mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-01 09:10:18 -06:00
280 lines
9.4 KiB
C++
280 lines
9.4 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2016 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include <openspace/engine/configurationmanager.h>
|
|
#include <modules/base/rendering/renderableplane.h>
|
|
#include <openspace/engine/openspaceengine.h>
|
|
#include <openspace/util/powerscaledcoordinate.h>
|
|
|
|
#include <openspace/scene/scenegraphnode.h>
|
|
#include <openspace/rendering/renderengine.h>
|
|
#include <modules/newhorizons/rendering/renderableplanetprojection.h>
|
|
|
|
#include <ghoul/filesystem/filesystem>
|
|
#include <ghoul/io/texture/texturereader.h>
|
|
#include <ghoul/opengl/programobject.h>
|
|
#include <ghoul/opengl/texture.h>
|
|
#include <ghoul/opengl/textureunit.h>
|
|
|
|
namespace {
|
|
const std::string _loggerCat = "RenderablePlane";
|
|
|
|
const std::string keyFieldlines = "Fieldlines";
|
|
const std::string keyFilename = "File";
|
|
const std::string keyHints = "Hints";
|
|
const std::string keyShaders = "Shaders";
|
|
const std::string keyVertexShader = "VertexShader";
|
|
const std::string keyFragmentShader = "FragmentShader";
|
|
}
|
|
|
|
namespace openspace {
|
|
|
|
RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
|
|
: Renderable(dictionary)
|
|
, _texturePath("texture", "Texture")
|
|
, _billboard("billboard", "Billboard", false)
|
|
, _projectionListener("projectionListener", "DisplayProjections", false)
|
|
, _size("size", "Size", glm::vec2(1,1), glm::vec2(0.f), glm::vec2(1.f, 25.f))
|
|
, _origin(Origin::Center)
|
|
, _shader(nullptr)
|
|
, _textureIsDirty(false)
|
|
, _texture(nullptr)
|
|
, _quad(0)
|
|
, _vertexPositionBuffer(0)
|
|
{
|
|
glm::vec2 size;
|
|
dictionary.getValue("Size", size);
|
|
_size = size;
|
|
|
|
if (dictionary.hasKey("Name")){
|
|
dictionary.getValue("Name", _nodeName);
|
|
}
|
|
|
|
std::string origin;
|
|
if (dictionary.getValue("Origin", origin)) {
|
|
if (origin == "LowerLeft") {
|
|
_origin = Origin::LowerLeft;
|
|
}
|
|
else if (origin == "LowerRight") {
|
|
_origin = Origin::LowerRight;
|
|
}
|
|
else if (origin == "UpperLeft") {
|
|
_origin = Origin::UpperLeft;
|
|
}
|
|
else if (origin == "UpperRight") {
|
|
_origin = Origin::UpperRight;
|
|
}
|
|
else if (origin == "Center") {
|
|
_origin = Origin::Center;
|
|
}
|
|
}
|
|
|
|
// Attempt to get the billboard value
|
|
bool billboard = false;
|
|
if (dictionary.getValue("Billboard", billboard)) {
|
|
_billboard = billboard;
|
|
}
|
|
if (dictionary.hasKey("ProjectionListener")){
|
|
bool projectionListener = false;
|
|
if (dictionary.getValue("ProjectionListener", projectionListener)) {
|
|
_projectionListener = projectionListener;
|
|
}
|
|
}
|
|
|
|
|
|
std::string texturePath = "";
|
|
bool success = dictionary.getValue("Texture", texturePath);
|
|
if (success) {
|
|
_texturePath = absPath(texturePath);
|
|
_textureFile = new ghoul::filesystem::File(_texturePath);
|
|
}
|
|
|
|
addProperty(_billboard);
|
|
addProperty(_texturePath);
|
|
_texturePath.onChange(std::bind(&RenderablePlane::loadTexture, this));
|
|
_textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; });
|
|
|
|
addProperty(_size);
|
|
//_size.onChange(std::bind(&RenderablePlane::createPlane, this));
|
|
_size.onChange([this](){ _planeIsDirty = true; });
|
|
|
|
setBoundingSphere(_size.value());
|
|
}
|
|
|
|
RenderablePlane::~RenderablePlane() {
|
|
delete _textureFile;
|
|
_textureFile = nullptr;
|
|
}
|
|
|
|
bool RenderablePlane::isReady() const {
|
|
bool ready = true;
|
|
if (!_shader)
|
|
ready &= false;
|
|
if(!_texture)
|
|
ready &= false;
|
|
return ready;
|
|
}
|
|
|
|
bool RenderablePlane::initialize() {
|
|
glGenVertexArrays(1, &_quad); // generate array
|
|
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
|
|
createPlane();
|
|
|
|
if (_shader == nullptr) {
|
|
// Plane Program
|
|
|
|
RenderEngine& renderEngine = OsEng.renderEngine();
|
|
_shader = renderEngine.buildRenderProgram("PlaneProgram",
|
|
"${MODULE_BASE}/shaders/plane_vs.glsl",
|
|
"${MODULE_BASE}/shaders/plane_fs.glsl"
|
|
);
|
|
if (!_shader)
|
|
return false;
|
|
}
|
|
|
|
loadTexture();
|
|
|
|
return isReady();
|
|
}
|
|
|
|
bool RenderablePlane::deinitialize() {
|
|
glDeleteVertexArrays(1, &_quad);
|
|
_quad = 0;
|
|
|
|
glDeleteBuffers(1, &_vertexPositionBuffer);
|
|
_vertexPositionBuffer = 0;
|
|
|
|
if (!_projectionListener){
|
|
// its parents job to kill texture
|
|
// iff projectionlistener
|
|
_texture = nullptr;
|
|
}
|
|
|
|
delete _textureFile;
|
|
_textureFile = nullptr;
|
|
|
|
|
|
RenderEngine& renderEngine = OsEng.renderEngine();
|
|
if (_shader) {
|
|
renderEngine.removeRenderProgram(_shader);
|
|
_shader = nullptr;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void RenderablePlane::render(const RenderData& data) {
|
|
glm::mat4 transform = glm::mat4(1.0);
|
|
if (_billboard)
|
|
transform = glm::inverse(data.camera.viewRotationMatrix());
|
|
|
|
// Activate shader
|
|
_shader->activate();
|
|
if (_projectionListener){
|
|
//get parent node-texture and set with correct dimensions
|
|
SceneGraphNode* textureNode = OsEng.renderEngine().scene()->sceneGraphNode(_nodeName)->parent();
|
|
if (textureNode != nullptr){
|
|
RenderablePlanetProjection* t = static_cast<RenderablePlanetProjection*>(textureNode->renderable());
|
|
_texture = std::unique_ptr<ghoul::opengl::Texture>(t->baseTexture());
|
|
float h = _texture->height();
|
|
float w = _texture->width();
|
|
float scale = h / w;
|
|
transform = glm::scale(transform, glm::vec3(1.f, scale, 1.f));
|
|
}
|
|
}
|
|
|
|
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
|
|
_shader->setUniform("ModelTransform", transform);
|
|
setPscUniforms(_shader.get(), &data.camera, data.position);
|
|
|
|
ghoul::opengl::TextureUnit unit;
|
|
unit.activate();
|
|
_texture->bind();
|
|
_shader->setUniform("texture1", unit);
|
|
|
|
glBindVertexArray(_quad);
|
|
glDrawArrays(GL_TRIANGLES, 0, 6);
|
|
|
|
_shader->deactivate();
|
|
}
|
|
|
|
void RenderablePlane::update(const UpdateData& data) {
|
|
if (_shader->isDirty())
|
|
_shader->rebuildFromFile();
|
|
|
|
if (_planeIsDirty)
|
|
createPlane();
|
|
|
|
if (_textureIsDirty) {
|
|
loadTexture();
|
|
_textureIsDirty = false;
|
|
}
|
|
}
|
|
|
|
void RenderablePlane::loadTexture() {
|
|
if (_texturePath.value() != "") {
|
|
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
|
|
if (texture) {
|
|
LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
|
|
texture->uploadTexture();
|
|
|
|
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
|
|
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
|
|
|
|
_texture = std::move(texture);
|
|
|
|
delete _textureFile;
|
|
_textureFile = new ghoul::filesystem::File(_texturePath);
|
|
_textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; });
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderablePlane::createPlane() {
|
|
// ============================
|
|
// GEOMETRY (quad)
|
|
// ============================
|
|
const GLfloat size = _size.value()[0];
|
|
const GLfloat w = _size.value()[1];
|
|
const GLfloat vertex_data[] = { // square of two triangles (sigh)
|
|
// x y z w s t
|
|
-size, -size, 0.0f, w, 0, 1,
|
|
size, size, 0.0f, w, 1, 0,
|
|
-size, size, 0.0f, w, 0, 0,
|
|
-size, -size, 0.0f, w, 0, 1,
|
|
size, -size, 0.0f, w, 1, 1,
|
|
size, size, 0.0f, w, 1, 0,
|
|
};
|
|
|
|
glBindVertexArray(_quad); // bind array
|
|
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
|
|
}
|
|
|
|
} // namespace openspace
|