Files
OpenSpace/modules/base/rendering/renderablesphere.cpp
Emma Broman eb709b830c Small option property cleanup (#3577)
* Notify change listeners

I can't come up with a reason for why we would not want to do this

* Remove the Display Type for OptionProperty (only used in ImGui)

* Replace extra boolean with internal anonymous addOption function

* Tiny refactor

* removed dropdown on a couple of more places

* Update optionproperty.cpp

---------

Co-authored-by: ElonOlsson <olssonelon@gmail.com>
2025-04-02 09:28:11 +02:00

446 lines
16 KiB
C++

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#include <modules/base/rendering/renderablesphere.h>
#include <modules/base/basemodule.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/sphere.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/glm.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/textureunit.h>
#include <optional>
namespace {
constexpr int DefaultBlending = 0;
constexpr int AdditiveBlending = 1;
constexpr int PolygonBlending = 2;
constexpr int ColorAddingBlending = 3;
std::map<std::string, int> BlendingMapping = {
{ "Default", DefaultBlending },
{ "Additive", AdditiveBlending },
{ "Polygon", PolygonBlending },
{ "Color Adding", ColorAddingBlending }
};
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size (in meters)",
"The radius of the sphere in meters.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Number of Segments",
"The number of segments that the sphere is split into.",
openspace::properties::Property::Visibility::AdvancedUser
};
enum class Orientation : int {
Outside = 0,
Inside,
Both
};
constexpr openspace::properties::Property::PropertyInfo OrientationInfo = {
"Orientation",
"Orientation",
"Specifies whether the texture is applied to the inside of the sphere, the "
"outside of the sphere, or both.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo MirrorTextureInfo = {
"MirrorTexture",
"Mirror Texture",
"If true, mirror the texture along the x-axis.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DisableFadeInOutInfo = {
"DisableFadeInOut",
"Disable Fade-In/Fade-Out effects",
"Enables/Disables the fade in and out effects.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo FadeInThresholdInfo = {
"FadeInThreshold",
"Fade-In Threshold",
"The distance from the center of the Milky Way at which the sphere should start "
"to fade in, given as a percentage of the size of the object. A value of zero "
"means that no fading in will happen.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo FadeOutThresholdInfo = {
"FadeOutThreshold",
"Fade-Out Threshold",
"A threshold for when the sphere should start fading out, given as a percentage "
"of how much of the sphere that is visible before the fading should start. A "
"value of zero means that no fading out will happen.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo BlendingOptionInfo = {
"BlendingOption",
"Blending Options",
"Controls the blending function used to calculate the colors of the sphere with "
"respect to the opacity.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DisableDepthInfo = {
"DisableDepth",
"Disable Depth",
"If disabled, no depth values are taken into account for this sphere, meaning "
"that depth values are neither written or tested against during the rendering. "
"This can be useful for spheres that represent a background image.",
openspace::properties::Property::Visibility::AdvancedUser
};
// This `Renderable` represents a simple sphere with an image. The image that is shown
// should be in an equirectangular projection/spherical panoramic image or else
// distortions will be introduced. The `Orientation` parameter determines whether the
// provided image is shown on the inside, outside, or both sides of the sphere.
struct [[codegen::Dictionary(RenderableSphere)]] Parameters {
// [[codegen::verbatim(SizeInfo.description)]]
std::optional<float> size [[codegen::greater(0.f)]];
// [[codegen::verbatim(SegmentsInfo.description)]]
std::optional<int> segments [[codegen::greaterequal(4)]];
enum class [[codegen::map(Orientation)]] Orientation {
Outside,
Inside,
Both
};
// [[codegen::verbatim(OrientationInfo.description)]]
std::optional<Orientation> orientation;
// [[codegen::verbatim(MirrorTextureInfo.description)]]
std::optional<bool> mirrorTexture;
// [[codegen::verbatim(DisableFadeInOutInfo.description)]]
std::optional<bool> disableFadeInOut;
// [[codegen::verbatim(FadeInThresholdInfo.description)]]
std::optional<float> fadeInThreshold;
// [[codegen::verbatim(FadeOutThresholdInfo.description)]]
std::optional<float> fadeOutThreshold [[codegen::inrange(0.0, 1.0)]];
// [[codegen::verbatim(BlendingOptionInfo.description)]]
std::optional<std::string> blendingOption;
// [[codegen::verbatim(DisableDepthInfo.description)]]
std::optional<bool> disableDepth;
};
#include "renderablesphere_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableSphere::Documentation() {
return codegen::doc<Parameters>("base_renderable_sphere");
}
RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _size(SizeInfo, 1.f, 0.f, 1e25f)
, _segments(SegmentsInfo, 16, 4, 1000)
, _orientation(OrientationInfo)
, _mirrorTexture(MirrorTextureInfo, false)
, _disableFadeInDistance(DisableFadeInOutInfo, false)
, _fadeInThreshold(FadeInThresholdInfo, 0.f, 0.f, 1.f, 0.001f)
, _fadeOutThreshold(FadeOutThresholdInfo, 0.f, 0.f, 1.f, 0.001f)
, _blendingFuncOption(BlendingOptionInfo)
, _disableDepth(DisableDepthInfo, false)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
addProperty(Fadeable::_opacity);
_size = p.size.value_or(_size);
_size.setExponent(15.f);
_size.onChange([this]() {
setBoundingSphere(_size);
_sphereIsDirty = true;
});
addProperty(_size);
_segments = p.segments.value_or(_segments);
_segments.onChange([this]() {
_sphereIsDirty = true;
});
addProperty(_segments);
_orientation.addOptions({
{ static_cast<int>(Orientation::Outside), "Outside" },
{ static_cast<int>(Orientation::Inside), "Inside" },
{ static_cast<int>(Orientation::Both), "Both" }
});
_orientation = p.orientation.has_value() ?
static_cast<int>(codegen::map<Orientation>(*p.orientation)):
static_cast<int>(Orientation::Outside);
addProperty(_orientation);
_mirrorTexture = p.mirrorTexture.value_or(_mirrorTexture);
addProperty(_mirrorTexture);
_disableFadeInDistance = p.disableFadeInOut.value_or(_disableFadeInDistance);
addProperty(_disableFadeInDistance);
_fadeInThreshold = p.fadeInThreshold.value_or(_fadeInThreshold);
addProperty(_fadeInThreshold);
_fadeOutThreshold = p.fadeOutThreshold.value_or(_fadeOutThreshold);
addProperty(_fadeOutThreshold);
_blendingFuncOption.addOption(DefaultBlending, "Default");
_blendingFuncOption.addOption(AdditiveBlending, "Additive");
_blendingFuncOption.addOption(PolygonBlending, "Polygon");
_blendingFuncOption.addOption(ColorAddingBlending, "Color Adding");
addProperty(_blendingFuncOption);
if (p.blendingOption.has_value()) {
const std::string blendingOpt = *p.blendingOption;
_blendingFuncOption = BlendingMapping[blendingOpt];
}
_disableDepth = p.disableDepth.value_or(_disableDepth);
addProperty(_disableDepth);
setBoundingSphere(_size);
}
bool RenderableSphere::isReady() const {
return _shader != nullptr;
}
void RenderableSphere::initializeGL() {
_sphere = std::make_unique<Sphere>(_size, _segments);
_sphere->initialize();
_shader = BaseModule::ProgramObjectManager.request(
"Sphere",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"Sphere",
absPath("${MODULE_BASE}/shaders/sphere_vs.glsl"),
absPath("${MODULE_BASE}/shaders/sphere_fs.glsl")
);
}
);
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache);
}
void RenderableSphere::deinitializeGL() {
_sphere = nullptr;
BaseModule::ProgramObjectManager.release(
"Sphere",
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_shader = nullptr;
}
void RenderableSphere::render(const RenderData& data, RendererTasks&) {
const Orientation orientation = static_cast<Orientation>(_orientation.value());
// Activate shader
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_shader->activate();
_shader->setIgnoreUniformLocationError(IgnoreError::Yes);
auto [modelTransform, modelViewTransform, modelViewProjectionTransform] =
calcAllTransforms(data);
const glm::dmat3 modelRotation = glm::dmat3(data.modelTransform.rotation);
_shader->setUniform(_uniformCache.modelViewTransform, glm::mat4(modelViewTransform));
_shader->setUniform(
_uniformCache.modelViewProjection,
glm::mat4(modelViewProjectionTransform)
);
const glm::mat3 modelViewRotation = glm::mat3(
glm::dmat3(data.camera.viewRotationMatrix()) * modelRotation
);
_shader->setUniform(_uniformCache.modelViewRotation, modelViewRotation);
float adjustedOpacity = opacity();
if (!_disableFadeInDistance) {
if (_fadeInThreshold > 0.f) {
const double d = glm::distance(
data.camera.positionVec3(),
data.modelTransform.translation
);
const float logDist =
d > 0.0 ?
std::log(static_cast<float>(d)) :
-std::numeric_limits<float>::max();
const float startLogFadeDistance = glm::log(_size * _fadeInThreshold);
const float stopLogFadeDistance = startLogFadeDistance + 1.f;
if (logDist > startLogFadeDistance && logDist < stopLogFadeDistance) {
const float fadeFactor = glm::clamp(
(logDist - startLogFadeDistance) /
(stopLogFadeDistance - startLogFadeDistance),
0.f,
1.f
);
adjustedOpacity *= fadeFactor;
}
else if (logDist <= startLogFadeDistance) {
adjustedOpacity = 0.f;
}
}
if (_fadeOutThreshold > 0.f) {
const double d = glm::distance(
data.camera.positionVec3(),
data.modelTransform.translation
);
const float logDist =
d > 0.0 ?
std::log(static_cast<float>(d)) :
-std::numeric_limits<float>::max();
const float startLogFadeDistance = glm::log(_size * _fadeOutThreshold);
const float stopLogFadeDistance = startLogFadeDistance + 1.f;
if (logDist > startLogFadeDistance && logDist < stopLogFadeDistance) {
const float fadeFactor = glm::clamp(
(logDist - startLogFadeDistance) /
(stopLogFadeDistance - startLogFadeDistance),
0.f,
1.f
);
adjustedOpacity *= (1.f - fadeFactor);
}
else if (logDist >= stopLogFadeDistance) {
adjustedOpacity = 0.f;
}
}
}
// Performance wise
if (adjustedOpacity < 0.01f) {
return;
}
_shader->setUniform(_uniformCache.opacity, adjustedOpacity);
_shader->setUniform(_uniformCache.mirrorTexture, _mirrorTexture.value());
ghoul::opengl::TextureUnit unit;
unit.activate();
bindTexture();
defer{ unbindTexture(); };
_shader->setUniform(_uniformCache.colorTexture, unit);
// Setting these states should not be necessary,
// since they are the default state in OpenSpace.
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
if (orientation == Orientation::Inside) {
glCullFace(GL_FRONT);
}
else if (orientation == Orientation::Both) {
glDisable(GL_CULL_FACE);
}
// Configure blending
glEnablei(GL_BLEND, 0);
switch (_blendingFuncOption) {
case DefaultBlending:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case AdditiveBlending:
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
break;
case PolygonBlending:
glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
break;
case ColorAddingBlending:
glBlendFunc(GL_SRC_COLOR, GL_DST_COLOR);
break;
};
if (_disableDepth) {
glDepthMask(GL_FALSE);
}
_sphere->render();
_shader->setIgnoreUniformLocationError(IgnoreError::No);
_shader->deactivate();
// Reset
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetDepthState();
global::renderEngine->openglStateCache().resetPolygonAndClippingState();
unbindTexture();
if (orientation == Orientation::Inside) {
glCullFace(GL_BACK);
}
else if (orientation == Orientation::Both) {
glEnable(GL_CULL_FACE);
}
}
void RenderableSphere::update(const UpdateData&) {
if (_shader->isDirty()) [[unlikely]] {
_shader->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache);
}
if (_sphereIsDirty) [[unlikely]] {
_sphere = std::make_unique<Sphere>(_size, _segments);
_sphere->initialize();
_sphereIsDirty = false;
}
}
void RenderableSphere::unbindTexture() {
glBindTexture(GL_TEXTURE_2D, 0);
}
} // namespace openspace