Files
OpenSpace/modules/globebrowsing/src/ringscomponent.cpp
Micah Acinapura f15dc43e9d uniform cleanup
2020-01-31 10:31:41 -05:00

498 lines
17 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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****************************************************************************************/
#include <modules/globebrowsing/src/ringscomponent.h>
#include <modules/globebrowsing/globebrowsingmodule.h>
#include <modules/globebrowsing/src/renderableglobe.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/moduleengine.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/cachemanager.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/font/fontmanager.h>
#include <ghoul/font/fontrenderer.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/misc/dictionary.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/io/texture/texturereader.h>
#include <fstream>
#include <cstdlib>
#include <locale>
namespace {
constexpr const char* _loggerCat = "RingsComponent";
constexpr const std::array<const char*, 9> UniformNames = {
"modelViewProjectionMatrix", "textureOffset", "transparency", "_nightFactor",
"sunPosition", "ringTexture", "shadowMatrix", "shadowMapTexture",
"zFightingPercentage"
};
constexpr const std::array<const char*, 3> GeomUniformNames = {
"modelViewProjectionMatrix", "textureOffset", "ringTexture"
};
constexpr openspace::properties::Property::PropertyInfo TextureInfo = {
"Texture",
"Texture",
"This value is the path to a texture on disk that contains a one-dimensional "
"texture which is used for these rings."
};
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size",
"This value specifies the radius of the rings in meter."
};
constexpr openspace::properties::Property::PropertyInfo OffsetInfo = {
"Offset",
"Offset",
"This value is used to limit the width of the rings.Each of the two values is a "
"value between 0 and 1, where 0 is the center of the ring and 1 is the maximum "
"extent at the radius. If this value is, for example {0.5, 1.0}, the ring is "
"only shown between radius/2 and radius. It defaults to {0.0, 1.0}."
};
constexpr openspace::properties::Property::PropertyInfo NightFactorInfo = {
"NightFactor",
"Night Factor",
"This value is a multiplicative factor that is applied to the side of the rings "
"that is facing away from the Sun. If this value is equal to '1', no darkening "
"of the night side occurs."
};
constexpr openspace::properties::Property::PropertyInfo TransparencyInfo = {
"Transparency",
"Transparency",
"This value determines the transparency of part of the rings depending on the "
"color values. For this value v, the transparency is equal to length(color) / v."
};
constexpr openspace::properties::Property::PropertyInfo ZFightingPercentageInfo = {
"ZFightingPercentage",
"Z-Fighting Percentage",
"The percentage of the correct distance to the surface being shadowed. "
"Possible values: [0.0, 1.0]"
};
constexpr openspace::properties::Property::PropertyInfo NumberShadowSamplesInfo = {
"NumberShadowSamples",
"Number of Shadow Samples",
"The number of samples used during shadow mapping calculation "
"(Percentage Closer Filtering)."
};
} // namespace
namespace openspace {
documentation::Documentation RingsComponent::Documentation() {
using namespace documentation;
return {
"Rings Component",
"globebrowsing_rings_component",
{
{
TextureInfo.identifier,
new StringVerifier,
Optional::Yes,
TextureInfo.description
},
{
SizeInfo.identifier,
new DoubleVerifier,
Optional::Yes,
SizeInfo.description
},
{
OffsetInfo.identifier,
new DoubleVector2Verifier,
Optional::Yes,
OffsetInfo.description
},
{
NightFactorInfo.identifier,
new DoubleVerifier,
Optional::Yes,
NightFactorInfo.description
},
{
TransparencyInfo.identifier,
new DoubleVerifier,
Optional::Yes,
TransparencyInfo.description
},
{
ZFightingPercentageInfo.identifier,
new DoubleVerifier,
Optional::Yes,
ZFightingPercentageInfo.description
},
{
NumberShadowSamplesInfo.identifier,
new IntVerifier,
Optional::Yes,
NumberShadowSamplesInfo.description
}
}
};
}
RingsComponent::RingsComponent(const ghoul::Dictionary& dictionary)
: properties::PropertyOwner({ "Rings" })
, _texturePath(TextureInfo)
, _size(SizeInfo, 1.f, 0.f, 1e25f)
, _offset(OffsetInfo, glm::vec2(0.f, 1.f), glm::vec2(0.f), glm::vec2(1.f))
, _nightFactor(NightFactorInfo, 0.33f, 0.f, 1.f)
, _transparency(TransparencyInfo, 0.15f, 0.f, 1.f)
, _enabled({ "Enabled", "Enabled", "Enable/Disable Rings" }, true)
, _zFightingPercentage(ZFightingPercentageInfo, 0.995f, 0.000001f, 1.f)
, _nShadowSamples(NumberShadowSamplesInfo, 2, 1, 7)
, _ringsDictionary(dictionary)
{
using ghoul::filesystem::File;
if (dictionary.hasKey("Rings")) {
// @TODO (abock, 2019-12-16) It would be better to not store the dictionary long
// term and rather extract the values directly here. This would require a bit of
// a rewrite in the RenderableGlobe class to not create the RingsComponent in the
// class-initializer list though
dictionary.getValue("Rings", _ringsDictionary);
}
documentation::testSpecificationAndThrow(
Documentation(),
_ringsDictionary,
"RingsComponent"
);
}
void RingsComponent::initialize() {
using ghoul::filesystem::File;
addProperty(_enabled);
_size = static_cast<float>(_ringsDictionary.value<double>(SizeInfo.identifier));
//setBoundingSphere(_size);
_size.onChange([&]() { _planeIsDirty = true; });
addProperty(_size);
_texturePath = absPath(
_ringsDictionary.value<std::string>(TextureInfo.identifier)
);
_textureFile = std::make_unique<File>(_texturePath);
if (_ringsDictionary.hasKeyAndValue<glm::vec2>(OffsetInfo.identifier)) {
_offset = _ringsDictionary.value<glm::vec2>(OffsetInfo.identifier);
}
addProperty(_offset);
_texturePath.onChange([&]() { loadTexture(); });
addProperty(_texturePath);
_textureFile->setCallback([&](const File&) { _textureIsDirty = true; });
if (_ringsDictionary.hasKeyAndValue<double>(NightFactorInfo.identifier)) {
_nightFactor = static_cast<float>(
_ringsDictionary.value<double>(NightFactorInfo.identifier)
);
}
addProperty(_nightFactor);
if (_ringsDictionary.hasKeyAndValue<double>(TransparencyInfo.identifier)) {
_transparency = static_cast<float>(
_ringsDictionary.value<double>(TransparencyInfo.identifier)
);
}
// Shadow Mapping Quality Controls
if (_ringsDictionary.hasKey(ZFightingPercentageInfo.identifier)) {
_zFightingPercentage = _ringsDictionary.value<float>(
ZFightingPercentageInfo.identifier
);
}
addProperty(_zFightingPercentage);
if (_ringsDictionary.hasKey(NumberShadowSamplesInfo.identifier)) {
_nShadowSamples = _ringsDictionary.value<int>(NumberShadowSamplesInfo.identifier);
}
_nShadowSamples.onChange([this]() { compileShadowShader(); });
addProperty(_nShadowSamples);
addProperty(_transparency);
}
bool RingsComponent::isReady() const {
return (_shader || _geometryOnlyShader) && _texture;
}
void RingsComponent::initializeGL() {
compileShadowShader();
_geometryOnlyShader = global::renderEngine.buildRenderProgram(
"RingsGeomOnlyProgram",
absPath("${MODULE_GLOBEBROWSING}/shaders/rings_geom_vs.glsl"),
absPath("${MODULE_GLOBEBROWSING}/shaders/rings_geom_fs.glsl")
);
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
ghoul::opengl::updateUniformLocations(
*_geometryOnlyShader,
_geomUniformCache,
GeomUniformNames
);
glGenVertexArrays(1, &_quad);
glGenBuffers(1, &_vertexPositionBuffer);
createPlane();
loadTexture();
}
void RingsComponent::deinitializeGL() {
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
_textureFile = nullptr;
_texture = nullptr;
global::renderEngine.removeRenderProgram(_shader.get());
_shader = nullptr;
global::renderEngine.removeRenderProgram(_geometryOnlyShader.get());
_geometryOnlyShader = nullptr;
}
void RingsComponent::draw(const RenderData& data,
const RingsComponent::RenderPass renderPass,
const ShadowComponent::ShadowMapData& shadowData)
{
if (renderPass == GeometryAndShading) {
_shader->activate();
}
else if (renderPass == GeometryOnly) {
_geometryOnlyShader->activate();
}
const glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
glm::dmat4(data.modelTransform.rotation) *
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
const glm::dmat4 modelViewProjectionTransform =
glm::dmat4(data.camera.projectionMatrix()) * data.camera.combinedViewMatrix()
* modelTransform;
ghoul::opengl::TextureUnit ringTextureUnit;
if (renderPass == GeometryAndShading) {
_shader->setUniform(
_uniformCache.modelViewProjectionMatrix,
modelViewProjectionTransform
);
_shader->setUniform(_uniformCache.textureOffset, _offset);
_shader->setUniform(_uniformCache.transparency, _transparency);
_shader->setUniform(_uniformCache.nightFactor, _nightFactor);
_shader->setUniform(_uniformCache.sunPosition, _sunPosition);
_shader->setUniform(_uniformCache.zFightingPercentage, _zFightingPercentage);
ringTextureUnit.activate();
_texture->bind();
_shader->setUniform(_uniformCache.ringTexture, ringTextureUnit);
// Adding the model transformation to the final shadow matrix so we have a
// complete transformation from the model coordinates to the clip space of
// the light position.
_shader->setUniform(
_uniformCache.shadowMatrix,
shadowData.shadowMatrix * modelTransform
);
ghoul::opengl::TextureUnit shadowMapUnit;
shadowMapUnit.activate();
glBindTexture(GL_TEXTURE_2D, shadowData.shadowDepthTexture);
_shader->setUniform(_uniformCache.shadowMapTexture, shadowMapUnit);
}
else if (renderPass == GeometryOnly) {
_geometryOnlyShader->setUniform(
_geomUniformCache.modelViewProjectionMatrix,
modelViewProjectionTransform
);
_geometryOnlyShader->setUniform(_geomUniformCache.textureOffset, _offset);
ringTextureUnit.activate();
_texture->bind();
_shader->setUniform(_geomUniformCache.ringTexture, ringTextureUnit);
}
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnable(GL_CULL_FACE);
if (renderPass == GeometryAndShading) {
_shader->deactivate();
}
else if (renderPass == GeometryOnly) {
_geometryOnlyShader->deactivate();
}
}
void RingsComponent::update(const UpdateData& data) {
if (_shader->isDirty()) {
compileShadowShader();
}
if (_geometryOnlyShader->isDirty()) {
_geometryOnlyShader->rebuildFromFile();
ghoul::opengl::updateUniformLocations(
*_geometryOnlyShader,
_geomUniformCache,
GeomUniformNames
);
}
if (_planeIsDirty) {
createPlane();
_planeIsDirty = false;
}
if (_textureIsDirty) {
loadTexture();
_textureIsDirty = false;
}
_sunPosition = glm::normalize(
global::renderEngine.scene()->sceneGraphNode("Sun")->worldPosition() -
data.modelTransform.translation
);
}
void RingsComponent::loadTexture() {
if (!_texturePath.value().empty()) {
using namespace ghoul::io;
using namespace ghoul::opengl;
std::unique_ptr<Texture> texture = TextureReader::ref().loadTexture(
absPath(_texturePath)
);
if (texture) {
LDEBUGC(
"RingsComponent",
fmt::format("Loaded texture from '{}'", absPath(_texturePath))
);
_texture = std::move(texture);
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
_textureFile->setCallback(
[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
);
}
}
}
void RingsComponent::createPlane() {
const GLfloat size = _size;
struct VertexData {
GLfloat x;
GLfloat y;
GLfloat s;
GLfloat t;
};
VertexData data[] = {
{ -size, -size, 0.f, 0.f },
{ size, size, 1.f, 1.f },
{ -size, size, 0.f, 1.f },
{ -size, -size, 0.f, 0.f },
{ size, -size, 1.f, 0.f },
{ size, size, 1.f, 1.f },
};
glBindVertexArray(_quad);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(
0,
2,
GL_FLOAT,
GL_FALSE,
sizeof(VertexData),
nullptr
);
glEnableVertexAttribArray(1);
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(VertexData),
reinterpret_cast<void*>(offsetof(VertexData, s)) // NOLINT
);
}
void RingsComponent::compileShadowShader() {
ghoul::Dictionary dict;
dict.setValue("nShadowSamples", std::to_string(_nShadowSamples - 1));
try {
global::renderEngine.removeRenderProgram(_shader.get());
_shader = global::renderEngine.buildRenderProgram(
"RingsProgram",
absPath("${MODULE_GLOBEBROWSING}/shaders/rings_vs.glsl"),
absPath("${MODULE_GLOBEBROWSING}/shaders/rings_fs.glsl"),
dict
);
}
catch (const ghoul::RuntimeError& e) {
LERROR(e.message);
}
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
}
bool RingsComponent::isEnabled() const {
return _enabled;
}
} // namespace openspace