Files
OpenSpace/modules/skybrowser/shaders/target_vs.glsl
2021-03-19 11:26:39 +01:00

17 lines
347 B
GLSL

#version __CONTEXT__
uniform mat4 ModelTransform;
uniform mat4 ViewProjectionMatrix;
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec2 in_st;
out vec2 vs_st;
out vec4 vs_position;
void main(){
vs_st = in_st;
vs_position = ViewProjectionMatrix * ModelTransform * in_position;
gl_Position = vec4(vs_position);
}