mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-11 14:14:01 -06:00
661 lines
20 KiB
C++
661 lines
20 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include <openspace/engine/gui.h>
|
|
|
|
#include <openspace/engine/openspaceengine.h>
|
|
#include <openspace/properties/property.h>
|
|
|
|
#include <ghoul/io/texture/texturereader.h>
|
|
#include <ghoul/opengl/ghoul_gl.h>
|
|
#include <ghoul/opengl/programobject.h>
|
|
#include <ghoul/opengl/texture.h>
|
|
#include <ghoul/opengl/textureunit.h>
|
|
#include <ghoul/misc/sharedmemory.h>
|
|
|
|
#include <openspace/properties/scalarproperty.h>
|
|
#include <openspace/properties/vectorproperty.h>
|
|
#include <openspace/properties/stringproperty.h>
|
|
#include <openspace/properties/optionproperty.h>
|
|
#include <openspace/properties/selectionproperty.h>
|
|
#include <openspace/properties/triggerproperty.h>
|
|
|
|
#include <ghoul/filesystem/filesystem.h>
|
|
#include <ghoul/filesystem/cachemanager.h>
|
|
|
|
#include <imgui.h>
|
|
#include <sgct.h>
|
|
#define STB_IMAGE_IMPLEMENTATION
|
|
#include <stb_image.h>
|
|
|
|
namespace {
|
|
const std::string _loggerCat = "GUI";
|
|
const std::string configurationFile = "imgui.ini";
|
|
|
|
GLuint fontTex = 0;
|
|
GLint positionLocation = 0;
|
|
GLint uvLocation = 0;
|
|
GLint colorLocation = 0;
|
|
size_t vboMaxSize = 20000;
|
|
GLuint vao = 0;
|
|
GLuint vbo = 0;
|
|
|
|
ghoul::opengl::ProgramObject* _program;
|
|
const ImVec2 size = ImVec2(350, 500);
|
|
|
|
static void ImImpl_RenderDrawLists(ImDrawList** const commandLists, int nCommandLists) {
|
|
if (nCommandLists == 0)
|
|
return;
|
|
|
|
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
|
|
glEnable(GL_BLEND);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glDisable(GL_CULL_FACE);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
ghoul::opengl::TextureUnit unit;
|
|
unit.activate();
|
|
glBindTexture(GL_TEXTURE_2D, fontTex);
|
|
|
|
// Setup orthographic projection matrix
|
|
const float width = ImGui::GetIO().DisplaySize.x;
|
|
const float height = ImGui::GetIO().DisplaySize.y;
|
|
static const glm::mat4 ortho(
|
|
2.f/width, 0.0f, 0.0f, 0.0f,
|
|
0.0f, 2.0f/-height, 0.0f, 0.0f,
|
|
0.0f, 0.0f, -1.0f, 0.0f,
|
|
-1.0f, 1.0f, 0.0f, 1.0f
|
|
);
|
|
_program->activate();
|
|
_program->setUniform("tex", unit.glEnum());
|
|
_program->setUniform("ortho", ortho);
|
|
|
|
// Grow our buffer according to what we need
|
|
size_t total_vtx_count = 0;
|
|
for (int n = 0; n < nCommandLists; n++)
|
|
total_vtx_count += commandLists[n]->vtx_buffer.size();
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
|
// @BUGFIX @HACK The imgui crashes on complex scenes without the * 2 ---abock
|
|
size_t neededBufferSize = total_vtx_count * sizeof(ImDrawVert) * 2;
|
|
if (neededBufferSize > vboMaxSize) {
|
|
vboMaxSize = neededBufferSize + 5000; // Grow buffer
|
|
glBufferData(GL_ARRAY_BUFFER, neededBufferSize, NULL, GL_STREAM_DRAW);
|
|
}
|
|
|
|
// Copy and convert all vertices into a single contiguous buffer
|
|
unsigned char* buffer_data = (unsigned char*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
|
if (!buffer_data)
|
|
return;
|
|
for (int n = 0; n < nCommandLists; ++n) {
|
|
const ImDrawList* cmd_list = commandLists[n];
|
|
memcpy(buffer_data, &cmd_list->vtx_buffer[0], cmd_list->vtx_buffer.size() * sizeof(ImDrawVert));
|
|
buffer_data += cmd_list->vtx_buffer.size() * sizeof(ImDrawVert);
|
|
}
|
|
glUnmapBuffer(GL_ARRAY_BUFFER);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(vao);
|
|
|
|
int cmd_offset = 0;
|
|
for (int n = 0; n < nCommandLists; ++n) {
|
|
const ImDrawList* cmd_list = commandLists[n];
|
|
int vtx_offset = cmd_offset;
|
|
const ImDrawCmd* pcmd_end = cmd_list->commands.end();
|
|
for (auto pcmd : cmd_list->commands) {
|
|
glScissor((int)pcmd.clip_rect.x, (int)(height - pcmd.clip_rect.w), (int)(pcmd.clip_rect.z - pcmd.clip_rect.x), (int)(pcmd.clip_rect.w - pcmd.clip_rect.y));
|
|
glDrawArrays(GL_TRIANGLES, vtx_offset, pcmd.vtx_count);
|
|
vtx_offset += pcmd.vtx_count;
|
|
}
|
|
cmd_offset = vtx_offset;
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
_program->deactivate();
|
|
glDisable(GL_SCISSOR_TEST);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
using namespace openspace::properties;
|
|
|
|
void renderBoolProperty(Property* prop, const std::string& ownerName) {
|
|
BoolProperty* p = static_cast<BoolProperty*>(prop);
|
|
std::string name = p->guiName();
|
|
|
|
BoolProperty::ValueType value = *p;
|
|
ImGui::Checkbox((ownerName + "." + name).c_str(), &value);
|
|
p->set(value);
|
|
}
|
|
|
|
void renderOptionProperty(Property* prop, const std::string& ownerName) {
|
|
OptionProperty* p = static_cast<OptionProperty*>(prop);
|
|
std::string name = p->guiName();
|
|
|
|
int value = *p;
|
|
std::vector<OptionProperty::Option> options = p->options();
|
|
for (const OptionProperty::Option& o : options) {
|
|
ImGui::RadioButton((ownerName + "." + name).c_str(), &value, o.value);
|
|
ImGui::SameLine();
|
|
ImGui::Text(o.description.c_str());
|
|
}
|
|
p->set(value);
|
|
}
|
|
|
|
void renderSelectionProperty(Property* prop, const std::string& ownerName) {
|
|
SelectionProperty* p = static_cast<SelectionProperty*>(prop);
|
|
std::string name = p->guiName();
|
|
|
|
if (ImGui::CollapsingHeader((ownerName + "." + name).c_str())) {
|
|
const std::vector<SelectionProperty::Option>& options = p->options();
|
|
std::vector<int> newSelectedIndices;
|
|
|
|
std::vector<int> selectedIndices = p->value();
|
|
|
|
for (int i = 0; i < options.size(); ++i) {
|
|
std::string description = options[i].description;
|
|
bool selected = std::find(selectedIndices.begin(), selectedIndices.end(), i) != selectedIndices.end();
|
|
ImGui::Checkbox(description.c_str(), &selected);
|
|
|
|
if (selected)
|
|
newSelectedIndices.push_back(i);
|
|
}
|
|
|
|
p->setValue(std::move(newSelectedIndices));
|
|
}
|
|
}
|
|
|
|
void renderIntProperty(Property* prop, const std::string& ownerName) {
|
|
IntProperty* p = static_cast<IntProperty*>(prop);
|
|
std::string name = p->guiName();
|
|
|
|
IntProperty::ValueType value = *p;
|
|
ImGui::SliderInt((ownerName + "." + name).c_str(), &value, p->minValue(), p->maxValue());
|
|
p->set(value);
|
|
}
|
|
|
|
void renderFloatProperty(Property* prop, const std::string& ownerName) {
|
|
FloatProperty* p = static_cast<FloatProperty*>(prop);
|
|
std::string name = p->guiName();
|
|
|
|
FloatProperty::ValueType value = *p;
|
|
ImGui::SliderFloat((ownerName + "." + name).c_str(), &value, p->minValue(), p->maxValue());
|
|
p->set(value);
|
|
}
|
|
|
|
void renderVec2Property(Property* prop, const std::string& ownerName) {
|
|
Vec2Property* p = static_cast<Vec2Property*>(prop);
|
|
std::string name = p->guiName();
|
|
|
|
Vec2Property::ValueType value = *p;
|
|
|
|
ImGui::SliderFloat2((ownerName + "." + name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
|
|
p->set(value);
|
|
}
|
|
|
|
|
|
void renderVec3Property(Property* prop, const std::string& ownerName) {
|
|
Vec3Property* p = static_cast<Vec3Property*>(prop);
|
|
std::string name = p->guiName();
|
|
|
|
Vec3Property::ValueType value = *p;
|
|
|
|
ImGui::SliderFloat3((ownerName + "." + name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
|
|
p->set(value);
|
|
}
|
|
|
|
void renderTriggerProperty(Property* prop, const std::string& ownerName) {
|
|
std::string name = prop->guiName();
|
|
bool pressed = ImGui::Button((ownerName + "." + name).c_str());
|
|
if (pressed)
|
|
prop->set(0);
|
|
}
|
|
|
|
}
|
|
|
|
namespace openspace {
|
|
|
|
GUI::GUI()
|
|
: _isEnabled(false)
|
|
, _showPropertyWindow(false)
|
|
, _showHelp(false)
|
|
, _performanceMemory(nullptr)
|
|
{
|
|
_minMaxValues[0] = 100.f;
|
|
_minMaxValues[1] = 1000.f;
|
|
}
|
|
|
|
GUI::~GUI() {
|
|
delete _performanceMemory;
|
|
ImGui::Shutdown();
|
|
}
|
|
|
|
bool GUI::isEnabled() const {
|
|
return _isEnabled;
|
|
}
|
|
|
|
void GUI::setEnabled(bool enabled) {
|
|
_isEnabled = enabled;
|
|
}
|
|
|
|
void GUI::initialize() {
|
|
std::string cachedFile;
|
|
FileSys.cacheManager()->getCachedFile(configurationFile, "", cachedFile, true);
|
|
|
|
char* buffer = new char[cachedFile.size() + 1];
|
|
|
|
#ifdef WIN32
|
|
strcpy_s(buffer, cachedFile.size() + 1, cachedFile.c_str());
|
|
#else
|
|
strcpy(buffer, cachedFile.c_str());
|
|
#endif
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.IniFilename = buffer;
|
|
//io.IniSavingRate = 5.f;
|
|
io.DeltaTime = 1.f / 60.f;
|
|
io.PixelCenterOffset = 0.5f;
|
|
io.KeyMap[ImGuiKey_Tab] = SGCT_KEY_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
|
|
io.KeyMap[ImGuiKey_LeftArrow] = SGCT_KEY_LEFT;
|
|
io.KeyMap[ImGuiKey_RightArrow] = SGCT_KEY_RIGHT;
|
|
io.KeyMap[ImGuiKey_UpArrow] = SGCT_KEY_UP;
|
|
io.KeyMap[ImGuiKey_DownArrow] = SGCT_KEY_DOWN;
|
|
io.KeyMap[ImGuiKey_Home] = SGCT_KEY_HOME;
|
|
io.KeyMap[ImGuiKey_End] = SGCT_KEY_END;
|
|
io.KeyMap[ImGuiKey_Delete] = SGCT_KEY_DELETE;
|
|
io.KeyMap[ImGuiKey_Backspace] = SGCT_KEY_BACKSPACE;
|
|
io.KeyMap[ImGuiKey_Enter] = SGCT_KEY_ENTER;
|
|
io.KeyMap[ImGuiKey_Escape] = SGCT_KEY_ESCAPE;
|
|
io.KeyMap[ImGuiKey_A] = SGCT_KEY_A;
|
|
io.KeyMap[ImGuiKey_C] = SGCT_KEY_C;
|
|
io.KeyMap[ImGuiKey_V] = SGCT_KEY_V;
|
|
io.KeyMap[ImGuiKey_X] = SGCT_KEY_X;
|
|
io.KeyMap[ImGuiKey_Y] = SGCT_KEY_Y;
|
|
io.KeyMap[ImGuiKey_Z] = SGCT_KEY_Z;
|
|
|
|
io.RenderDrawListsFn = ImImpl_RenderDrawLists;
|
|
//io.SetClipboardTextFn = ImImpl_SetClipboardTextFn; // @TODO implement? ---abock
|
|
//io.GetClipboardTextFn = ImImpl_GetClipboardTextFn; // @TODO implement? ---abock
|
|
}
|
|
|
|
void GUI::initializeGL() {
|
|
_program = ghoul::opengl::ProgramObject::Build("GUI",
|
|
"${SHADERS}/gui_vs.glsl", "${SHADERS}/gui_fs.glsl");
|
|
|
|
positionLocation = glGetAttribLocation(*_program, "in_position");
|
|
uvLocation = glGetAttribLocation(*_program, "in_uv");
|
|
colorLocation = glGetAttribLocation(*_program, "in_color");
|
|
|
|
glGenTextures(1, &fontTex);
|
|
glBindTexture(GL_TEXTURE_2D, fontTex);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
const void* png_data;
|
|
unsigned int png_size;
|
|
ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size);
|
|
int tex_x, tex_y, tex_comp;
|
|
void* tex_data = stbi_load_from_memory((const unsigned char*)png_data, (int)png_size, &tex_x, &tex_y, &tex_comp, 0);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_x, tex_y, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_data);
|
|
stbi_image_free(tex_data);
|
|
|
|
glGenBuffers(1, &vbo);
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
|
glBufferData(GL_ARRAY_BUFFER, vboMaxSize, NULL, GL_DYNAMIC_DRAW);
|
|
|
|
glGenVertexArrays(1, &vao);
|
|
glBindVertexArray(vao);
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
|
glEnableVertexAttribArray(positionLocation);
|
|
glEnableVertexAttribArray(uvLocation);
|
|
glEnableVertexAttribArray(colorLocation);
|
|
|
|
glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*) offsetof(ImDrawVert, pos));
|
|
glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*) offsetof(ImDrawVert, uv));
|
|
glVertexAttribPointer(colorLocation, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*) offsetof(ImDrawVert, col));
|
|
glBindVertexArray(0);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
}
|
|
|
|
void GUI::deinitializeGL() {
|
|
if(_program)
|
|
delete _program;
|
|
_program = nullptr;
|
|
|
|
if (vao) glDeleteVertexArrays(1, &vao);
|
|
if (vbo) glDeleteBuffers(1, &vbo);
|
|
}
|
|
|
|
void GUI::startFrame(float deltaTime,
|
|
const glm::vec2& windowSize,
|
|
const glm::vec2& mousePos,
|
|
bool mouseButtonsPressed[2])
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.DisplaySize = ImVec2(windowSize.x, windowSize.y);
|
|
io.DeltaTime = deltaTime;
|
|
io.MousePos = ImVec2(mousePos.x, mousePos.y);
|
|
io.MouseDown[0] = mouseButtonsPressed[0];
|
|
io.MouseDown[1] = mouseButtonsPressed[1];
|
|
|
|
ImGui::NewFrame();
|
|
}
|
|
|
|
void GUI::endFrame() {
|
|
static bool show = true;
|
|
//ImGui::ShowTestWindow(&show);
|
|
renderMainWindow();
|
|
if (_showPropertyWindow)
|
|
renderPropertyWindow();
|
|
if (_showPerformanceWindow)
|
|
renderPerformanceWindow();
|
|
|
|
ImGui::Render();
|
|
}
|
|
|
|
bool GUI::mouseButtonCallback(int key, int action) {
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
bool consumeEvent = io.WantCaptureMouse;
|
|
return consumeEvent;
|
|
}
|
|
|
|
bool GUI::mouseWheelCallback(int position) {
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
bool consumeEvent = io.WantCaptureMouse;
|
|
if (consumeEvent)
|
|
io.MouseWheel = static_cast<float>(position);
|
|
|
|
return consumeEvent;
|
|
}
|
|
|
|
bool GUI::keyCallback(int key, int action) {
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
bool consumeEvent = io.WantCaptureKeyboard;
|
|
if (consumeEvent) {
|
|
if (action == SGCT_PRESS)
|
|
io.KeysDown[key] = true;
|
|
if (action == SGCT_RELEASE)
|
|
io.KeysDown[key] = false;
|
|
}
|
|
return consumeEvent;
|
|
}
|
|
|
|
bool GUI::charCallback(unsigned int character) {
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
bool consumeEvent = io.WantCaptureKeyboard;
|
|
|
|
if (consumeEvent)
|
|
io.AddInputCharacter((unsigned short)character);
|
|
|
|
return consumeEvent;
|
|
}
|
|
|
|
void GUI::registerProperty(properties::Property* prop) {
|
|
using namespace properties;
|
|
|
|
std::string className = prop->className();
|
|
|
|
if (className == "BoolProperty")
|
|
_boolProperties.insert(prop);
|
|
else if (className == "IntProperty")
|
|
_intProperties.insert(prop);
|
|
else if (className == "FloatProperty")
|
|
_floatProperties.insert(prop);
|
|
else if (className == "StringProperty")
|
|
_stringProperties.insert(prop);
|
|
else if (className == "Vec2Property")
|
|
_vec2Properties.insert(prop);
|
|
else if (className == "Vec3Property")
|
|
_vec3Properties.insert(prop);
|
|
else if (className == "OptionProperty")
|
|
_optionProperty.insert(prop);
|
|
else if (className == "TriggerProperty")
|
|
_triggerProperty.insert(prop);
|
|
else if (className == "SelectionProperty")
|
|
_selectionProperty.insert(prop);
|
|
else {
|
|
LWARNING("Class name '" << className << "' not handled in GUI generation");
|
|
return;
|
|
}
|
|
|
|
std::string fullyQualifiedId = prop->fullyQualifiedIdentifier();
|
|
size_t pos = fullyQualifiedId.find('.');
|
|
std::string owner = fullyQualifiedId.substr(0, pos);
|
|
|
|
auto it =_propertiesByOwner.find(owner);
|
|
if (it == _propertiesByOwner.end())
|
|
_propertiesByOwner[owner] = { prop };
|
|
else
|
|
it->second.push_back(prop);
|
|
|
|
}
|
|
|
|
void GUI::renderMainWindow() {
|
|
ImGui::Begin("OpenSpace GUI", nullptr);
|
|
|
|
ImGui::Checkbox("Properties", &_showPropertyWindow);
|
|
ImGui::Checkbox("Performance", &_showPerformanceWindow);
|
|
ImGui::Checkbox("Help", &_showHelp);
|
|
|
|
if (_showHelp) {
|
|
ImGui::Separator();
|
|
ImGui::ShowUserGuide();
|
|
ImGui::ShowTestWindow();
|
|
}
|
|
|
|
ImGui::End();
|
|
}
|
|
|
|
void GUI::renderPropertyWindow() {
|
|
using namespace properties;
|
|
|
|
ImGui::Begin("Properties", &_showPropertyWindow, size, 0.5f);
|
|
|
|
//ImGui::ShowUserGuide();
|
|
ImGui::Spacing();
|
|
|
|
for (const auto& p : _propertiesByOwner) {
|
|
if (ImGui::CollapsingHeader(p.first.c_str())) {
|
|
for (properties::Property* prop : p.second) {
|
|
if (_boolProperties.find(prop) != _boolProperties.end()) {
|
|
renderBoolProperty(prop, p.first);
|
|
continue;
|
|
}
|
|
|
|
if (_intProperties.find(prop) != _intProperties.end()) {
|
|
renderIntProperty(prop, p.first);
|
|
continue;
|
|
}
|
|
|
|
if (_floatProperties.find(prop) != _floatProperties.end()) {
|
|
renderFloatProperty(prop, p.first);
|
|
continue;
|
|
}
|
|
|
|
if (_vec2Properties.find(prop) != _vec2Properties.end()) {
|
|
renderVec2Property(prop, p.first);
|
|
continue;
|
|
}
|
|
|
|
if (_vec3Properties.find(prop) != _vec3Properties.end()) {
|
|
renderVec3Property(prop, p.first);
|
|
continue;
|
|
}
|
|
|
|
if (_optionProperty.find(prop) != _optionProperty.end()) {
|
|
renderOptionProperty(prop, p.first);
|
|
continue;
|
|
}
|
|
|
|
if (_triggerProperty.find(prop) != _triggerProperty.end()) {
|
|
renderTriggerProperty(prop, p.first);
|
|
continue;
|
|
}
|
|
|
|
if (_selectionProperty.find(prop) != _selectionProperty.end()) {
|
|
renderSelectionProperty(prop, p.first);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ImGui::End();
|
|
}
|
|
|
|
void GUI::renderPerformanceWindow() {
|
|
// Copy and paste from renderengine.cpp::storePerformanceMeasurements method
|
|
const int8_t Version = 0;
|
|
const int nValues = 250;
|
|
const int lengthName = 256;
|
|
const int maxValues = 50;
|
|
|
|
struct PerformanceLayout {
|
|
int8_t version;
|
|
int32_t nValuesPerEntry;
|
|
int32_t nEntries;
|
|
int32_t maxNameLength;
|
|
int32_t maxEntries;
|
|
|
|
struct PerformanceLayoutEntry {
|
|
char name[lengthName];
|
|
float renderTime[nValues];
|
|
float updateRenderable[nValues];
|
|
float updateEphemeris[nValues];
|
|
|
|
int32_t currentRenderTime;
|
|
int32_t currentUpdateRenderable;
|
|
int32_t currentUpdateEphemeris;
|
|
};
|
|
|
|
PerformanceLayoutEntry entries[maxValues];
|
|
};
|
|
|
|
ImGui::Begin("Performance", &_showPerformanceWindow);
|
|
if (OsEng.renderEngine().doesPerformanceMeasurements() &&
|
|
ghoul::SharedMemory::exists(RenderEngine::PerformanceMeasurementSharedData))
|
|
{
|
|
ImGui::SliderFloat2("Min values, max Value", _minMaxValues, 0.f, 10000.f);
|
|
_minMaxValues[1] = std::max(_minMaxValues[0], _minMaxValues[1]);
|
|
|
|
if (!_performanceMemory)
|
|
_performanceMemory = new ghoul::SharedMemory(RenderEngine::PerformanceMeasurementSharedData);
|
|
|
|
PerformanceLayout* layout = reinterpret_cast<PerformanceLayout*>(_performanceMemory->pointer());
|
|
|
|
for (int i = 0; i < layout->nEntries; ++i) {
|
|
const PerformanceLayout::PerformanceLayoutEntry& entry = layout->entries[i];
|
|
|
|
if (ImGui::CollapsingHeader(entry.name)) {
|
|
std::string updateEphemerisTime = std::to_string(entry.updateEphemeris[entry.currentUpdateEphemeris - 1]) + "us";
|
|
ImGui::PlotLines("UpdateEphemeris", &entry.updateEphemeris[0], layout->nValuesPerEntry, 0, updateEphemerisTime.c_str(), _minMaxValues[0], _minMaxValues[1], ImVec2(0, 40));
|
|
|
|
std::string updateRenderableTime = std::to_string(entry.updateRenderable[entry.currentUpdateRenderable - 1]) + "us";
|
|
ImGui::PlotLines("UpdateRender", &entry.updateRenderable[0], layout->nValuesPerEntry, 0, updateRenderableTime.c_str(), _minMaxValues[0], _minMaxValues[1], ImVec2(0, 40));
|
|
|
|
std::string renderTime = std::to_string(entry.renderTime[entry.currentRenderTime - 1]) + "us";
|
|
ImGui::PlotLines("RenderTime", &entry.renderTime[0], layout->nValuesPerEntry, 0, renderTime.c_str(), _minMaxValues[0], _minMaxValues[1], ImVec2(0, 40));
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
ImGui::TextWrapped("Performance monitoring is disabled. Enable with "
|
|
"'openspace.setPerformanceMeasurement(true)'");
|
|
}
|
|
|
|
ImGui::End();
|
|
}
|
|
|
|
namespace {
|
|
|
|
/**
|
|
* \ingroup LuaScripts
|
|
* show():
|
|
* Shows the GUI
|
|
*/
|
|
int show(lua_State* L) {
|
|
int nArguments = lua_gettop(L);
|
|
if (nArguments != 0)
|
|
return luaL_error(L, "Expected %i arguments, got %i", 0, nArguments);
|
|
|
|
OsEng.gui().setEnabled(true);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* \ingroup LuaScripts
|
|
* hide():
|
|
* Hides the console
|
|
*/
|
|
int hide(lua_State* L) {
|
|
int nArguments = lua_gettop(L);
|
|
if (nArguments != 0)
|
|
return luaL_error(L, "Expected %i arguments, got %i", 0, nArguments);
|
|
|
|
OsEng.gui().setEnabled(false);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* \ingroup LuaScripts
|
|
* toggle():
|
|
* Toggles the console
|
|
*/
|
|
int toggle(lua_State* L) {
|
|
int nArguments = lua_gettop(L);
|
|
if (nArguments != 0)
|
|
return luaL_error(L, "Expected %i arguments, got %i", 0, nArguments);
|
|
|
|
OsEng.gui().setEnabled(!OsEng.gui().isEnabled());
|
|
return 0;
|
|
}
|
|
|
|
}
|
|
|
|
scripting::ScriptEngine::LuaLibrary GUI::luaLibrary() {
|
|
return {
|
|
"gui",
|
|
{
|
|
{
|
|
"show",
|
|
&show,
|
|
"",
|
|
"Shows the console"
|
|
},
|
|
{
|
|
"hide",
|
|
&hide,
|
|
"",
|
|
"Hides the console"
|
|
},
|
|
{
|
|
"toggle",
|
|
&toggle,
|
|
"",
|
|
"Toggles the console"
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
} // namespace openspace
|