Files
OpenSpace/modules/spacecraftinstruments/rendering/renderableplanetprojection.cpp
2018-02-19 09:42:31 -05:00

774 lines
28 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2018 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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****************************************************************************************/
#include <modules/spacecraftinstruments/rendering/renderableplanetprojection.h>
#include <modules/space/rendering/planetgeometry.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/factorymanager.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/textureconversion.h>
#include <ghoul/opengl/textureunit.h>
#include <modules/spacecraftinstruments/util/imagesequencer.h>
#include <openspace/documentation/documentation.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#ifdef WIN32
#define _USE_MATH_DEFINES
#include <math.h>
#endif
namespace {
constexpr const char* _loggerCat = "RenderablePlanetProjection";
constexpr const char* KeyGeometry = "Geometry";
constexpr const char* KeyProjection = "Projection";
constexpr const char* KeyRadius = "Geometry.Radius";
// const char* keyShading = "PerformShading";
constexpr const char* _mainFrame = "GALACTIC";
constexpr const char* NoImageText = "No Image";
static const openspace::properties::Property::PropertyInfo ColorTexturePathsInfo = {
"ColorTexturePaths",
"Color Texture",
"The texture path selected in this property is used as the base texture that is "
"applied to the planet prior to any image projections. This menu always contains "
"an empty option for not using a color map. If this value is specified in an "
"asset, the last texture is used."
};
static const openspace::properties::Property::PropertyInfo AddColorTextureInfo = {
"AddColorTexture",
"Add Color Base Texture",
"Adds a new base color texture to the list of selectable base maps used prior to "
"any image projection."
};
static const openspace::properties::Property::PropertyInfo HeightTexturePathsInfo = {
"HeightTexturePaths",
"Heightmap Texture",
"The texture path selected in this property is used as the height map on the "
"planet. This menu always contains an empty option for not using a heightmap. If "
"this value is specified in an asset, the last texture is used."
};
static const openspace::properties::Property::PropertyInfo AddHeightTextureInfo = {
"AddHeightTexture",
"Add Heightmap Texture",
"Adds a new height map texture to the list of selectable height maps used."
};
static const openspace::properties::Property::PropertyInfo HeightExaggerationInfo = {
"HeightExaggeration",
"Height Exaggeration",
"This value determines the level of height exaggeration that is applied to a "
"potential height field. A value of '0' inhibits the height field, whereas a "
"value of '1' uses the measured height field."
};
static const openspace::properties::Property::PropertyInfo MeridianShiftInfo = {
"MeridianShift",
"Meridian Shift",
"If this value is enabled, a shift of the meridian by 180 degrees is performed. "
"This is a fix especially for Pluto height maps, where the definition of the "
"meridian has changed through the New Horizons mission and this requires this "
"shift."
};
static const openspace::properties::Property::PropertyInfo AmbientBrightnessInfo = {
"AmbientBrightness",
"Ambient Brightness",
"This value determines the ambient brightness of the dark side of the planet."
};
} // namespace
namespace openspace {
documentation::Documentation RenderablePlanetProjection::Documentation() {
using namespace openspace::documentation;
return {
"Renderable Planet Projection",
"newhorizons_renderable_planetprojection",
{
{
"Type",
new StringEqualVerifier("RenderablePlanetProjection"),
Optional::No,
""
},
{
KeyGeometry,
new ReferencingVerifier("space_geometry_planet"),
Optional::No,
"The geometry that is used for rendering this planet.",
},
{
KeyProjection,
new ReferencingVerifier("newhorizons_projectioncomponent"),
Optional::No,
"Contains information about projecting onto this planet.",
},
{
ColorTexturePathsInfo.identifier,
new StringListVerifier,
Optional::No,
ColorTexturePathsInfo.description
},
{
HeightTexturePathsInfo.identifier,
new StringListVerifier,
Optional::Yes,
HeightTexturePathsInfo.description
},
{
HeightExaggerationInfo.identifier,
new DoubleVerifier,
Optional::Yes,
HeightExaggerationInfo.description
},
{
MeridianShiftInfo.identifier,
new BoolVerifier,
Optional::Yes,
MeridianShiftInfo.description
},
{
AmbientBrightnessInfo.identifier,
new DoubleVerifier,
Optional::Yes,
AmbientBrightnessInfo.description
}
}
};
}
RenderablePlanetProjection::RenderablePlanetProjection(const ghoul::Dictionary& dict)
: Renderable(dict)
, _colorTexturePaths(ColorTexturePathsInfo)
, _addColorTexturePath(AddColorTextureInfo)
, _colorTextureDirty(false)
, _heightMapTexturePaths(HeightTexturePathsInfo)
, _addHeightMapTexturePath(AddHeightTextureInfo)
, _heightMapTextureDirty(false)
, _programObject(nullptr)
, _fboProgramObject(nullptr)
, _baseTexture(nullptr)
, _heightMapTexture(nullptr)
, _heightExaggeration(HeightExaggerationInfo, 1.f, 0.f, 1e6f, 1.f, 3.f)
, _meridianShift(MeridianShiftInfo, false)
, _ambientBrightness(AmbientBrightnessInfo, 0.075f, 0.f, 1.f)
, _capture(false)
{
documentation::testSpecificationAndThrow(
Documentation(),
dict,
"RenderablePlanetProjection"
);
std::string name;
bool success = dict.getValue(SceneGraphNode::KeyName, name);
ghoul_assert(success, "");
ghoul::Dictionary geometryDictionary;
success = dict.getValue(KeyGeometry, geometryDictionary);
if (success) {
geometryDictionary.setValue(SceneGraphNode::KeyName, name);
using planetgeometry::PlanetGeometry;
_geometry = PlanetGeometry::createFromDictionary(geometryDictionary);
}
_projectionComponent.initialize(dict.value<ghoul::Dictionary>(KeyProjection));
_colorTexturePaths.addOption(0, NoImageText);
_colorTexturePaths.onChange([this](){
_colorTextureDirty = true;
});
addProperty(_colorTexturePaths);
if (dict.hasKey(ColorTexturePathsInfo.identifier)) {
ghoul::Dictionary value = dict.value<ghoul::Dictionary>(
ColorTexturePathsInfo.identifier
);
for (size_t i = 1; i <= value.size(); ++i) {
std::string texture = absPath(value.value<std::string>(std::to_string(i)));
_colorTexturePaths.addOption(
// as we started with 0, this works
static_cast<int>(_colorTexturePaths.options().size()),
texture
);
_colorTexturePaths = static_cast<int>(
_colorTexturePaths.options().size() - 1
);
}
}
_addColorTexturePath.onChange([this]() {
if (!_addColorTexturePath.value().empty()) {
_colorTexturePaths.addOption(
// as we started with 0, this works
static_cast<int>(_colorTexturePaths.options().size()),
_addColorTexturePath.value()
);
_colorTexturePaths = static_cast<int>(
_colorTexturePaths.options().size() - 1
);
_addColorTexturePath = "";
}
});
addProperty(_addColorTexturePath);
_heightMapTexturePaths.addOption(0, NoImageText);
_heightMapTexturePaths.onChange([this]() {
_heightMapTextureDirty = true;
});
addProperty(_heightMapTexturePaths);
if (dict.hasKey(HeightTexturePathsInfo.identifier)) {
ghoul::Dictionary value = dict.value<ghoul::Dictionary>(
HeightTexturePathsInfo.identifier
);
for (size_t i = 1; i <= value.size(); ++i) {
std::string texture = absPath(value.value<std::string>(std::to_string(i)));
_heightMapTexturePaths.addOption(
// as we started with 0, this works
static_cast<int>(_heightMapTexturePaths.options().size()),
texture
);
_heightMapTexturePaths = static_cast<int>(
_heightMapTexturePaths.options().size() - 1
);
}
}
_addHeightMapTexturePath.onChange([this]() {
if (!_addHeightMapTexturePath.value().empty()) {
_heightMapTexturePaths.addOption(
// as we started with 0, this works
static_cast<int>(_heightMapTexturePaths.options().size()),
_addHeightMapTexturePath.value()
);
_heightMapTexturePaths = static_cast<int>(
_heightMapTexturePaths.options().size() - 1
);
_addHeightMapTexturePath = "";
}
});
addProperty(_addHeightMapTexturePath);
if (dict.hasKeyAndValue<bool>(MeridianShiftInfo.identifier)) {
_meridianShift = dict.value<bool>(MeridianShiftInfo.identifier);
}
float radius = std::pow(10.f, 9.f);
dict.getValue(KeyRadius, radius);
setBoundingSphere(radius);
addPropertySubOwner(_geometry.get());
addPropertySubOwner(_projectionComponent);
if (dict.hasKey(HeightExaggerationInfo.identifier)) {
_heightExaggeration = static_cast<float>(
dict.value<double>(HeightExaggerationInfo.identifier)
);
}
addProperty(_heightExaggeration);
addProperty(_meridianShift);
addProperty(_ambientBrightness);
}
RenderablePlanetProjection::~RenderablePlanetProjection() {}
void RenderablePlanetProjection::initializeGL() {
_programObject = OsEng.renderEngine().buildRenderProgram(
"projectiveProgram",
absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderablePlanet_vs.glsl"),
absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderablePlanet_fs.glsl")
);
_mainUniformCache.sunPos = _programObject->uniformLocation("sun_pos");
_mainUniformCache.modelTransform = _programObject->uniformLocation("modelTransform");
_mainUniformCache.modelViewProjectionTransform = _programObject->uniformLocation(
"modelViewProjectionTransform"
);
_mainUniformCache.hasBaseMap = _programObject->uniformLocation("_hasBaseMap");
_mainUniformCache.hasHeightMap = _programObject->uniformLocation("_hasHeightMap");
_mainUniformCache.heightExaggeration = _programObject->uniformLocation(
"_heightExaggeration"
);
_mainUniformCache.meridianShift = _programObject->uniformLocation("_meridianShift");
_mainUniformCache.ambientBrightness = _programObject->uniformLocation(
"_ambientBrightness"
);
_mainUniformCache.projectionFading = _programObject->uniformLocation(
"_projectionFading"
);
_mainUniformCache.baseTexture = _programObject->uniformLocation("baseTexture");
_mainUniformCache.projectionTexture = _programObject->uniformLocation(
"projectionTexture"
);
_mainUniformCache.heightTexture = _programObject->uniformLocation("heightTexture");
_fboProgramObject = ghoul::opengl::ProgramObject::Build(
"fboPassProgram",
absPath(
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderablePlanetProjection_vs.glsl"
),
absPath(
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderablePlanetProjection_fs.glsl"
)
);
_fboUniformCache.projectionTexture = _fboProgramObject->uniformLocation(
"projectionTexture"
);
_fboUniformCache.projectorMatrix = _fboProgramObject->uniformLocation(
"ProjectorMatrix"
);
_fboUniformCache.modelTransform = _fboProgramObject->uniformLocation(
"ModelTransform"
);
_fboUniformCache.scaling = _fboProgramObject->uniformLocation("_scaling");
_fboUniformCache.boresight = _fboProgramObject->uniformLocation("boresight");
_fboUniformCache.radius = _fboProgramObject->uniformLocation("_radius");
_fboUniformCache.segments = _fboProgramObject->uniformLocation("_segments");
loadColorTexture();
loadHeightTexture();
_projectionComponent.initializeGL();
_geometry->initialize(this);
//completeSuccess &= auxiliaryRendertarget();
// SCREEN-QUAD
const GLfloat size = 1.f;
const GLfloat w = 1.f;
const GLfloat vertex_data[] = {
-size, -size, 0.f, w, 0.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
-size, size, 0.f, w, 0.f, 1.f,
-size, -size, 0.f, w, 0.f, 0.f,
size, -size, 0.f, w, 1.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
};
glGenVertexArrays(1, &_quad);
glBindVertexArray(_quad);
glGenBuffers(1, &_vertexPositionBuffer);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, nullptr);
glEnableVertexAttribArray(1);
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(sizeof(GLfloat) * 4)
);
glBindVertexArray(0);
}
void RenderablePlanetProjection::deinitializeGL() {
_projectionComponent.deinitialize();
_baseTexture = nullptr;
_geometry = nullptr;
glDeleteVertexArrays(1, &_quad);
glDeleteBuffers(1, &_vertexPositionBuffer);
OsEng.renderEngine().removeRenderProgram(_programObject);
_programObject = nullptr;
_fboProgramObject = nullptr;
}
bool RenderablePlanetProjection::isReady() const {
return _geometry && _programObject && _projectionComponent.isReady();
}
void RenderablePlanetProjection::imageProjectGPU(
std::shared_ptr<ghoul::opengl::Texture> projectionTexture)
{
_projectionComponent.imageProjectBegin();
_fboProgramObject->activate();
ghoul::opengl::TextureUnit unitFbo;
unitFbo.activate();
projectionTexture->bind();
_fboProgramObject->setUniform(_fboUniformCache.projectionTexture, unitFbo);
_fboProgramObject->setUniform(_fboUniformCache.projectorMatrix, _projectorMatrix);
_fboProgramObject->setUniform(_fboUniformCache.modelTransform, _transform);
_fboProgramObject->setUniform(_fboUniformCache.scaling, _camScaling);
_fboProgramObject->setUniform(_fboUniformCache.boresight, _boresight);
if (_geometry->hasProperty("Radius")) {
ghoul::any r = _geometry->property("Radius")->get();
if (glm::vec3* radius = ghoul::any_cast<glm::vec3>(&r)){
_fboProgramObject->setUniform(_fboUniformCache.radius, radius);
}
} else {
LERROR("Geometry object needs to provide radius");
}
if (_geometry->hasProperty("Segments")) {
ghoul::any s = _geometry->property("Segments")->get();
if (int* segments = ghoul::any_cast<int>(&s)) {
_fboProgramObject->setUniform(_fboUniformCache.segments, segments[0]);
}
}else{
LERROR("Geometry object needs to provide segment count");
}
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
_fboProgramObject->deactivate();
_projectionComponent.imageProjectEnd();
}
void RenderablePlanetProjection::attitudeParameters(double time) {
// precomputations for shader
_instrumentMatrix = SpiceManager::ref().positionTransformMatrix(
_projectionComponent.instrumentId(), _mainFrame, time
);
_transform = glm::mat4(1);
//90 deg rotation w.r.t spice req.
glm::mat4 rot = glm::rotate(
_transform,
static_cast<float>(M_PI_2),
glm::vec3(1, 0, 0)
);
glm::mat4 roty = glm::rotate(
_transform,
static_cast<float>(M_PI_2),
glm::vec3(0, -1, 0)
);
_transform = glm::mat4(_stateMatrix) * rot * roty;
glm::dvec3 bs;
try {
SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(
_projectionComponent.instrumentId()
);
bs = std::move(res.boresightVector);
}
catch (const SpiceManager::SpiceException& e) {
LERRORC(e.component, e.what());
return;
}
double lightTime;
glm::dvec3 p = SpiceManager::ref().targetPosition(
_projectionComponent.projectorId(),
_projectionComponent.projecteeId(),
_mainFrame,
_projectionComponent.aberration(),
time,
lightTime
);
psc position = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
//change to KM and add psc camera scaling.
position[3] += (3 + _camScaling[1]);
//position[3] += 3;
glm::vec3 cpos = position.vec3();
float distance = glm::length(cpos);
float radius = boundingSphere();
_projectorMatrix = _projectionComponent.computeProjectorMatrix(
cpos,
bs,
_up,
_instrumentMatrix,
_projectionComponent.fieldOfViewY(),
_projectionComponent.aspectRatio(),
distance - radius,
distance + radius,
_boresight
);
}
ghoul::opengl::Texture& RenderablePlanetProjection::baseTexture() const {
return _projectionComponent.projectionTexture();
}
void RenderablePlanetProjection::render(const RenderData& data, RendererTasks&) {
if (_projectionComponent.needsClearProjection()) {
_projectionComponent.clearAllProjections();
}
if (_projectionComponent.needsMipMapGeneration()) {
_projectionComponent.generateMipMap();
}
_camScaling = data.camera.scaling();
_up = data.camera.lookUpVectorCameraSpace();
if (_capture && _projectionComponent.doesPerformProjection()) {
for (const Image& img : _imageTimes) {
RenderablePlanetProjection::attitudeParameters(img.timeRange.start);
imageProjectGPU(_projectionComponent.loadProjectionTexture(img.path));
}
_capture = false;
}
attitudeParameters(_time);
_imageTimes.clear();
double lt;
glm::dvec3 p = SpiceManager::ref().targetPosition(
"SUN",
_projectionComponent.projecteeId(),
"GALACTIC",
{},
_time,
lt
);
psc sun_pos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
// Main renderpass
_programObject->activate();
_programObject->setUniform(_mainUniformCache.sunPos, sun_pos.vec3());
//_programObject->setUniform("ViewProjection" , data.camera.viewProjectionMatrix());
//_programObject->setUniform("ModelTransform" , _transform);
// Model transform and view transform needs to be in double precision
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
glm::dmat4(data.modelTransform.rotation) * // Spice rotation
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
// This is apparently the transform needed to get the model in the coordinate system
// Used by SPICE. Don't ask me why, it was defined in the function attitudeParameters.
// SPICE needs a planet to be defined with z in the north pole, x in the prime
// meridian and y completes the right handed coordinate system.
// Doing this is part of changing from using the transforms defined by the
// scenegraph node (data.modelTransform) to achieve higher precision rendering. //KB
glm::dmat4 rot = glm::rotate(glm::dmat4(1.0), M_PI_2, glm::dvec3(1, 0, 0));
glm::dmat4 roty = glm::rotate(glm::dmat4(1.0), M_PI_2, glm::dvec3(0, -1, 0));
modelTransform = modelTransform * rot * roty;
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
_programObject->setUniform(_mainUniformCache.modelTransform, glm::mat4(modelTransform));
_programObject->setUniform(_mainUniformCache
.modelViewProjectionTransform,
data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
);
_programObject->setUniform(_mainUniformCache.hasBaseMap, _baseTexture != nullptr);
_programObject->setUniform(
_mainUniformCache.hasHeightMap,
_heightMapTexture != nullptr
);
_programObject->setUniform(_mainUniformCache.heightExaggeration, _heightExaggeration);
_programObject->setUniform(_mainUniformCache.meridianShift, _meridianShift);
_programObject->setUniform(_mainUniformCache.ambientBrightness, _ambientBrightness);
_programObject->setUniform(
_mainUniformCache.projectionFading,
_projectionComponent.projectionFading()
);
ghoul::opengl::TextureUnit unit[3];
if (_baseTexture) {
unit[0].activate();
_baseTexture->bind();
_programObject->setUniform(_mainUniformCache.baseTexture, unit[0]);
}
unit[1].activate();
_projectionComponent.projectionTexture().bind();
_programObject->setUniform(_mainUniformCache.projectionTexture, unit[1]);
if (_heightMapTexture) {
unit[2].activate();
_heightMapTexture->bind();
_programObject->setUniform(_mainUniformCache.heightTexture, unit[2]);
}
_geometry->render();
_programObject->deactivate();
}
void RenderablePlanetProjection::update(const UpdateData& data) {
if (_programObject->isDirty()) {
_programObject->rebuildFromFile();
_mainUniformCache.sunPos = _programObject->uniformLocation("sun_pos");
_mainUniformCache.modelTransform = _programObject->uniformLocation(
"modelTransform"
);
_mainUniformCache.modelViewProjectionTransform = _programObject->uniformLocation(
"modelViewProjectionTransform"
);
_mainUniformCache.hasBaseMap = _programObject->uniformLocation("_hasBaseMap");
_mainUniformCache.hasHeightMap = _programObject->uniformLocation("_hasHeightMap");
_mainUniformCache.heightExaggeration = _programObject->uniformLocation(
"_heightExaggeration"
);
_mainUniformCache.meridianShift = _programObject->uniformLocation(
"_meridianShift"
);
_mainUniformCache.ambientBrightness = _programObject->uniformLocation(
"_ambientBrightness"
);
_mainUniformCache.projectionFading = _programObject->uniformLocation(
"_projectionFading"
);
_mainUniformCache.baseTexture = _programObject->uniformLocation("baseTexture");
_mainUniformCache.projectionTexture = _programObject->uniformLocation(
"projectionTexture"
);
_mainUniformCache.heightTexture = _programObject->uniformLocation(
"heightTexture"
);
}
if (_fboProgramObject->isDirty()) {
_fboProgramObject->rebuildFromFile();
_fboUniformCache.projectionTexture = _fboProgramObject->uniformLocation(
"projectionTexture"
);
_fboUniformCache.projectorMatrix = _fboProgramObject->uniformLocation(
"ProjectorMatrix"
);
_fboUniformCache.modelTransform = _fboProgramObject->uniformLocation(
"ModelTransform"
);
_fboUniformCache.scaling = _fboProgramObject->uniformLocation("_scaling");
_fboUniformCache.boresight = _fboProgramObject->uniformLocation("boresight");
_fboUniformCache.radius = _fboProgramObject->uniformLocation("_radius");
_fboUniformCache.segments = _fboProgramObject->uniformLocation("_segments");
}
if (_colorTextureDirty) {
loadColorTexture();
_colorTextureDirty = false;
}
if (_heightMapTextureDirty) {
loadHeightTexture();
_heightMapTextureDirty = false;
}
_projectionComponent.update();
const double time = data.time.j2000Seconds();
// Only project new images if time changed since last update.
if (time != _time) {
if (openspace::ImageSequencer::ref().isReady()) {
openspace::ImageSequencer::ref().updateSequencer(time);
if (_projectionComponent.doesPerformProjection()) {
_capture = openspace::ImageSequencer::ref().getImagePaths(
_imageTimes,
_projectionComponent.projecteeId(),
_projectionComponent.instrumentId(),
_time
);
}
}
_time = time;
}
_stateMatrix = data.modelTransform.rotation;
}
void RenderablePlanetProjection::loadColorTexture() {
using ghoul::opengl::Texture;
std::string selectedPath = _colorTexturePaths.option().description;
// We delete the texture first in order to free up the memory, which could otherwise
// run out in the case of two large textures
_baseTexture = nullptr;
if (selectedPath != NoImageText) {
_baseTexture = ghoul::io::TextureReader::ref().loadTexture(
absPath(selectedPath)
);
if (_baseTexture) {
ghoul::opengl::convertTextureFormat(*_baseTexture, Texture::Format::RGB);
_baseTexture->uploadTexture();
_baseTexture->setWrapping(
{ Texture::WrappingMode::Repeat, Texture::WrappingMode::MirroredRepeat}
);
_baseTexture->setFilter(Texture::FilterMode::LinearMipMap);
}
}
}
void RenderablePlanetProjection::loadHeightTexture() {
using ghoul::opengl::Texture;
std::string selectedPath = _heightMapTexturePaths.option().description;
// We delete the texture first in order to free up the memory, which could otherwise
// run out in the case of two large textures
_heightMapTexture = nullptr;
if (selectedPath != NoImageText) {
_heightMapTexture = ghoul::io::TextureReader::ref().loadTexture(
absPath(selectedPath)
);
if (_heightMapTexture) {
ghoul::opengl::convertTextureFormat(*_heightMapTexture, Texture::Format::RGB);
_heightMapTexture->uploadTexture();
_heightMapTexture->setFilter(Texture::FilterMode::Linear);
}
}
}
} // namespace openspace