mirror of
https://github.com/OpenSpace/OpenSpace.git
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* Cleaner handling of global state * Prevent Lua memory corruption (closes #982) * Initialize glfw first thing to prevent weird joystick loading bug during startup
467 lines
16 KiB
C++
467 lines
16 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2020 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/spacecraftinstruments/rendering/renderablemodelprojection.h>
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#include <modules/base/rendering/modelgeometry.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/scene/scene.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/time.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <modules/spacecraftinstruments/util/imagesequencer.h>
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namespace {
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constexpr const char* _loggerCat = "RenderableModelProjection";
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constexpr const char* keyGeometry = "Geometry";
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constexpr const char* keyProjection = "Projection";
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constexpr const char* keyBoundingSphereRadius = "BoundingSphereRadius";
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constexpr const char* DestinationFrame = "GALACTIC";
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constexpr const std::array<const char*, 7> MainUniformNames = {
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"_performShading", "directionToSunViewSpace", "modelViewTransform",
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"projectionTransform", "_projectionFading", "baseTexture", "projectionTexture"
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};
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constexpr const std::array<const char*, 5> FboUniformNames = {
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"projectionTexture", "needShadowMap", "ProjectorMatrix", "ModelTransform",
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"boresight"
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};
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constexpr const std::array<const char*, 2> DepthFboUniformNames = {
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"ProjectorMatrix", "ModelTransform"
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};
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constexpr openspace::properties::Property::PropertyInfo PerformShadingInfo = {
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"PerformShading",
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"Perform Shading",
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"If this value is enabled, the model will be shaded based on the relative "
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"location to the Sun. If this value is disabled, shading is disabled and the "
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"entire model is rendered brightly."
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};
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableModelProjection::Documentation() {
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using namespace documentation;
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return {
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"Renderable Model Projection",
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"newhorizons_renderable_modelprojection",
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{
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{
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"Type",
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new StringEqualVerifier("RenderableModelProjection"),
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Optional::No
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},
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{
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keyGeometry,
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new ReferencingVerifier("base_geometry_model"),
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Optional::No,
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"The geometry that is used for rendering this model."
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},
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{
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keyProjection,
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new ReferencingVerifier("newhorizons_projectioncomponent"),
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Optional::No,
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"Contains information about projecting onto this planet."
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},
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{
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PerformShadingInfo.identifier,
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new BoolVerifier,
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Optional::Yes,
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PerformShadingInfo.description
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},
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{
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keyBoundingSphereRadius,
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new DoubleVerifier,
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Optional::Yes,
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"The radius of the bounding sphere of this object. This has to be a "
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"radius that is larger than anything that is rendered by it. It has to "
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"be at least as big as the convex hull of the object. The default value "
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"is 10e9 meters."
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}
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}
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};
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}
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RenderableModelProjection::RenderableModelProjection(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _performShading(PerformShadingInfo, true)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"RenderableModelProjection"
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);
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using ghoul::Dictionary;
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Dictionary geometryDictionary = dictionary.value<Dictionary>(keyGeometry);
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_geometry = modelgeometry::ModelGeometry::createFromDictionary(geometryDictionary);
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addPropertySubOwner(_projectionComponent);
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_projectionComponent.initialize(
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identifier(),
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dictionary.value<ghoul::Dictionary>(keyProjection)
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);
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float boundingSphereRadius = 1.0e9;
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dictionary.getValue(keyBoundingSphereRadius, boundingSphereRadius);
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setBoundingSphere(boundingSphereRadius);
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if (dictionary.hasKeyAndValue<bool>(PerformShadingInfo.identifier)) {
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_performShading = dictionary.value<bool>(PerformShadingInfo.identifier);
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}
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addProperty(_performShading);
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}
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RenderableModelProjection::~RenderableModelProjection() {} // NOLINT
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bool RenderableModelProjection::isReady() const {
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return (_programObject != nullptr) && _projectionComponent.isReady();
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}
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void RenderableModelProjection::initializeGL() {
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_programObject = global::renderEngine->buildRenderProgram(
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"ModelShader",
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absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModel_vs.glsl"),
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absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModel_fs.glsl")
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);
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ghoul::opengl::updateUniformLocations(
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*_programObject,
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_mainUniformCache,
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MainUniformNames
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);
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_fboProgramObject = ghoul::opengl::ProgramObject::Build(
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"ProjectionPass",
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absPath(
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"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelProjection_vs.glsl"
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),
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absPath(
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"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelProjection_fs.glsl"
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)
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);
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ghoul::opengl::updateUniformLocations(
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*_fboProgramObject,
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_fboUniformCache,
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FboUniformNames
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);
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_depthFboProgramObject = ghoul::opengl::ProgramObject::Build(
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"DepthPass",
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absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelDepth_vs.glsl"),
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absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelDepth_fs.glsl")
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);
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ghoul::opengl::updateUniformLocations(
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*_depthFboProgramObject,
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_depthFboUniformCache,
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DepthFboUniformNames
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);
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_projectionComponent.initializeGL();
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float bs = boundingSphere();
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_geometry->initialize(this);
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setBoundingSphere(bs); // ignore bounding sphere set by geometry.
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}
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void RenderableModelProjection::deinitializeGL() {
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if (_geometry) {
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_geometry->deinitialize();
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}
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_geometry = nullptr;
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_projectionComponent.deinitialize();
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global::renderEngine->removeRenderProgram(_programObject.get());
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_programObject = nullptr;
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}
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ghoul::opengl::Texture& RenderableModelProjection::baseTexture() const {
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return _projectionComponent.projectionTexture();
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}
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void RenderableModelProjection::render(const RenderData& data, RendererTasks&) {
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if (_projectionComponent.needsClearProjection()) {
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_projectionComponent.clearAllProjections();
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}
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_up = data.camera.lookUpVectorCameraSpace();
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if (_shouldCapture && _projectionComponent.doesPerformProjection()) {
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project();
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}
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_programObject->activate();
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attitudeParameters(_time);
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_imageTimes.clear();
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// Calculate variables to be used as uniform variables in shader
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const glm::dvec3 bodyPosition = data.modelTransform.translation;
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// Model transform and view transform needs to be in double precision
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const glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
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glm::dmat4(data.modelTransform.rotation) * // Rotation
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); // Scale
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const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() *
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modelTransform;
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const glm::vec3 directionToSun = glm::normalize(
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_sunPosition - glm::vec3(bodyPosition)
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);
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const glm::vec3 directionToSunViewSpace = glm::normalize(glm::mat3(
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data.camera.combinedViewMatrix()
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) * directionToSun);
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_programObject->setUniform(_mainUniformCache.performShading, _performShading);
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_programObject->setUniform(
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_mainUniformCache.directionToSunViewSpace,
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directionToSunViewSpace
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);
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_programObject->setUniform(
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_mainUniformCache.modelViewTransform,
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glm::mat4(modelViewTransform)
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);
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_programObject->setUniform(
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_mainUniformCache.projectionTransform,
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data.camera.projectionMatrix()
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);
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_programObject->setUniform(
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_mainUniformCache.projectionFading,
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_projectionComponent.projectionFading()
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);
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_geometry->setUniforms(*_programObject);
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ghoul::opengl::TextureUnit baseUnit;
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baseUnit.activate();
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_geometry->bindTexture();
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_programObject->setUniform(_mainUniformCache.baseTexture, baseUnit);
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ghoul::opengl::TextureUnit projectionUnit;
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projectionUnit.activate();
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_projectionComponent.projectionTexture().bind();
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_programObject->setUniform(_mainUniformCache.projectionTexture, projectionUnit);
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_geometry->render();
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_programObject->deactivate();
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}
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void RenderableModelProjection::update(const UpdateData& data) {
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if (_programObject->isDirty()) {
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_programObject->rebuildFromFile();
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ghoul::opengl::updateUniformLocations(
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*_programObject,
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_mainUniformCache,
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MainUniformNames
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);
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}
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if (_fboProgramObject->isDirty()) {
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_fboProgramObject->rebuildFromFile();
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ghoul::opengl::updateUniformLocations(
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*_fboProgramObject,
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_fboUniformCache,
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FboUniformNames
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);
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}
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_projectionComponent.update();
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if (_depthFboProgramObject->isDirty()) {
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_depthFboProgramObject->rebuildFromFile();
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ghoul::opengl::updateUniformLocations(
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*_depthFboProgramObject,
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_depthFboUniformCache,
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DepthFboUniformNames
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);
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}
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const double time = data.time.j2000Seconds();
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const double integrateFromTime = data.previousFrameTime.j2000Seconds();
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// Only project new images if time changed since last update.
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if (time > integrateFromTime) {
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if (ImageSequencer::ref().isReady()) {
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if (_projectionComponent.doesPerformProjection()) {
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_shouldCapture = ImageSequencer::ref().imagePaths(
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_imageTimes,
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_projectionComponent.projecteeId(),
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_projectionComponent.instrumentId(),
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time,
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integrateFromTime
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);
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}
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}
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}
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glm::dmat3 stateMatrix = data.modelTransform.rotation;
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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_transform[i][j] = static_cast<float>(stateMatrix[i][j]);
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}
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}
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glm::dvec3 p =
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global::renderEngine->scene()->sceneGraphNode("Sun")->worldPosition() -
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data.modelTransform.translation;
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_sunPosition = static_cast<glm::vec3>(p);
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}
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void RenderableModelProjection::imageProjectGPU(
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const ghoul::opengl::Texture& projectionTexture)
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{
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if (_projectionComponent.needsShadowMap()) {
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_projectionComponent.depthMapRenderBegin();
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_depthFboProgramObject->activate();
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_depthFboProgramObject->setUniform(
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_depthFboUniformCache.ProjectorMatrix,
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_projectorMatrix
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);
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_depthFboProgramObject->setUniform(
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_depthFboUniformCache.ModelTransform,
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_transform
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);
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_geometry->setUniforms(*_fboProgramObject);
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_geometry->render();
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_depthFboProgramObject->deactivate();
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_projectionComponent.depthMapRenderEnd();
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}
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_projectionComponent.imageProjectBegin();
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_fboProgramObject->activate();
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ghoul::opengl::TextureUnit unitFbo;
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unitFbo.activate();
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projectionTexture.bind();
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_fboProgramObject->setUniform(_fboUniformCache.projectionTexture, unitFbo);
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_fboProgramObject->setUniform(
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_fboUniformCache.needShadowMap,
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_projectionComponent.needsShadowMap()
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);
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ghoul::opengl::TextureUnit unitDepthFbo;
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if (_projectionComponent.needsShadowMap()) {
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unitDepthFbo.activate();
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_projectionComponent.depthTexture().bind();
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_fboProgramObject->setUniform("depthTexture", unitDepthFbo);
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}
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_fboProgramObject->setUniform(_fboUniformCache.ProjectorMatrix, _projectorMatrix);
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_fboProgramObject->setUniform(_fboUniformCache.ModelTransform, _transform);
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_fboProgramObject->setUniform(_fboUniformCache.boresight, _boresight);
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_geometry->setUniforms(*_fboProgramObject);
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_geometry->render();
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_fboProgramObject->deactivate();
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_projectionComponent.imageProjectEnd();
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}
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void RenderableModelProjection::attitudeParameters(double time) {
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try {
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_instrumentMatrix = SpiceManager::ref().positionTransformMatrix(
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_projectionComponent.instrumentId(),
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DestinationFrame,
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time
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);
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SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(
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_projectionComponent.instrumentId()
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);
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_boresight = std::move(res.boresightVector);
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}
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catch (const SpiceManager::SpiceException&) {
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return;
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}
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double lightTime;
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const glm::dvec3 p = SpiceManager::ref().targetPosition(
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_projectionComponent.projectorId(),
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_projectionComponent.projecteeId(),
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DestinationFrame,
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_projectionComponent.aberration(),
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time,
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lightTime
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);
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const glm::vec3 cpos = p * 10000.0;
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const float distance = glm::length(cpos);
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const float radius = boundingSphere();
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_projectorMatrix = _projectionComponent.computeProjectorMatrix(
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cpos,
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_boresight,
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_up,
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_instrumentMatrix,
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_projectionComponent.fieldOfViewY(),
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_projectionComponent.aspectRatio(),
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distance - radius,
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distance + radius,
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_boresight
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);
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}
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void RenderableModelProjection::project() {
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for (const Image& img : _imageTimes) {
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attitudeParameters(img.timeRange.start);
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std::shared_ptr<ghoul::opengl::Texture> projTexture =
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_projectionComponent.loadProjectionTexture(img.path, img.isPlaceholder);
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imageProjectGPU(*projTexture);
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}
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_shouldCapture = false;
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}
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} // namespace openspace
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