistanceUnit)]] Unit {
Meter [[codegen::key("m")]],
Kilometer [[codegen::key("Km")]],
Parsec [[codegen::key("pc")]],
Kiloparsec [[codegen::key("Kpc")]],
Megaparsec [[codegen::key("Mpc")]],
Gigaparsec [[codegen::key("Gpc")]],
Gigalightyear [[codegen::key("Gly")]]
};
// [[codegen::verbatim(UnitInfo.description)]]
std::optional<Unit> unit;
// [[codegen::verbatim(ColorsInfo.description)]]
std::optional<std::vector<glm::vec3>> colors;
};
#include "renderableconstellationlines_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableConstellationLines::Documentation() {
return codegen::doc<Parameters>(
"space_renderable_constellationlines",
RenderableConstellationsBase::Documentation()
);
}
RenderableConstellationLines::RenderableConstellationLines(
const ghoul::Dictionary& dictionary)
: RenderableConstellationsBase(dictionary)
, _speckFile(FileInfo)
, _drawElements(DrawElementsInfo, true)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
// Avoid reading files here, instead do it in multithreaded initialize()
_speckFile = absPath(p.file).string();
_speckFile.onChange([this]() { loadData(); });
addProperty(_speckFile);
_drawElements = p.drawElements.value_or(_drawElements);
addProperty(_drawElements);
if (p.unit.has_value()) {
_constellationUnit = codegen::map<DistanceUnit>(*p.unit);
}
else {
_constellationUnit = DistanceUnit::Meter;
}
if (p.colors.has_value()) {
std::vector<glm::vec3> ops = *p.colors;
for (size_t i = 0; i < ops.size(); i++) {
_constellationColorMap.insert({ static_cast<int>(i) + 1, ops[i] });
}
}
}
void RenderableConstellationLines::selectionPropertyHasChanged() {
using ConstellationKeyValuePair = std::pair<const int, ConstellationLine>;
// If no values are selected (the default), we want to show all constellations
if (!_selection.hasSelected()) {
for (ConstellationKeyValuePair& pair : _renderingConstellationsMap) {
pair.second.isEnabled = true;
}
if (_hasLabels) {
for (dataloader::Labelset::Entry& e : _labels->labelSet().entries) {
e.isEnabled = true;
}
}
}
else {
// Enable all constellations that are selected
for (ConstellationKeyValuePair& pair : _renderingConstellationsMap) {
const bool isSelected = _selection.isSelected(pair.second.name);
pair.second.isEnabled = isSelected;
if (_hasLabels) {
for (dataloader::Labelset::Entry& e : _labels->labelSet().entries) {
if (constellationFullName(e.identifier) == pair.second.name) {
e.isEnabled = isSelected;
break;
}
}
}
}
}
}
bool RenderableConstellationLines::isReady() const {
const bool isReady = _program && !_renderingConstellationsMap.empty();
// If we have labels, they also need to be loaded
if (_hasLabels) {
return isReady && RenderableConstellationsBase::isReady();
}
return isReady;
}
void RenderableConstellationLines::initialize() {
RenderableConstellationsBase::initialize();
loadData();
if (!_assetSelection.empty()) {
const std::vector<std::string> options = _selection.options();
std::set<std::string> selectedConstellations;
for (const std::string& s : _assetSelection) {
auto it = std::find(options.begin(), options.end(), s);
if (it == options.end()) {
// Test if the provided name was an identifier instead of the full name
it = std::find(
options.begin(),
options.end(),
constellationFullName(s)
);
if (it == options.end()) {
// The user has specified a constellation name that doesn't exist
LWARNING(std::format(
"Option '{}' not found in list of constellations", s
));
}
else {
selectedConstellations.insert(constellationFullName(s));
}
}
else {
selectedConstellations.insert(s);
}
}
_selection = selectedConstellations;
}
}
void RenderableConstellationLines::initializeGL() {
_program = global::renderEngine->buildRenderProgram(
"RenderableConstellationLines",
absPath("${MODULE_SPACE}/shaders/constellationlines_vs.glsl"),
absPath("${MODULE_SPACE}/shaders/constellationlines_fs.glsl")
);
ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames);
createConstellations();
}
void RenderableConstellationLines::deinitializeGL() {
using ConstellationKeyValuePair = std::pair<const int, ConstellationLine>;
for (const ConstellationKeyValuePair& pair : _renderingConstellationsMap)
{
glDeleteVertexArrays(1, &pair.second.vaoArray);
glDeleteBuffers(1, &pair.second.vboArray);
}
if (_program) {
global::renderEngine->removeRenderProgram(_program.get());
_program = nullptr;
}
}
void RenderableConstellationLines::renderConstellations(const RenderData&,
const glm::dmat4& modelViewMatrix,
const glm::dmat4& projectionMatrix)
{
glEnablei(GL_BLEND, 0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDepthMask(false);
glEnable(GL_DEPTH_TEST);
_program->activate();
_program->setUniform(_uniformCache.modelViewTransform, modelViewMatrix);
_program->setUniform(_uniformCache.projectionTransform, projectionMatrix);
_program->setUniform(_uniformCache.opacity, opacity());
using ConstellationKeyValuePair = std::pair<const int, ConstellationLine>;
for (const ConstellationKeyValuePair& pair : _renderingConstellationsMap)
{
if (!pair.second.isEnabled) {
continue;
}
_program->setUniform(
_uniformCache.color,
_constellationColorMap[pair.second.colorIndex]
);
glBindVertexArray(pair.second.vaoArray);
glLineWidth(_lineWidth);
glDrawArrays(GL_LINE_STRIP, 0, pair.second.numV);
global::renderEngine->openglStateCache().resetLineState();
}
glBindVertexArray(0);
_program->deactivate();
// Restores GL State
global::renderEngine->openglStateCache().resetDepthState();
global::renderEngine->openglStateCache().resetBlendState();
}
void RenderableConstellationLines::render(const RenderData& data, RendererTasks& tasks) {
const glm::dmat4 modelViewTransform = calcModelViewTransform(data);
const glm::dmat4 projectionTransform = data.camera.projectionMatrix();
if (_drawElements) {
renderConstellations(data, modelViewTransform, projectionTransform);
}
RenderableConstellationsBase::render(data, tasks);
}
void RenderableConstellationLines::update(const UpdateData&) {
if (_program->isDirty()) {
_program->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames);
}
}
bool RenderableConstellationLines::loadData() {
const bool success = readSpeckFile();
if (!success) {
throw ghoul::RuntimeError("Error loading data");
}
return success;
}
bool RenderableConstellationLines::readSpeckFile() {
if (_speckFile.value().empty()) {
return false;
}
std::filesystem::path fileName = absPath(_speckFile);
LINFO(std::format("Loading Speck file '{}'", fileName));
std::ifstream file(fileName);
if (!file.good()) {
LERROR(std::format("Failed to open Speck file '{}'", fileName));
return false;
}
const float scale = static_cast<float>(toMeter(_constellationUnit));
double maxRadius = 0.0;
int lineIndex = 0;
// The beginning of the speck file has a header that either contains comments
// (signaled by a preceding '#') or information about the structure of the file
// (signaled by the keywords 'datavar', 'texturevar', and 'texture')
std::string line;
while (true) {
ghoul::getline(file, line);
if (file.eof()) {
break;
}
// Guard against wrong line endings (copying files from Windows to Mac) causes
// lines to have a final \r
if (!line.empty() && line.back() == '\r') {
line = line.substr(0, line.length() - 1);
}
if (line.empty() || line[0] == '#') {
continue;
}
if (const size_t found = line.find("mesh"); found == std::string::npos) {
continue;
}
// mesh lines are structured as follows:
// mesh -c colorindex {
// colorindex is the index of the color for the mesh
std::stringstream str(line);
ConstellationLine constellationLine;
constellationLine.lineIndex = lineIndex;
std::string dummy;
str >> dummy; // mesh command
dummy.clear();
str >> dummy; // color index command
do {
if (dummy == "-c") {
str >> constellationLine.colorIndex; // color index
}
else {
LWARNING(std::format(
"Unknown command '{}' found in constellation file '{}'",
dummy, fileName
));
}
dummy.clear();
str >> dummy;
}
while (dummy != "{");
ghoul::getline(file, line);
// Read the identifier
std::stringstream id(line);
std::string identifier;
id >> dummy; // id command
dummy.clear();
ghoul::getline(id, identifier); // identifier
ghoul::trimWhitespace(identifier);
constellationLine.name = constellationFullName(identifier);
// Read the number of vertices
ghoul::getline(file, line);
std::stringstream dim(line);
dim >> constellationLine.numV;
// We can now read the vertices data:
for (int l = 0; l < constellationLine.numV; ++l) {
ghoul::getline(file, line);
if (line.substr(0, 1) == "}") {
break;
}
// Try to read three values for the position
glm::vec3 pos;
auto reading = scn::scan<float, float, float>(line, "{} {} {}");
if (reading) {
std::tie(pos.x, pos.y, pos.z) = reading->values();
pos *= scale;
constellationLine.vertices.push_back(pos.x);
constellationLine.vertices.push_back(pos.y);
constellationLine.vertices.push_back(pos.z);
}
else {
LERROR(std::format(
"Failed reading position on line {} of mesh {} in file '{}'. "
"Stopped reading constellation data", l, lineIndex, fileName
));
}
// Check if new max radius
const double r = glm::length(glm::dvec3(pos));
maxRadius = std::max(maxRadius, r);
}
ghoul::getline(file, line);
if (line.substr(0, 1) == "}") {
_renderingConstellationsMap.insert({ lineIndex++, constellationLine });
}
else {
return false;
}
}
setBoundingSphere(maxRadius);
return true;
}
void RenderableConstellationLines::createConstellations() {
LDEBUG("Creating constellations");
for (std::pair<const int, ConstellationLine>& p : _renderingConstellationsMap) {
GLuint vao = 0;
glGenVertexArrays(1, &vao);
p.second.vaoArray = vao;
GLuint vbo = 0;
glGenBuffers(1, &vbo);
p.second.vboArray = vbo;
glBindVertexArray(vao);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(
GL_ARRAY_BUFFER,
p.second.vertices.size() * sizeof(GLfloat),
p.second.vertices.data(),
GL_STATIC_DRAW
);
// in_position
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
}
glBindVertexArray(0);
}
} // namespace openspace