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* Cleaner handling of global state * Prevent Lua memory corruption (closes #982) * Initialize glfw first thing to prevent weird joystick loading bug during startup
261 lines
9.1 KiB
C++
261 lines
9.1 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2020 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/spacecraftinstruments/rendering/renderablecrawlingline.h>
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#include <modules/spacecraftinstruments/util/imagesequencer.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/glm.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/opengl/programobject.h>
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namespace {
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constexpr const char* KeySource = "Source";
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constexpr const char* KeyTarget = "Target";
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constexpr const char* KeyInstrument = "Instrument";
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constexpr const char* KeyColor = "Color";
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constexpr const char* KeyColorStart = "Start";
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constexpr const char* KeyColorEnd = "End";
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struct VBOData {
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float position[3];
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float color[4];
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};
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} // namespace
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// @TODO: This class is not properly working anymore and needs to be substantially
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// rewritten. When doing so, make sure that any color property uses three
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// values, not four. The opacity should be handled separately
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namespace openspace {
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documentation::Documentation RenderableCrawlingLine::Documentation() {
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using namespace documentation;
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return {
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"RenderableCrawlingLine",
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"newhorizons_renderable_crawlingline",
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{
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{
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KeySource,
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new StringVerifier,
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Optional::No,
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"Denotes the SPICE name of the source of the renderable crawling line, "
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"for example, the space craft"
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},
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{
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KeyTarget,
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new StringVerifier,
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Optional::Yes,
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"Denotes the SPICE name of the target of the crawling line"
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},
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{
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KeyInstrument,
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new StringVerifier,
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Optional::No,
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"Denotes the SPICE name of the instrument that is used to render the "
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"crawling line"
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},
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{
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KeyColor,
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new TableVerifier({
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{
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KeyColorStart,
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new DoubleVector4Verifier,
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Optional::No,
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"The color at the start of the line",
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},
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{
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KeyColorEnd,
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new DoubleVector4Verifier,
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Optional::No,
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"The color at the end of the line"
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}
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}),
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Optional::No,
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"Specifies the colors that are used for the crawling line. One value "
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"determines the starting color of the line, the second value is the "
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"color at the end of the line."
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}
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}
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};
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}
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RenderableCrawlingLine::RenderableCrawlingLine(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"RenderableCrawlingLine"
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);
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_source = dictionary.value<std::string>(KeySource);
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_target = dictionary.value<std::string>(KeyTarget);
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_instrumentName = dictionary.value<std::string>(KeyInstrument);
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_lineColorBegin = dictionary.value<glm::vec4>(
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std::string(KeyColor) + "." + KeyColorStart
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);
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_lineColorEnd = dictionary.value<glm::vec4>(
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std::string(KeyColor) + "." + KeyColorEnd
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);
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}
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bool RenderableCrawlingLine::isReady() const {
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return _program != nullptr;
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}
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void RenderableCrawlingLine::initializeGL() {
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_program = global::renderEngine->buildRenderProgram(
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"RenderableCrawlingLine",
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absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/crawlingline_vs.glsl"),
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absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/crawlingline_fs.glsl")
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);
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glGenVertexArrays(1, &_vao);
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glGenBuffers(1, &_vbo);
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glBindVertexArray(_vao);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferData(GL_ARRAY_BUFFER, 2 * sizeof(VBOData), nullptr, GL_DYNAMIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(VBOData), nullptr);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(
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1,
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4,
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GL_FLOAT,
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GL_FALSE,
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sizeof(VBOData),
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reinterpret_cast<void*>(offsetof(VBOData, color)) // NOLINT
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);
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glBindVertexArray(0);
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}
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void RenderableCrawlingLine::deinitializeGL() {
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glDeleteVertexArrays(1, &_vao);
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_vao = 0;
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glDeleteBuffers(1, &_vbo);
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_vbo = 0;
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if (_program) {
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global::renderEngine->removeRenderProgram(_program.get());
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_program = nullptr;
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}
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}
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void RenderableCrawlingLine::render(const RenderData& data, RendererTasks&) {
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if (!_drawLine) {
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return;
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}
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_program->activate();
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_frameCounter++;
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
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glm::dmat4(data.modelTransform.rotation) * // Spice rotation
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
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glm::dmat4 modelViewProjectionTransform = data.camera.projectionMatrix() *
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glm::mat4(data.camera.combinedViewMatrix() * modelTransform);
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_program->setUniform("modelViewProjection", modelViewProjectionTransform);
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int frame = _frameCounter % 60;
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float fadingFactor = static_cast<float>(sin((frame * glm::pi<float>()) / 60));
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float alpha = 0.6f + fadingFactor*0.4f;
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glLineWidth(2.f);
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_program->setUniform("_alpha", alpha);
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glBindVertexArray(_vao);
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glDrawArrays(GL_LINES, 0, 2);
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glBindVertexArray(0);
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_program->deactivate();
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}
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void RenderableCrawlingLine::update(const UpdateData& data) {
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if (_program->isDirty()) {
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_program->rebuildFromFile();
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}
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const glm::dmat3 tm = SpiceManager::ref().frameTransformationMatrix(
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_instrumentName,
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"ECLIPJ2000",
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data.time.j2000Seconds()
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);
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const SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(_source);
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const glm::dvec3 boresight = res.boresightVector;
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const glm::vec4 target = glm::dmat4(tm) * glm::vec4(boresight, 12);
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VBOData vboData[2] = {
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{
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{ 0.f, 0.f, 0.f },
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{ _lineColorBegin.r, _lineColorBegin.g, _lineColorBegin.b, _lineColorBegin.a }
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},
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{
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{
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target.x * powf(10, target.w),
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target.y * powf(10, target.w),
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target.z * powf(10, target.w)
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},
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{ _lineColorEnd.r, _lineColorEnd.g, _lineColorEnd.b, _lineColorEnd.a }
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}
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};
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferSubData(
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GL_ARRAY_BUFFER,
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0,
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2 * sizeof(VBOData),
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vboData
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);
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if (ImageSequencer::ref().isReady()) {
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_imageSequenceTime = ImageSequencer::ref().instrumentActiveTime(
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data.time.j2000Seconds(),
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_instrumentName
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);
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_drawLine = _imageSequenceTime != -1.f;
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}
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}
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} // namespace openspace
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