Files
OpenSpace/src/scripting/scriptengine.cpp
Alexander Bock 994ba32f44 Add the ability for LuaLibrary%s to reference script files that will be executed (closing #328)
Create documentation for Lua scripts
Add Lua script to check if a file exists
2017-06-02 17:36:00 -04:00

758 lines
25 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/scripting/scriptengine.h>
#include <openspace/openspace.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/lua/lua_helper.h>
#include <ghoul/misc/exception.h>
#include <openspace/engine/configurationmanager.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/network/parallelconnection.h>
#include <openspace/util/syncbuffer.h>
#include <fstream>
#include <iomanip>
#include "scriptengine_lua.inl"
namespace {
const std::string _loggerCat = "ScriptEngine";
const char* LuaGlobalNamespace = "_G";
const char* PrintFunctionName = "print";
//const lua_CFunction _printFunctionReplacement = luascriptfunctions::printInfo;
const int TableOffset = -3; // -1 (top) -1 (first argument) -1 (second argument)
const char* MainTemplateFilename = "${OPENSPACE_DATA}/web/luascripting/main.hbs";
const char* ScriptingTemplateFilename = "${OPENSPACE_DATA}/web/luascripting/scripting.hbs";
const char* JsFilename = "${OPENSPACE_DATA}/web/luascripting/script.js";
} // namespace
namespace openspace {
namespace scripting {
std::string ScriptEngine::OpenSpaceLibraryName = "openspace";
ScriptEngine::ScriptEngine()
: DocumentationGenerator(
"Script Documentation",
"scripting",
{
{ "mainTemplate", MainTemplateFilename },
{ "scriptingTemplate", ScriptingTemplateFilename }
},
JsFilename
)
{}
void ScriptEngine::initialize() {
LDEBUG("Adding base library");
addBaseLibrary();
LDEBUG("Initializing Lua state");
initializeLuaState(_state);
//LDEBUG("Remapping Print functions");
//remapPrintFunction();
}
void ScriptEngine::deinitialize() {}
void ScriptEngine::initializeLuaState(lua_State* state) {
LDEBUG("Create openspace base library");
lua_newtable(state);
lua_setglobal(state, OpenSpaceLibraryName.c_str());
LDEBUG("Add OpenSpace modules");
for (LuaLibrary& lib : _registeredLibraries) {
registerLuaLibrary(state, lib);
}
}
void ScriptEngine::addLibrary(LuaLibrary library) {
auto sortFunc = [](const LuaLibrary::Function& lhs, const LuaLibrary::Function& rhs)
{
return lhs.name < rhs.name;
};
// do we have a library with the same name as the incoming one
auto it = std::find_if(_registeredLibraries.begin(), _registeredLibraries.end(),
[&library](const LuaLibrary& lib) { return lib.name == library.name; });
if (it == _registeredLibraries.end()) {
// If not, we can add it after we sorted it
std::sort(library.functions.begin(), library.functions.end(), sortFunc);
_registeredLibraries.push_back(std::move(library));
std::sort(_registeredLibraries.begin(), _registeredLibraries.end());
}
else {
// otherwise, we merge the libraries
LuaLibrary merged = *it;
for (const LuaLibrary::Function& fun : library.functions) {
auto itf = std::find_if(
merged.functions.begin(),
merged.functions.end(),
[&fun](const LuaLibrary::Function& function) {
return fun.name == function.name;
}
);
if (itf != merged.functions.end()) {
// the function with the desired name is already present, but we don't
// want to overwrite it
LERROR("Lua function '" << fun.name << "' in library '" << library.name <<
"' has been defined twice");
return;
}
else {
merged.functions.push_back(fun);
}
}
for (const std::string& script : library.scripts) {
merged.scripts.push_back(script);
}
_registeredLibraries.erase(it);
// Sort the merged library before inserting it
std::sort(merged.functions.begin(), merged.functions.end(), sortFunc);
_registeredLibraries.push_back(std::move(merged));
std::sort(_registeredLibraries.begin(), _registeredLibraries.end());
}
}
bool ScriptEngine::hasLibrary(const std::string& name) {
auto it = std::find_if(
_registeredLibraries.begin(),
_registeredLibraries.end(),
[name](const LuaLibrary& it) { return it.name == name; }
);
return (it != _registeredLibraries.end());
}
bool ScriptEngine::runScript(const std::string& script) {
if (script.empty()){
LWARNING("Script was empty");
return false;
}
if (_logScripts) {
// Write command to log before it's executed
writeLog(script);
}
try {
ghoul::lua::runScript(_state, script);
}
catch (const ghoul::lua::LuaLoadingException& e) {
LERRORC(e.component, e.message);
return false;
}
catch (const ghoul::lua::LuaExecutionException& e) {
LERRORC(e.component, e.message);
return false;
}
return true;
}
bool ScriptEngine::runScriptFile(const std::string& filename) {
if (filename.empty()) {
LWARNING("Filename was empty");
return false;
}
if (!FileSys.fileExists(filename)) {
LERROR("Script with name '" << filename << "' did not exist");
return false;
}
try {
ghoul::lua::runScriptFile(_state, filename);
}
catch (const ghoul::lua::LuaLoadingException& e) {
LERRORC(e.component, e.message);
return false;
}
catch (const ghoul::lua::LuaExecutionException& e) {
LERRORC(e.component, e.message);
return false;
}
return true;
}
/*bool ScriptEngine::shouldScriptBeSent(const std::string& library, const std::string& function) {
std::set<LuaLibrary>::const_iterator libit;
for (libit = _registeredLibraries.cbegin();
libit != _registeredLibraries.cend();
++libit){
if (libit->name.compare(library) == 0){
break;
}
}
std::vector<scripting::LuaLibrary::Function>::const_iterator funcit;
//library was found
if (libit != _registeredLibraries.cend()){
for (funcit = libit->functions.cbegin();
funcit != libit->functions.cend();
++funcit){
//function was found!
if (funcit->name.compare(function) == 0){
//is the function of a type that should be shared via parallel connection?
return funcit->parallelShared;
}
}
}
return false;
}*/
/*void ScriptEngine::cacheScript(const std::string &library, const std::string &function, const std::string &script){
_cachedScriptsMutex.lock();
_cachedScripts[library][function] = script;
_cachedScriptsMutex.unlock();
}
std::vector<std::string> ScriptEngine::cachedScripts(){
_cachedScriptsMutex.lock();
std::vector<std::string> retVal;
std::map<std::string, std::map<std::string, std::string>>::const_iterator outerIt;
std::map<std::string, std::string>::const_iterator innerIt;
for(outerIt = _cachedScripts.cbegin();
outerIt != _cachedScripts.cend();
++outerIt){
for(innerIt = outerIt->second.cbegin();
innerIt != outerIt->second.cend();
++innerIt){
retVal.push_back(innerIt->second);
}
}
_cachedScriptsMutex.unlock();
return retVal;
}*/
/*
bool ScriptEngine::parseLibraryAndFunctionNames(std::string &library, std::string &function, const std::string &script){
//"deconstruct the script to find library and function name
//assuming a script looks like: "openspace.library.function()"
//or openspace.funcion()
std::string sub;
library.clear();
function.clear();
//find first "."
std::size_t pos = script.find(".");
if (pos != std::string::npos){
//strip "openspace."
sub = script.substr(pos + 1, script.size());
pos = sub.find(".");
//one more "." was found, if the "." comes before first "(" we have a library name
if (pos != std::string::npos && pos < sub.find("(")){
//assing library name
library = sub.substr(0, pos);
//strip "library."
sub = sub.substr(pos + 1, sub.size());
pos = sub.find("(");
if (pos != std::string::npos && pos > 0){
//strip the () and we're left with function name
function = sub.substr(0, pos);
}
}
else{
//no more "." was found, we have the case of "openspace.funcion()"
pos = sub.find("(");
if (pos != std::string::npos && pos > 0){
//strip the () and we're left with function name
function = sub.substr(0, pos);
}
}
}
//if we found a function all is good
return !function.empty();
}
*/
bool ScriptEngine::isLibraryNameAllowed(lua_State* state, const std::string& name) {
bool result = false;
lua_getglobal(state, OpenSpaceLibraryName.c_str());
const bool hasOpenSpaceLibrary = lua_istable(state, -1);
if (!hasOpenSpaceLibrary) {
LFATAL("OpenSpace library was not created in initialize method");
return false;
}
lua_getfield(state, -1, name.c_str());
const int type = lua_type(state, -1);
switch (type) {
case LUA_TNONE:
case LUA_TNIL:
result = true;
break;
case LUA_TBOOLEAN:
LERROR("Library name '" << name << "' specifies a boolean");
break;
case LUA_TLIGHTUSERDATA:
LERROR("Library name '" << name << "' specifies a light user data");
break;
case LUA_TNUMBER:
LERROR("Library name '" << name << "' specifies a number");
break;
case LUA_TSTRING:
LERROR("Library name '" << name << "' specifies a string");
break;
case LUA_TTABLE: {
if (hasLibrary(name))
LERROR("Library with name '" << name << "' has been registered before");
else
LERROR("Library name '" << name << "' specifies a table");
break;
}
case LUA_TFUNCTION:
LERROR("Library name '" << name << "' specifies a function");
break;
case LUA_TUSERDATA:
LERROR("Library name '" << name << "' specifies a user data");
break;
case LUA_TTHREAD:
LERROR("Library name '" << name << "' specifies a thread");
break;
}
lua_pop(state, 2);
return result;
}
void ScriptEngine::addLibraryFunctions(lua_State* state, LuaLibrary& library, bool replace) {
ghoul_assert(state, "State must not be nullptr");
for (LuaLibrary::Function p : library.functions) {
if (!replace) {
lua_getfield(state, -1, p.name.c_str());
const bool isNil = lua_isnil(state, -1);
if (!isNil) {
LERROR("Function name '" << p.name << "' was already assigned");
return;
}
lua_pop(state, 1);
}
lua_pushstring(state, p.name.c_str());
lua_pushcfunction(state, p.function);
lua_settable(state, TableOffset);
}
for (const std::string& script : library.scripts) {
// First we run the script to set its values in the current state
ghoul::lua::runScriptFile(state, absPath(script));
library.documentations.clear();
// Then, we extract the documentation information from the file
lua_pushstring(state, "documentation");
lua_gettable(state, -2);
if (lua_isnil(state, -1)) {
LERROR(
"Module '" << library.name << "' did not provide a documentation in " <<
"script file '" << script << "'");
}
else {
lua_pushnil(state);
while (lua_next(state, -2)) {
lua_pushstring(state, "Name");
lua_gettable(state, -2);
const std::string name = lua_tostring(state, -1);
lua_pop(state, 1);
lua_pushstring(state, "Arguments");
lua_gettable(state, -2);
const std::string arguments = lua_tostring(state, -1);
lua_pop(state, 1);
lua_pushstring(state, "Documentation");
lua_gettable(state, -2);
const std::string documentation = lua_tostring(state, -1);
lua_pop(state, 1);
lua_pop(state, 1);
library.documentations.push_back({ name, arguments, documentation });
}
lua_pop(state, 1);
}
}
}
void ScriptEngine::addBaseLibrary() {
LuaLibrary lib = {
"",
{
{
"printTrace",
&luascriptfunctions::printTrace,
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Trace'"
},
{
"printDebug",
&luascriptfunctions::printDebug,
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Debug'"
},
{
"printInfo",
&luascriptfunctions::printInfo,
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Info'"
},
{
"printWarning",
&luascriptfunctions::printWarning,
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Warning'"
},
{
"printError",
&luascriptfunctions::printError,
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Error'"
},
{
"printFatal",
&luascriptfunctions::printFatal,
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Fatal'"
},
{
"absPath",
&luascriptfunctions::absolutePath,
"string",
"Returns the absolute path to the passed path, resolving path tokens as "
"well as resolving relative paths"
},
{
"fileExists",
&luascriptfunctions::fileExists,
"string",
"Checks whether the provided file exists."
},
{
"setPathToken",
&luascriptfunctions::setPathToken,
"string, string",
"Registers a new path token provided by the first argument to the path "
"provided in the second argument"
},
{
"walkDirectory",
&luascriptfunctions::walkDirectory,
"string [bool, bool]",
"Walks a directory and returns all contents (files and directories) of "
"the directory as absolute paths. The first argument is the path of the "
"directory that should be walked, the second argument determines if the "
"walk is recursive and will continue in contained directories. The third "
"argument determines whether the table that is returned is sorted."
},
{
"walkDirectoryFiles",
&luascriptfunctions::walkDirectoryFiles,
"string [bool, bool]",
"Walks a directory and returns the files of the directory as absolute "
"paths. The first argument is the path of the directory that should be "
"walked, the second argument determines if the walk is recursive and "
"will continue in contained directories. The third argument determines "
"whether the table that is returned is sorted."
},
{
"walkDirectoryFolder",
&luascriptfunctions::walkDirectoryFolder,
"string [bool, bool]",
"Walks a directory and returns the subfolders of the directory as "
"absolute paths. The first argument is the path of the directory that "
"should be walked, the second argument determines if the walk is "
"recursive and will continue in contained directories. The third "
"argument determines whether the table that is returned is sorted."
}
}
};
addLibrary(lib);
}
void ScriptEngine::remapPrintFunction() {
//ghoul::lua::logStack(_state);
// lua_getglobal(_state, _luaGlobalNamespace.c_str());
//ghoul::lua::logStack(_state);
// lua_pushstring(_state, _printFunctionName.c_str());
//ghoul::lua::logStack(_state);
// lua_pushcfunction(_state, _printFunctionReplacement);
//ghoul::lua::logStack(_state);
// lua_settable(_state, _setTableOffset);
//ghoul::lua::logStack(_state);
}
bool ScriptEngine::registerLuaLibrary(lua_State* state, LuaLibrary& library) {
ghoul_assert(state, "State must not be nullptr");
lua_getglobal(state, OpenSpaceLibraryName.c_str());
if (library.name.empty()) {
addLibraryFunctions(state, library, true);
lua_pop(state, 1);
}
else {
const bool allowed = isLibraryNameAllowed(state, library.name);
if (!allowed) {
return false;
}
// We need to first create the table and then retrieve it as the table will
// probably be used by scripts already
// Add the table
lua_pushstring(state, library.name.c_str());
lua_newtable(state);
lua_settable(state, TableOffset);
// Retrieve the table
lua_pushstring(state, library.name.c_str());
lua_gettable(state, -2);
// Add the library functions into the table
addLibraryFunctions(state, library, false);
// Pop the table
lua_pop(state, 1);
}
return true;
}
std::vector<std::string> ScriptEngine::allLuaFunctions() const {
std::vector<std::string> result;
for (const LuaLibrary& library : _registeredLibraries) {
for (const LuaLibrary::Function& function : library.functions) {
std::string total = "openspace.";
if (!library.name.empty()) {
total += library.name + ".";
}
total += function.name;
result.push_back(std::move(total));
}
for (const LuaLibrary::Documentation& doc : library.documentations) {
std::string total = "openspace.";
if (!library.name.empty()) {
total += library.name + ".";
}
total += doc.name;
result.push_back(std::move(total));
}
}
return result;
}
std::string ScriptEngine::generateJson() const {
// Create JSON
std::stringstream json;
json << "[";
bool first = true;
for (const LuaLibrary& l : _registeredLibraries) {
if (!first) {
json << ",";
}
first = false;
json << "{";
json << "\"library\": \"" << l.name << "\",";
json << "\"functions\": [";
for (const LuaLibrary::Function& f : l.functions) {
json << "{";
json << "\"name\": \"" << f.name << "\", ";
json << "\"arguments\": \"" << f.argumentText << "\", ";
json << "\"help\": \"" << f.helpText << "\"";
json << "}";
if (&f != &l.functions.back() || !l.documentations.empty()) {
json << ",";
}
}
for (const LuaLibrary::Documentation& doc : l.documentations) {
json << "{";
json << "\"name\": \"" << doc.name << "\", ";
json << "\"arguments\": \"" << doc.parameter<< "\", ";
json << "\"help\": \"" << doc.description<< "\"";
json << "}";
if (&doc != &l.documentations.back()) {
json << ",";
}
}
json << "]}";
}
json << "]";
std::string jsonString = "";
for (const char& c : json.str()) {
if (c == '\'') {
jsonString += "\\'";
}
else {
jsonString += c;
}
}
return jsonString;
}
bool ScriptEngine::writeLog(const std::string& script) {
// Check that logging is enabled and initialize if necessary
if (!_logFileExists) {
// If a ScriptLogFile was specified, generate it now
const bool hasFile = OsEng.configurationManager().hasKey(
ConfigurationManager::KeyScriptLog
);
if (hasFile) {
OsEng.configurationManager().getValue(
ConfigurationManager::KeyScriptLog,
_logFilename
);
_logFilename = absPath(_logFilename);
_logFileExists = true;
LDEBUG("Using script log of type '" << _logType <<
"' to file '" << _logFilename << "'");
// Test file and clear previous input
std::ofstream file(_logFilename, std::ofstream::out | std::ofstream::trunc);
if (!file.good()) {
LERROR("Could not open file '" << _logFilename
<< "' for logging scripts");
return false;
}
} else {
_logScripts = false;
return false;
}
}
// Simple text output to logfile
std::ofstream file(_logFilename, std::ofstream::app);
if (!file.good()) {
LERROR("Could not open file '" << _logFilename << "' for logging scripts");
return false;
}
file << script << std::endl;
file.close();
return true;
}
void ScriptEngine::presync(bool isMaster) {
if (!isMaster) {
return;
}
_mutex.lock();
if (!_queuedScripts.empty()) {
_currentSyncedScript = _queuedScripts.back().first;
bool remoteScripting = _queuedScripts.back().second;
//Not really a received script but the master also needs to run the script...
_receivedScripts.push_back(_currentSyncedScript);
_queuedScripts.pop_back();
if (OsEng.parallelConnection().isHost() && remoteScripting) {
OsEng.parallelConnection().sendScript(_currentSyncedScript);
}
}
_mutex.unlock();
}
void ScriptEngine::encode(SyncBuffer* syncBuffer) {
syncBuffer->encode(_currentSyncedScript);
_currentSyncedScript.clear();
}
void ScriptEngine::decode(SyncBuffer* syncBuffer) {
syncBuffer->decode(_currentSyncedScript);
if (!_currentSyncedScript.empty()) {
_mutex.lock();
_receivedScripts.push_back(_currentSyncedScript);
_mutex.unlock();
}
}
void ScriptEngine::postsync(bool) {
std::vector<std::string> scripts;
_mutex.lock();
scripts.assign(_receivedScripts.begin(), _receivedScripts.end());
_receivedScripts.clear();
_mutex.unlock();
while (!scripts.empty()) {
try {
runScript(scripts.back());
}
catch (const ghoul::RuntimeError& e) {
LERRORC(e.component, e.message);
}
scripts.pop_back();
}
}
void ScriptEngine::queueScript(const std::string &script, ScriptEngine::RemoteScripting remoteScripting){
if (script.empty()) {
return;
}
_mutex.lock();
_queuedScripts.insert(_queuedScripts.begin(), std::make_pair(script, remoteScripting));
_mutex.unlock();
}
} // namespace scripting
} // namespace openspace