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627 lines
25 KiB
C++
627 lines
25 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/atmosphere/rendering/renderableatmosphere.h>
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#include <modules/atmosphere/rendering/atmospheredeferredcaster.h>
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#include <openspace/camera/camera.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/navigation/navigationhandler.h>
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#include <openspace/query/query.h>
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#include <ghoul/misc/profiling.h>
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#include <openspace/properties/property.h>
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#include <openspace/rendering/deferredcastermanager.h>
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#include <algorithm>
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#include <cmath>
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namespace {
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constexpr float KM_TO_M = 1000.f;
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constexpr openspace::properties::Property::PropertyInfo AtmosphereHeightInfo = {
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"AtmosphereHeight",
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"Atmosphere Height (KM)",
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"The thickness of the atmosphere in kilometers.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo AverageGroundReflectanceInfo =
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{
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"AverageGroundReflectance",
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"Average Ground Reflectance (%)",
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"Average percentage of light reflected by the ground during the pre-calculation "
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"phase.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo GroundRadianceEmissionInfo = {
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"GroundRadianceEmission",
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"Percentage of initial radiance emitted from ground",
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"Multiplier of the ground radiance color during the rendering phase.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo RayleighHeightScaleInfo = {
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"RayleighHeightScale",
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"Rayleigh Scale Height (KM)",
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"The vertical distance over which the density and pressure falls by a constant "
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"factor.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo RayleighScatteringCoeffInfo =
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{
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"RayleighScatteringCoeff",
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"Rayleigh Scattering Coeff",
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"Rayleigh sea-level scattering coefficients in meters.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo OzoneLayerInfo = {
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"Ozone",
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"Ozone Layer Enabled",
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"Enables/Disable Ozone Layer during pre-calculation phase.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo OzoneHeightScaleInfo = {
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"OzoneLayerHeightScale",
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"Ozone Scale Height (km)",
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"The vertical distance over which the density and pressure fall by a constant "
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"factor, given in kilometers.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo OzoneLayerCoeffInfo = {
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"OzoneLayerCoeff",
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"Ozone Layer Extinction Coefficient",
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"Ozone scattering coefficients in meters.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo MieHeightScaleInfo = {
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"MieHeightScale",
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"Mie Scale Height (km)",
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"The vertical distance over which the density and pressure fall by a constant "
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"factor, given in kilometers.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo MieScatteringCoeffInfo = {
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"MieScatteringCoeff",
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"Mie Scattering Coefficient",
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"Mie sea-level scattering coefficients in meters.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo
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MieScatteringExtinctionPropCoeffInfo =
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{
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"MieScatteringExtinctionPropCoefficient",
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"Mie Scattering/Extinction Proportion Coefficient (%)",
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"Mie Scattering/Extinction Proportion Coefficient.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo MieAsymmetricFactorGInfo = {
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"MieAsymmetricFactorG",
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"Mie Asymmetric Factor G",
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"Averaging of the scattering angle over a high number of scattering events.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo SunIntensityInfo = {
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"SunIntensity",
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"Sun Intensity",
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"A unitless value that controls the intensity/brightness of the Sun.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo
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EnableSunOnCameraPositionInfo =
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{
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"SunFollowingCamera",
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"Enable Sun On Camera Position",
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"When selected the Sun is artificially positioned behind the observer all times.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo EclipseHardShadowsInfo = {
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"EclipseHardShadows",
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"Enable Hard Shadows for Eclipses",
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"Enables/Disables hard shadows through the atmosphere.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo AtmosphereDimmingHeightInfo ={
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"AtmosphereDimmingHeight",
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"Atmosphere Dimming Height",
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"Percentage of the atmosphere where other objects, such as the stars, are faded.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo SunsetAngleInfo = {
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"AtmosphereDimmingSunsetAngle",
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"Atmosphere Dimming Sunset Angle",
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"The angle (degrees) between the Camera and the Sun where the sunset starts, and "
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"the atmosphere starts to fade in objects such as the stars.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo SunAngularSize = {
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"SunAngularSize",
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"Angular Size of the Sun",
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"The angular size of the Sun in degrees.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo LightSourceNodeInfo = {
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"LightSourceNode",
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"Light Source",
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"The name of a scene graph node to be used as the source of illumination "
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"for the atmosphere. If not specified, the solar system's Sun is used.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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struct [[codegen::Dictionary(RenderableAtmosphere)]] Parameters {
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struct ShadowGroup {
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// Individual light sources.
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struct SourceElement {
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// The scene graph node name of the source.
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std::string name;
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// The radius of the object in meters.
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double radius;
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};
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// A list of light sources.
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std::vector<SourceElement> sources;
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// Individual shadow casters.
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struct CasterElement {
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// The scene graph node name of the source.
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std::string name;
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// The radius of the object in meters.
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double radius;
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};
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// A list of objects that cast light on this atmosphere.
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std::vector<CasterElement> casters;
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};
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// Declares shadow groups, meaning which nodes are considered in shadow
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// calculations.
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std::optional<ShadowGroup> shadowGroup;
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// [[codegen::verbatim(AtmosphereHeightInfo.description)]]
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float atmosphereHeight;
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// The radius of the planet in meters.
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float planetRadius;
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float planetAverageGroundReflectance;
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// [[codegen::verbatim(SunIntensityInfo.description)]]
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std::optional<float> sunIntensity;
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// [[codegen::verbatim(MieScatteringExtinctionPropCoeffInfo.description)]]
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std::optional<float> mieScatteringExtinctionPropCoefficient;
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// [[codegen::verbatim(GroundRadianceEmissionInfo.description)]]
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float groundRadianceEmission;
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struct Rayleigh {
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struct Coefficients {
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glm::dvec3 wavelengths;
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glm::dvec3 scattering;
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};
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Coefficients coefficients;
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float heightScale [[codegen::key("H_R")]];
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};
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Rayleigh rayleigh;
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struct Ozone {
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struct Coefficients {
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std::optional<glm::vec3> extinction;
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};
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std::optional<Coefficients> coefficients;
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std::optional<float> heightScale [[codegen::key("H_O")]];
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};
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std::optional<Ozone> ozone;
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struct Mie {
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struct Coefficients {
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glm::dvec3 scattering;
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glm::dvec3 extinction;
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};
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Coefficients coefficients;
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float heightScale [[codegen::key("H_M")]];
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float phaseConstant [[codegen::key("G"), codegen::inrange(-1.0, 1.0)]];
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};
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Mie mie;
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struct ATMDebug {
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std::optional<float> preCalculatedTextureScale [[codegen::inrange(0.0, 1.0)]];
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std::optional<bool> saveCalculatedTextures;
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};
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std::optional<ATMDebug> debug;
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// [[codegen::verbatim(AtmosphereDimmingHeightInfo.description)]]
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std::optional<float> atmosphereDimmingHeight;
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// [[codegen::verbatim(SunsetAngleInfo.description)]]
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std::optional<glm::vec2> sunsetAngle;
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// [[codegen::verbatim(SunAngularSize.description)]]
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std::optional<float> sunAngularSize [[codegen::inrange(0.0, 180.0)]];
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// [[codegen::verbatim(LightSourceNodeInfo.description)]]
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std::optional<std::string> lightSourceNode;
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};
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#include "renderableatmosphere_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableAtmosphere::Documentation() {
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return codegen::doc<Parameters>("atmosphere_renderable_atmosphere");
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}
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RenderableAtmosphere::RenderableAtmosphere(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _atmosphereHeight(AtmosphereHeightInfo, 60.f, 0.1f, 99.f)
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, _groundAverageReflectance(AverageGroundReflectanceInfo, 0.f, 0.f, 1.f)
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, _groundRadianceEmission(GroundRadianceEmissionInfo, 0.f, 0.f, 1.f)
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, _rayleighHeightScale(RayleighHeightScaleInfo, 0.f, 0.1f, 50.f)
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, _rayleighScatteringCoeff(
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RayleighScatteringCoeffInfo,
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glm::vec3(0.f), glm::vec3(0.00001f), glm::vec3(0.1f)
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)
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, _ozoneEnabled(OzoneLayerInfo, false)
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, _ozoneHeightScale(OzoneHeightScaleInfo, 0.f, 0.1f, 50.f)
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, _ozoneCoeff(
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OzoneLayerCoeffInfo,
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glm::vec3(0.f), glm::vec3(0.00001f), glm::vec3(0.001f)
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)
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, _mieHeightScale(MieHeightScaleInfo, 0.f, 0.1f, 50.f)
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, _mieScatteringCoeff(
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MieScatteringCoeffInfo,
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glm::vec3(0.004f), glm::vec3(0.00001f), glm::vec3(1.f)
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)
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, _mieScatteringExtinctionPropCoeff(
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MieScatteringExtinctionPropCoeffInfo,
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0.9f, 0.01f, 1.f
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)
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, _miePhaseConstant(MieAsymmetricFactorGInfo, 0.f, -1.f, 1.f)
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, _sunIntensity(SunIntensityInfo, 5.f, 0.1f, 1000.f)
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, _sunFollowingCameraEnabled(EnableSunOnCameraPositionInfo, false)
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, _hardShadowsEnabled(EclipseHardShadowsInfo, false)
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, _sunAngularSize(SunAngularSize, 0.3f, 0.f, 180.f)
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, _lightSourceNodeName(LightSourceNodeInfo)
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, _atmosphereDimmingHeight(AtmosphereDimmingHeightInfo, 0.7f, 0.f, 1.f)
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, _atmosphereDimmingSunsetAngle(
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SunsetAngleInfo,
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glm::vec2(95.f, 100.f), glm::vec2(0.f), glm::vec2(180.f)
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)
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{
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auto updateWithCalculation = [this]() {
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_deferredCasterNeedsUpdate = true;
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_deferredCasterNeedsCalculation = true;
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};
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auto updateWithoutCalculation = [this]() { _deferredCasterNeedsUpdate = true; };
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_shadowEnabled = p.shadowGroup.has_value();
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if (_shadowEnabled) {
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for (const Parameters::ShadowGroup::SourceElement& s : p.shadowGroup->sources) {
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for (const Parameters::ShadowGroup::CasterElement& c :
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p.shadowGroup->casters)
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{
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ShadowConfiguration sc;
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sc.source = std::pair(s.name, s.radius);
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sc.caster = std::pair(c.name, c.radius);
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_shadowConfArray.push_back(sc);
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}
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}
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}
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_atmosphereHeight = p.atmosphereHeight;
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_atmosphereHeight.onChange(updateWithCalculation);
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addProperty(_atmosphereHeight);
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_planetRadius = p.planetRadius;
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_groundAverageReflectance = p.planetAverageGroundReflectance;
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_groundAverageReflectance.onChange(updateWithCalculation);
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addProperty(_groundAverageReflectance);
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_sunIntensity = p.sunIntensity.value_or(_sunIntensity);
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_sunIntensity.onChange(updateWithoutCalculation);
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addProperty(_sunIntensity);
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_mieScattExtPropCoefProp =
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p.mieScatteringExtinctionPropCoefficient.value_or(_mieScattExtPropCoefProp);
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_rayleighScatteringCoeff = p.rayleigh.coefficients.scattering;
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_rayleighScatteringCoeff.onChange(updateWithCalculation);
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addProperty(_rayleighScatteringCoeff);
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_rayleighHeightScale = p.rayleigh.heightScale;
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_rayleighHeightScale.onChange(updateWithCalculation);
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addProperty(_rayleighHeightScale);
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if (p.ozone.has_value()) {
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_ozoneHeightScale = p.ozone->heightScale.value_or(_ozoneHeightScale);
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_ozoneEnabled = p.ozone->heightScale.has_value();
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if (p.ozone->coefficients.has_value()) {
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_ozoneCoeff = p.ozone->coefficients->extinction.value_or(_ozoneCoeff);
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}
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}
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_ozoneEnabled.onChange(updateWithCalculation);
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addProperty(_ozoneEnabled);
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_ozoneHeightScale.onChange(updateWithCalculation);
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addProperty(_ozoneHeightScale);
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_ozoneCoeff.onChange(updateWithCalculation);
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addProperty(_ozoneCoeff);
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_mieHeightScale = p.mie.heightScale;
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_mieHeightScale.onChange(updateWithCalculation);
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addProperty(_mieHeightScale);
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_mieScatteringCoeff = p.mie.coefficients.scattering;
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_mieScatteringCoeff.onChange(updateWithCalculation);
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addProperty(_mieScatteringCoeff);
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_mieExtinctionCoeff = p.mie.coefficients.extinction;
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_miePhaseConstant = p.mie.phaseConstant;
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_miePhaseConstant.onChange(updateWithCalculation);
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addProperty(_miePhaseConstant);
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_mieScatteringExtinctionPropCoeff =
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_mieScattExtPropCoefProp != 1.f ? _mieScattExtPropCoefProp :
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_mieScatteringCoeff.value().x / _mieExtinctionCoeff.x;
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_mieScatteringExtinctionPropCoeff.onChange(updateWithCalculation);
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addProperty(_mieScatteringExtinctionPropCoeff);
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if (p.debug.has_value()) {
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_textureScale = p.debug->preCalculatedTextureScale.value_or(_textureScale);
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_saveCalculationsToTexture =
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p.debug->saveCalculatedTextures.value_or(_saveCalculationsToTexture);
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}
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_groundRadianceEmission = p.groundRadianceEmission;
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_groundRadianceEmission.onChange(updateWithoutCalculation);
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addProperty(_groundRadianceEmission);
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_sunFollowingCameraEnabled.onChange(updateWithoutCalculation);
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addProperty(_sunFollowingCameraEnabled);
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if (_shadowEnabled) {
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_hardShadowsEnabled.onChange(updateWithoutCalculation);
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addProperty(_hardShadowsEnabled);
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}
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setBoundingSphere(_planetRadius * 1000.0);
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_atmosphereDimmingHeight =
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p.atmosphereDimmingHeight.value_or(_atmosphereDimmingHeight);
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addProperty(_atmosphereDimmingHeight);
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_atmosphereDimmingSunsetAngle = p.sunsetAngle.value_or(
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_atmosphereDimmingSunsetAngle
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);
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_atmosphereDimmingSunsetAngle.setViewOption(
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properties::Property::ViewOptions::MinMaxRange
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);
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addProperty(_atmosphereDimmingSunsetAngle);
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_sunAngularSize = p.sunAngularSize.value_or(_sunAngularSize);
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_sunAngularSize.onChange(updateWithoutCalculation);
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addProperty(_sunAngularSize);
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_lightSourceNodeName.onChange([this]() {
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if (_lightSourceNodeName.value().empty()) {
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_lightSourceNode = nullptr;
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return;
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}
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SceneGraphNode* n = sceneGraphNode(_lightSourceNodeName);
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if (!n) {
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LERRORC(
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"RenderabeAtmosphere",
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std::format(
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"Could not find node '{}' as illumination for '{}'",
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_lightSourceNodeName.value(), identifier()
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)
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);
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}
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else {
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_lightSourceNode = n;
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_deferredCasterNeedsUpdate = true;
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}
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});
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_lightSourceNodeName = p.lightSourceNode.value_or("");
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addProperty(_lightSourceNodeName);
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}
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void RenderableAtmosphere::deinitializeGL() {
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global::deferredcasterManager->detachDeferredcaster(*_deferredcaster);
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_deferredcaster = nullptr;
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}
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void RenderableAtmosphere::initializeGL() {
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_deferredcaster = std::make_unique<AtmosphereDeferredcaster>(
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_textureScale,
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_shadowEnabled ? std::move(_shadowConfArray) : std::vector<ShadowConfiguration>(),
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_saveCalculationsToTexture
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);
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_shadowConfArray.clear();
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updateAtmosphereParameters();
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_deferredcaster->initialize();
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global::deferredcasterManager->attachDeferredcaster(*_deferredcaster);
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}
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bool RenderableAtmosphere::isReady() const {
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return true;
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}
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glm::dmat4 RenderableAtmosphere::computeModelTransformMatrix(const TransformData& data) {
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// scale the planet to appropriate size since the planet is a unit sphere
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return glm::translate(glm::dmat4(1.0), data.translation) *
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glm::dmat4(data.rotation) *
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.scale));
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}
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void RenderableAtmosphere::render(const RenderData& data, RendererTasks& rendererTask) {
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ZoneScoped;
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DeferredcasterTask task = { _deferredcaster.get(), data };
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rendererTask.deferredcasterTasks.push_back(std::move(task));
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}
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|
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void RenderableAtmosphere::update(const UpdateData& data) {
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if (_deferredCasterNeedsUpdate) {
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updateAtmosphereParameters();
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_deferredCasterNeedsUpdate = false;
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}
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if (_deferredCasterNeedsCalculation) {
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_deferredcaster->calculateAtmosphereParameters();
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_deferredCasterNeedsCalculation = false;
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}
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glm::dmat4 modelTransform = computeModelTransformMatrix(data.modelTransform);
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_deferredcaster->setModelTransform(std::move(modelTransform));
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_deferredcaster->setOpacity(opacity());
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_deferredcaster->update(data);
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setDimmingCoefficient(computeModelTransformMatrix(data.modelTransform));
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}
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void RenderableAtmosphere::updateAtmosphereParameters() {
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_mieExtinctionCoeff =
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_mieScatteringCoeff.value() / _mieScatteringExtinctionPropCoeff.value();
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|
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_deferredcaster->setParameters(
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_planetRadius + _atmosphereHeight,
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_planetRadius,
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_groundAverageReflectance,
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_groundRadianceEmission,
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|
_rayleighHeightScale,
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|
_ozoneEnabled,
|
|
_ozoneHeightScale,
|
|
_mieHeightScale,
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|
_miePhaseConstant,
|
|
_sunIntensity,
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|
_rayleighScatteringCoeff,
|
|
_ozoneCoeff,
|
|
_mieScatteringCoeff,
|
|
_mieExtinctionCoeff,
|
|
_sunFollowingCameraEnabled,
|
|
_sunAngularSize,
|
|
_lightSourceNode
|
|
);
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|
_deferredcaster->setHardShadows(_hardShadowsEnabled);
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}
|
|
|
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// Calculate atmosphere dimming coefficient
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void RenderableAtmosphere::setDimmingCoefficient(const glm::dmat4& modelTransform) {
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|
// Calculate if the camera is in the atmosphere and if it is in the sunny region
|
|
const glm::dvec3 cameraPos = global::navigationHandler->camera()->positionVec3();
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|
// TODO: change the assumption that the Sun is placed in the origin
|
|
const glm::dvec3 planetPos =
|
|
glm::dvec3(modelTransform * glm::dvec4(0.0, 0.0, 0.0, 1.0));
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|
const glm::dvec3 normalUnderCamera = glm::normalize(cameraPos - planetPos);
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const glm::dvec3 vecToSun = glm::normalize(-planetPos);
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|
|
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const float cameraDistance = static_cast<float>(glm::distance(planetPos, cameraPos));
|
|
const float cameraSunAngle = static_cast<float>(
|
|
glm::degrees(glm::acos(glm::dot(vecToSun, normalUnderCamera))
|
|
));
|
|
const float sunsetEnd = _atmosphereDimmingSunsetAngle.value().y;
|
|
|
|
// If cameraSunAngle is more than 90 degrees, we are in shaded part of globe
|
|
const bool cameraIsInSun = cameraSunAngle <= sunsetEnd;
|
|
// Atmosphere height is in KM
|
|
const float atmosphereEdge = KM_TO_M * (_planetRadius + _atmosphereHeight);
|
|
const bool cameraIsInAtmosphere = cameraDistance < atmosphereEdge;
|
|
|
|
// Don't fade if camera is not in the sunny part of an atmosphere
|
|
if (!cameraIsInAtmosphere || !cameraIsInSun) {
|
|
return;
|
|
}
|
|
// Else we need to fade the objects
|
|
// Height of the atmosphere where the objects will be faded
|
|
const float atmosphereFadingHeight =
|
|
KM_TO_M * _atmosphereDimmingHeight * _atmosphereHeight;
|
|
const float atmosphereInnerEdge = atmosphereEdge - atmosphereFadingHeight;
|
|
const bool cameraIsInFadingRegion = cameraDistance > atmosphereInnerEdge;
|
|
|
|
// Check if camera is in sunset
|
|
const float sunsetStart = _atmosphereDimmingSunsetAngle.value().x;
|
|
const bool cameraIsInSunset = cameraSunAngle > sunsetStart && cameraIsInSun;
|
|
|
|
// See if we are inside of an eclipse shadow
|
|
float eclipseShadow = _deferredcaster->eclipseShadow(cameraPos);
|
|
const bool cameraIsInEclipse = std::abs(eclipseShadow - 1.f) > glm::epsilon<float>();
|
|
// Invert shadow and multiply with itself to make it more narrow
|
|
eclipseShadow = std::pow(1.f - eclipseShadow, 2.f);
|
|
float atmosphereDimming = 0.f;
|
|
|
|
if (cameraIsInSunset) {
|
|
// Fading - linear interpolation
|
|
atmosphereDimming = (cameraSunAngle - sunsetStart) /
|
|
(sunsetEnd - sunsetStart);
|
|
}
|
|
else if (cameraIsInFadingRegion && cameraIsInEclipse) {
|
|
// Fade with regards to altitude & eclipse shadow
|
|
// Fading - linear interpolation
|
|
const float fading =
|
|
(cameraDistance - atmosphereInnerEdge) / atmosphereFadingHeight;
|
|
atmosphereDimming = std::clamp(eclipseShadow + fading, 0.f, 1.f);
|
|
}
|
|
else if (cameraIsInFadingRegion) {
|
|
// Fade with regards to altitude
|
|
// Fading - linear interpolation
|
|
atmosphereDimming = (cameraDistance - atmosphereInnerEdge) /
|
|
atmosphereFadingHeight;
|
|
}
|
|
else if (cameraIsInEclipse) {
|
|
atmosphereDimming = eclipseShadow;
|
|
}
|
|
else {
|
|
// Camera is below fading region - atmosphere dims objects completely
|
|
atmosphereDimming = 0.f;
|
|
}
|
|
// Calculate dimming coefficient for stars, labels etc that are dimmed in the
|
|
// atmosphere
|
|
global::navigationHandler->camera()->setAtmosphereDimmingFactor(
|
|
atmosphereDimming
|
|
);
|
|
}
|
|
|
|
} // namespace openspace
|