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OpenSpace/modules/globebrowsing/globes/chunkedlodglobe.h
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___CHUNKED_LOD_GLOBE___H__
#define __OPENSPACE_MODULE_GLOBEBROWSING___CHUNKED_LOD_GLOBE___H__
#include <openspace/rendering/renderable.h>
#include <modules/globebrowsing/geometry/ellipsoid.h>
#include <modules/globebrowsing/other/statscollector.h>
#include <modules/globebrowsing/geometry/geodeticpatch.h>
#include <memory>
namespace openspace::globebrowsing {
namespace chunklevelevaluator { class Evaluator; }
namespace culling { class ChunkCuller; }
class Chunk;
class ChunkNode;
class ChunkRenderer;
struct Geodetic2;
class LayerManager;
class RenderableGlobe;
class ChunkedLodGlobe : public Renderable {
public:
ChunkedLodGlobe(const RenderableGlobe& owner, size_t segmentsPerPatch,
std::shared_ptr<LayerManager> layerManager);
~ChunkedLodGlobe();
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
/**
* Traverse the chunk tree and find the highest level chunk node.
*
* \param location is given in geodetic coordinates and must be in the range
* latitude [-90, 90] and longitude [-180, 180]. In other words, it must be a
* position defined on the globe in georeferenced coordinates.
*/
const ChunkNode& findChunkNode(const Geodetic2& location) const;
/**
* Test if a specific chunk can saf;ely be culled without affecting the rendered
* image.
*
* Goes through all available <code>ChunkCuller</code>s and check if any of them
* allows culling of the <code>Chunk</code>s in question.
*/
bool testIfCullable(const Chunk& chunk, const RenderData& renderData) const;
/**
* Gets the desired level which can be used to determine if a chunk should split
* or merge.
*
* Using <code>ChunkLevelEvaluator</code>s, the desired level can be higher or
* lower than the current level of the <code>Chunks</code>s
* <code>TileIndex</code>. If the desired level is higher than that of the
* <code>Chunk</code>, it wants to split. If it is lower, it wants to merge with
* its siblings.
*/
int getDesiredLevel(const Chunk& chunk, const RenderData& renderData) const;
/**
* Calculates the height from the surface of the reference ellipsoid to the
* heigh mapped surface.
*
* The height can be negative if the height map contains negative values.
*
* \param <code>position</code> is the position of a point that gets geodetically
* projected on the reference ellipsoid. <code>position</code> must be in
* cartesian model space.
* \returns the height from the reference ellipsoid to the globe surface.
*/
float getHeight(glm::dvec3 position) const;
/**
* Notifies the renderer to recompile its shaders the next time the render function is
* called. The actual shader recompilation takes place in the render function because
* properties that the shader depends on need to be properly synced.
*/
void notifyShaderRecompilation();
/**
* Directly recompile the shaders of the renderer.
*/
void recompileShaders();
const int minSplitDepth;
const int maxSplitDepth;
std::shared_ptr<LayerManager> layerManager() const;
StatsCollector stats;
private:
void debugRenderChunk(const Chunk& chunk, const glm::dmat4& data) const;
static const GeodeticPatch COVERAGE;
static const TileIndex LEFT_HEMISPHERE_INDEX;
static const TileIndex RIGHT_HEMISPHERE_INDEX;
const RenderableGlobe& _owner;
// Covers all negative longitudes
std::unique_ptr<ChunkNode> _leftRoot;
// Covers all positive longitudes
std::unique_ptr<ChunkNode> _rightRoot;
// the patch used for actual rendering
std::unique_ptr<ChunkRenderer> _renderer;
std::vector<std::unique_ptr<culling::ChunkCuller>> _chunkCullers;
std::unique_ptr<chunklevelevaluator::Evaluator> _chunkEvaluatorByAvailableTiles;
std::unique_ptr<chunklevelevaluator::Evaluator> _chunkEvaluatorByProjectedArea;
std::unique_ptr<chunklevelevaluator::Evaluator> _chunkEvaluatorByDistance;
std::shared_ptr<LayerManager> _layerManager;
bool _shadersNeedRecompilation;
};
} // namespace openspace::globebrowsing
#endif // __OPENSPACE_MODULE_GLOBEBROWSING___CHUNKED_LOD_GLOBE___H__