Files
OpenSpace/modules/atmosphere/rendering/renderableatmosphere.h
Alexander Bock 0bc3bb4065 Simplification of RenderableAtmosphere
- Removing duplicate member variables and indirection
 - Asset: Replacing AtmosphereRadius with AtmosphereHeight
 - Asset: Rename GroundRadianceEmittion to GroundRadianceEmission
 - Add Documentation checking to Dictionary value retrieval
 - Remove unused Image group
2021-01-03 18:06:36 +01:00

127 lines
5.1 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2021 *
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#ifndef __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__
#define __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/textureunit.h>
#include <memory>
#include <string>
#include <vector>
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
class AtmosphereDeferredcaster;
struct TransformData;
// Shadow structure
struct ShadowConfiguration {
std::pair<std::string, double> source;
std::pair<std::string, double> caster;
};
struct ShadowRenderingStruct {
double xu = 0.0;
double xp = 0.0;
double rs = 0.0;
double rc = 0.0;
glm::dvec3 sourceCasterVec = glm::dvec3(0.0);
glm::dvec3 casterPositionVec = glm::dvec3(0.0);
bool isShadowing = false;
};
namespace documentation { struct Documentation; }
namespace planetgeometry { class PlanetGeometry; }
class RenderableAtmosphere : public Renderable {
public:
RenderableAtmosphere(const ghoul::Dictionary& dictionary);
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
glm::dmat4 computeModelTransformMatrix(const openspace::TransformData& transformData);
void updateAtmosphereParameters();
properties::FloatProperty _atmosphereHeight;
properties::FloatProperty _groundAverageReflectance;
properties::FloatProperty _groundRadianceEmission;
properties::FloatProperty _rayleighHeightScale;
properties::Vec3Property _rayleighScatteringCoeff;
properties::BoolProperty _ozoneEnabled;
properties::FloatProperty _ozoneHeightScale;
properties::Vec3Property _ozoneCoeff;
properties::FloatProperty _mieHeightScale;
properties::Vec3Property _mieScatteringCoeff;
properties::FloatProperty _mieScatteringExtinctionPropCoefficient;
properties::FloatProperty _miePhaseConstant;
properties::FloatProperty _sunIntensity;
properties::BoolProperty _sunFollowingCameraEnabled;
properties::BoolProperty _hardShadowsEnabled;
float _planetRadius = 0.f;
float _mieScattExtPropCoefProp = 1.f;
glm::vec3 _mieExtinctionCoeff = glm::vec3(0.f);
// Atmosphere Debug
bool _saveCalculationsToTexture = false;
float _preCalculatedTexturesScale = 1.f;
std::unique_ptr<AtmosphereDeferredcaster> _deferredcaster;
bool _shadowEnabled = false;
bool _deferredCasterNeedsUpdate = false;
bool _deferredCasterNeedsCalculation = false;
std::vector<ShadowConfiguration> _shadowConfArray;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__