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498 lines
17 KiB
C++
498 lines
17 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/src/ringscomponent.h>
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#include <modules/globebrowsing/globebrowsingmodule.h>
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#include <modules/globebrowsing/src/renderableglobe.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/moduleengine.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/cachemanager.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/font/fontmanager.h>
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#include <ghoul/font/fontrenderer.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/misc/dictionary.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <fstream>
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#include <cstdlib>
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#include <locale>
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namespace {
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constexpr const char* _loggerCat = "RingsComponent";
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constexpr const std::array<const char*, 9> UniformNames = {
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"modelViewProjectionMatrix", "textureOffset", "transparency", "_nightFactor",
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"sunPosition", "ringTexture", "shadowMatrix", "shadowMapTexture",
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"zFightingPercentage"
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};
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constexpr const std::array<const char*, 3> GeomUniformNames = {
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"modelViewProjectionMatrix", "textureOffset", "ringTexture"
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};
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constexpr openspace::properties::Property::PropertyInfo TextureInfo = {
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"Texture",
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"Texture",
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"This value is the path to a texture on disk that contains a one-dimensional "
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"texture which is used for these rings."
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};
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constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
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"Size",
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"Size",
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"This value specifies the radius of the rings in meter."
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};
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constexpr openspace::properties::Property::PropertyInfo OffsetInfo = {
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"Offset",
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"Offset",
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"This value is used to limit the width of the rings.Each of the two values is a "
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"value between 0 and 1, where 0 is the center of the ring and 1 is the maximum "
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"extent at the radius. If this value is, for example {0.5, 1.0}, the ring is "
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"only shown between radius/2 and radius. It defaults to {0.0, 1.0}."
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};
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constexpr openspace::properties::Property::PropertyInfo NightFactorInfo = {
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"NightFactor",
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"Night Factor",
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"This value is a multiplicative factor that is applied to the side of the rings "
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"that is facing away from the Sun. If this value is equal to '1', no darkening "
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"of the night side occurs."
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};
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constexpr openspace::properties::Property::PropertyInfo TransparencyInfo = {
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"Transparency",
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"Transparency",
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"This value determines the transparency of part of the rings depending on the "
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"color values. For this value v, the transparency is equal to length(color) / v."
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};
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constexpr openspace::properties::Property::PropertyInfo ZFightingPercentageInfo = {
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"ZFightingPercentage",
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"Z-Fighting Percentage",
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"The percentage of the correct distance to the surface being shadowed. "
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"Possible values: [0.0, 1.0]"
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};
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constexpr openspace::properties::Property::PropertyInfo NumberShadowSamplesInfo = {
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"NumberShadowSamples",
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"Number of Shadow Samples",
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"The number of samples used during shadow mapping calculation "
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"(Percentage Closer Filtering)."
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};
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} // namespace
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namespace openspace {
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documentation::Documentation RingsComponent::Documentation() {
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using namespace documentation;
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return {
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"Rings Component",
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"globebrowsing_rings_component",
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{
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{
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TextureInfo.identifier,
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new StringVerifier,
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Optional::Yes,
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TextureInfo.description
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},
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{
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SizeInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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SizeInfo.description
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},
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{
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OffsetInfo.identifier,
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new DoubleVector2Verifier,
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Optional::Yes,
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OffsetInfo.description
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},
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{
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NightFactorInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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NightFactorInfo.description
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},
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{
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TransparencyInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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TransparencyInfo.description
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},
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{
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ZFightingPercentageInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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ZFightingPercentageInfo.description
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},
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{
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NumberShadowSamplesInfo.identifier,
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new IntVerifier,
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Optional::Yes,
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NumberShadowSamplesInfo.description
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}
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}
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};
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}
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RingsComponent::RingsComponent(const ghoul::Dictionary& dictionary)
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: properties::PropertyOwner({ "Rings" })
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, _texturePath(TextureInfo)
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, _size(SizeInfo, 1.f, 0.f, 1e25f)
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, _offset(OffsetInfo, glm::vec2(0.f, 1.f), glm::vec2(0.f), glm::vec2(1.f))
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, _nightFactor(NightFactorInfo, 0.33f, 0.f, 1.f)
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, _transparency(TransparencyInfo, 0.15f, 0.f, 1.f)
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, _enabled({ "Enabled", "Enabled", "Enable/Disable Rings" }, true)
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, _zFightingPercentage(ZFightingPercentageInfo, 0.995f, 0.000001f, 1.f)
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, _nShadowSamples(NumberShadowSamplesInfo, 2, 1, 7)
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, _ringsDictionary(dictionary)
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{
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using ghoul::filesystem::File;
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if (dictionary.hasKey("Rings")) {
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// @TODO (abock, 2019-12-16) It would be better to not store the dictionary long
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// term and rather extract the values directly here. This would require a bit of
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// a rewrite in the RenderableGlobe class to not create the RingsComponent in the
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// class-initializer list though
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dictionary.getValue("Rings", _ringsDictionary);
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}
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documentation::testSpecificationAndThrow(
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Documentation(),
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_ringsDictionary,
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"RingsComponent"
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);
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}
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void RingsComponent::initialize() {
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using ghoul::filesystem::File;
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addProperty(_enabled);
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_size = static_cast<float>(_ringsDictionary.value<double>(SizeInfo.identifier));
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//setBoundingSphere(_size);
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_size.onChange([&]() { _planeIsDirty = true; });
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addProperty(_size);
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_texturePath = absPath(
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_ringsDictionary.value<std::string>(TextureInfo.identifier)
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);
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_textureFile = std::make_unique<File>(_texturePath);
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if (_ringsDictionary.hasKeyAndValue<glm::vec2>(OffsetInfo.identifier)) {
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_offset = _ringsDictionary.value<glm::vec2>(OffsetInfo.identifier);
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}
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addProperty(_offset);
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_texturePath.onChange([&]() { loadTexture(); });
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addProperty(_texturePath);
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_textureFile->setCallback([&](const File&) { _textureIsDirty = true; });
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if (_ringsDictionary.hasKeyAndValue<double>(NightFactorInfo.identifier)) {
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_nightFactor = static_cast<float>(
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_ringsDictionary.value<double>(NightFactorInfo.identifier)
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);
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}
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addProperty(_nightFactor);
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if (_ringsDictionary.hasKeyAndValue<double>(TransparencyInfo.identifier)) {
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_transparency = static_cast<float>(
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_ringsDictionary.value<double>(TransparencyInfo.identifier)
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);
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}
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// Shadow Mapping Quality Controls
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if (_ringsDictionary.hasKey(ZFightingPercentageInfo.identifier)) {
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_zFightingPercentage = _ringsDictionary.value<float>(
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ZFightingPercentageInfo.identifier
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);
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}
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addProperty(_zFightingPercentage);
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if (_ringsDictionary.hasKey(NumberShadowSamplesInfo.identifier)) {
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_nShadowSamples = _ringsDictionary.value<int>(NumberShadowSamplesInfo.identifier);
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}
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_nShadowSamples.onChange([this]() { compileShadowShader(); });
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addProperty(_nShadowSamples);
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addProperty(_transparency);
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}
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bool RingsComponent::isReady() const {
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return (_shader || _geometryOnlyShader) && _texture;
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}
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void RingsComponent::initializeGL() {
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compileShadowShader();
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_geometryOnlyShader = global::renderEngine.buildRenderProgram(
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"RingsGeomOnlyProgram",
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absPath("${MODULE_GLOBEBROWSING}/shaders/rings_geom_vs.glsl"),
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absPath("${MODULE_GLOBEBROWSING}/shaders/rings_geom_fs.glsl")
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);
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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ghoul::opengl::updateUniformLocations(
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*_geometryOnlyShader,
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_geomUniformCache,
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GeomUniformNames
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);
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glGenVertexArrays(1, &_quad);
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glGenBuffers(1, &_vertexPositionBuffer);
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createPlane();
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loadTexture();
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}
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void RingsComponent::deinitializeGL() {
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glDeleteVertexArrays(1, &_quad);
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_quad = 0;
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glDeleteBuffers(1, &_vertexPositionBuffer);
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_vertexPositionBuffer = 0;
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_textureFile = nullptr;
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_texture = nullptr;
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global::renderEngine.removeRenderProgram(_shader.get());
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_shader = nullptr;
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global::renderEngine.removeRenderProgram(_geometryOnlyShader.get());
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_geometryOnlyShader = nullptr;
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}
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void RingsComponent::draw(const RenderData& data,
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const RingsComponent::RenderPass renderPass,
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const ShadowComponent::ShadowMapData& shadowData)
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{
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if (renderPass == GeometryAndShading) {
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_shader->activate();
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}
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else if (renderPass == GeometryOnly) {
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_geometryOnlyShader->activate();
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}
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const glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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glm::dmat4(data.modelTransform.rotation) *
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
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const glm::dmat4 modelViewProjectionTransform =
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glm::dmat4(data.camera.projectionMatrix()) * data.camera.combinedViewMatrix()
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* modelTransform;
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ghoul::opengl::TextureUnit ringTextureUnit;
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if (renderPass == GeometryAndShading) {
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_shader->setUniform(
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_uniformCache.modelViewProjectionMatrix,
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modelViewProjectionTransform
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);
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_shader->setUniform(_uniformCache.textureOffset, _offset);
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_shader->setUniform(_uniformCache.transparency, _transparency);
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_shader->setUniform(_uniformCache.nightFactor, _nightFactor);
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_shader->setUniform(_uniformCache.sunPosition, _sunPosition);
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_shader->setUniform(_uniformCache.zFightingPercentage, _zFightingPercentage);
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ringTextureUnit.activate();
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_texture->bind();
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_shader->setUniform(_uniformCache.ringTexture, ringTextureUnit);
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// Adding the model transformation to the final shadow matrix so we have a
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// complete transformation from the model coordinates to the clip space of
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// the light position.
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_shader->setUniform(
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_uniformCache.shadowMatrix,
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shadowData.shadowMatrix * modelTransform
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);
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ghoul::opengl::TextureUnit shadowMapUnit;
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shadowMapUnit.activate();
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glBindTexture(GL_TEXTURE_2D, shadowData.shadowDepthTexture);
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_shader->setUniform(_uniformCache.shadowMapTexture, shadowMapUnit);
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}
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else if (renderPass == GeometryOnly) {
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_geometryOnlyShader->setUniform(
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_geomUniformCache.modelViewProjectionMatrix,
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modelViewProjectionTransform
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);
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_geometryOnlyShader->setUniform(_geomUniformCache.textureOffset, _offset);
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ringTextureUnit.activate();
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_texture->bind();
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_shader->setUniform(_geomUniformCache.ringTexture, ringTextureUnit);
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}
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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glEnable(GL_CULL_FACE);
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if (renderPass == GeometryAndShading) {
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_shader->deactivate();
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}
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else if (renderPass == GeometryOnly) {
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_geometryOnlyShader->deactivate();
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}
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}
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void RingsComponent::update(const UpdateData& data) {
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if (_shader->isDirty()) {
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compileShadowShader();
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}
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if (_geometryOnlyShader->isDirty()) {
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_geometryOnlyShader->rebuildFromFile();
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ghoul::opengl::updateUniformLocations(
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*_geometryOnlyShader,
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_geomUniformCache,
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GeomUniformNames
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);
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}
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if (_planeIsDirty) {
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createPlane();
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_planeIsDirty = false;
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}
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if (_textureIsDirty) {
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loadTexture();
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_textureIsDirty = false;
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}
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_sunPosition = glm::normalize(
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global::renderEngine.scene()->sceneGraphNode("Sun")->worldPosition() -
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data.modelTransform.translation
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);
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}
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void RingsComponent::loadTexture() {
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if (!_texturePath.value().empty()) {
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using namespace ghoul::io;
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using namespace ghoul::opengl;
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std::unique_ptr<Texture> texture = TextureReader::ref().loadTexture(
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absPath(_texturePath)
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);
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if (texture) {
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LDEBUGC(
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"RingsComponent",
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fmt::format("Loaded texture from '{}'", absPath(_texturePath))
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);
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_texture = std::move(texture);
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_texture->uploadTexture();
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_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
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_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
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_textureFile->setCallback(
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[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
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);
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}
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}
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}
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void RingsComponent::createPlane() {
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const GLfloat size = _size;
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struct VertexData {
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GLfloat x;
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GLfloat y;
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GLfloat s;
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GLfloat t;
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};
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VertexData data[] = {
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{ -size, -size, 0.f, 0.f },
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{ size, size, 1.f, 1.f },
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{ -size, size, 0.f, 1.f },
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{ -size, -size, 0.f, 0.f },
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{ size, -size, 1.f, 0.f },
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{ size, size, 1.f, 1.f },
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};
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glBindVertexArray(_quad);
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(
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0,
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2,
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GL_FLOAT,
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GL_FALSE,
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sizeof(VertexData),
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nullptr
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);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(
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1,
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2,
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GL_FLOAT,
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GL_FALSE,
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sizeof(VertexData),
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reinterpret_cast<void*>(offsetof(VertexData, s)) // NOLINT
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);
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}
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void RingsComponent::compileShadowShader() {
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ghoul::Dictionary dict;
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dict.setValue("nShadowSamples", std::to_string(_nShadowSamples - 1));
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try {
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global::renderEngine.removeRenderProgram(_shader.get());
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_shader = global::renderEngine.buildRenderProgram(
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"RingsProgram",
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absPath("${MODULE_GLOBEBROWSING}/shaders/rings_vs.glsl"),
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absPath("${MODULE_GLOBEBROWSING}/shaders/rings_fs.glsl"),
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dict
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);
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}
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catch (const ghoul::RuntimeError& e) {
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LERROR(e.message);
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}
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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}
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bool RingsComponent::isEnabled() const {
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return _enabled;
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}
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} // namespace openspace
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