Files
OpenSpace/modules/base/rendering/grids/renderablegrid.cpp
Alexander Bock efffc25ce0 Feature/globals handling (#1352)
* Cleaner handling of global state
* Prevent Lua memory corruption (closes #982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup
2020-10-21 22:30:05 +02:00

290 lines
10 KiB
C++

/*****************************************************************************************
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#include <modules/base/rendering/grids/renderablegrid.h>
#include <modules/base/basemodule.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/glm.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
namespace {
constexpr const char* ProgramName = "GridProgram";
constexpr openspace::properties::Property::PropertyInfo GridColorInfo = {
"GridColor",
"Grid Color",
"This value determines the color of the grid lines that are rendered."
};
constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Number of Segments",
"This value specifies the number of segments that are used to render the "
"grid in each direction."
};
constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
"LineWidth",
"Line Width",
"This value specifies the line width of the grid."
};
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Grid Size",
"This value species the size of each dimensions of the grid"
};
} // namespace
namespace openspace {
documentation::Documentation RenderableGrid::Documentation() {
using namespace documentation;
return {
"RenderableGrid",
"base_renderable_grid",
{
{
GridColorInfo.identifier,
new DoubleVector3Verifier,
Optional::Yes,
GridColorInfo.description
},
{
SegmentsInfo.identifier,
new DoubleVector2Verifier, // @TODO (emmbr 2020-07-07): should be Int, but specification test fails...
Optional::Yes,
SegmentsInfo.description
},
{
LineWidthInfo.identifier,
new DoubleVerifier,
Optional::Yes,
LineWidthInfo.description
},
{
SizeInfo.identifier,
new DoubleVector2Verifier,
Optional::Yes,
SizeInfo.description
}
}
};
}
RenderableGrid::RenderableGrid(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _gridColor(GridColorInfo, glm::vec3(0.5f), glm::vec3(0.f), glm::vec3(1.f))
, _segments(SegmentsInfo, glm::uvec2(10), glm::uvec2(1), glm::uvec2(200))
, _lineWidth(LineWidthInfo, 0.5f, 0.f, 20.f)
, _size(SizeInfo, glm::vec2(1e20f), glm::vec2(1.f), glm::vec2(1e35f))
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableGrid"
);
addProperty(_opacity);
registerUpdateRenderBinFromOpacity();
if (dictionary.hasKey(GridColorInfo.identifier)) {
_gridColor = dictionary.value<glm::vec3>(GridColorInfo.identifier);
}
_gridColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_gridColor);
if (dictionary.hasKey(SegmentsInfo.identifier)) {
_segments = static_cast<glm::uvec2>(
dictionary.value<glm::vec2>(SegmentsInfo.identifier)
);
}
_segments.onChange([&]() { _gridIsDirty = true; });
addProperty(_segments);
if (dictionary.hasKey(LineWidthInfo.identifier)) {
_lineWidth = static_cast<float>(
dictionary.value<double>(LineWidthInfo.identifier)
);
}
addProperty(_lineWidth);
if (dictionary.hasKey(SizeInfo.identifier)) {
_size = dictionary.value<glm::vec2>(SizeInfo.identifier);
}
_size.onChange([&]() { _gridIsDirty = true; });
addProperty(_size);
}
bool RenderableGrid::isReady() const {
return _gridProgram != nullptr;
}
void RenderableGrid::initializeGL() {
_gridProgram = BaseModule::ProgramObjectManager.request(
ProgramName,
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
ProgramName,
absPath("${MODULE_BASE}/shaders/grid_vs.glsl"),
absPath("${MODULE_BASE}/shaders/grid_fs.glsl")
);
}
);
glGenVertexArrays(1, &_vaoID);
glGenBuffers(1, &_vBufferID);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glEnableVertexAttribArray(0);
glBindVertexArray(0);
}
void RenderableGrid::deinitializeGL() {
glDeleteVertexArrays(1, &_vaoID);
_vaoID = 0;
glDeleteBuffers(1, &_vBufferID);
_vBufferID = 0;
BaseModule::ProgramObjectManager.release(
ProgramName,
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_gridProgram = nullptr;
}
void RenderableGrid::render(const RenderData& data, RendererTasks&){
_gridProgram->activate();
_gridProgram->setUniform("opacity", _opacity);
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
glm::dmat4(data.modelTransform.rotation) * // Spice rotation
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
_gridProgram->setUniform("modelViewTransform", modelViewTransform);
_gridProgram->setUniform(
"MVPTransform",
glm::dmat4(data.camera.projectionMatrix()) * modelViewTransform
);
_gridProgram->setUniform("gridColor", _gridColor);
// Changes GL state:
glLineWidth(_lineWidth);
glEnablei(GL_BLEND, 0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
glBindVertexArray(_vaoID);
glDrawArrays(_mode, 0, static_cast<GLsizei>(_varray.size()));
glBindVertexArray(0);
_gridProgram->deactivate();
// Restores GL State
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetLineState();
}
void RenderableGrid::update(const UpdateData&) {
if (!_gridIsDirty) {
return;
}
const glm::vec2 halfSize = _size.value() / 2.f;
const glm::uvec2 nSegments = _segments.value();
const glm::vec2 step = _size.value() / static_cast<glm::vec2>(nSegments);
const int nLines = (2 * nSegments.x * nSegments.y) + nSegments.x + nSegments.y;
const int nVertices = 2 * nLines;
_varray.resize(nVertices);
// OBS! Could be optimized further by removing duplicate vertices
int nr = 0;
for (unsigned int i = 0; i < nSegments.x; ++i) {
for (unsigned int j = 0; j < nSegments.y; ++j) {
const float y0 = -halfSize.y + j * step.y;
const float y1 = y0 + step.y;
const float x0 = -halfSize.x + i * step.x;
const float x1 = x0 + step.x;
_varray[nr++] = { x0, y0, 0.f };
_varray[nr++] = { x0, y1, 0.f };
_varray[nr++] = { x0, y0, 0.f };
_varray[nr++] = { x1, y0, 0.f };
}
}
// last x row
for (unsigned int i = 0; i < nSegments.x; ++i) {
const float x0 = -halfSize.x + i * step.x;
const float x1 = x0 + step.x;
_varray[nr++] = { x0, halfSize.y, 0.f };
_varray[nr++] = { x1, halfSize.y, 0.f };
}
// last y col
for (unsigned int i = 0; i < nSegments.y; ++i) {
const float y0 = -halfSize.y + i * step.y;
const float y1 = y0 + step.y;
_varray[nr++] = { halfSize.x, y0, 0.f };
_varray[nr++] = { halfSize.x, y1, 0.f };
}
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferData(
GL_ARRAY_BUFFER,
_varray.size() * sizeof(Vertex),
_varray.data(),
GL_STATIC_DRAW
);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), nullptr);
glBindVertexArray(0);
_gridIsDirty = false;
}
} // namespace openspace