mirror of
https://github.com/OpenSpace/OpenSpace.git
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298 lines
11 KiB
C++
298 lines
11 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <ghoul/filesystem/directory.h>
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namespace openspace {
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namespace luascriptfunctions {
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namespace {
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using walkFunc = std::vector<std::string>(ghoul::filesystem::Directory::*)(
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ghoul::filesystem::Directory::Recursive, ghoul::filesystem::Directory::Sort) const;
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// Defining a common walk function that works off a pointer-to-member function (defined
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// above) allows us to easily reuse this code
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int walkCommon(lua_State* L, walkFunc func) {
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// @CPP17 Replace with std::invoke
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#define CALL_MEMBER_FN(object,ptrToMember) ((object).*(ptrToMember))
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using namespace ghoul::filesystem;
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const int nArguments = lua_gettop(L);
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if (nArguments < 1 || nArguments > 3) {
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return luaL_error(L, "Expected %i-%i arguments, got %i", 1, 3, nArguments);
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}
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std::vector<std::string> result;
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if (nArguments == 1) {
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// Only the path was passed
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const std::string path = luaL_checkstring(L, -1);
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result = CALL_MEMBER_FN(Directory(path), func)(
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ghoul::filesystem::Directory::Recursive::No,
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ghoul::filesystem::Directory::Sort::No
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);
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}
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else if (nArguments == 2) {
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// The path and the recursive value were passed
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const std::string path = luaL_checkstring(L, -2);
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const bool recursive = lua_toboolean(L, -1) != 0;
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result = CALL_MEMBER_FN(Directory(path), func)(
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ghoul::filesystem::Directory::Recursive(recursive),
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ghoul::filesystem::Directory::Sort::No
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);
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}
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else if (nArguments == 3) {
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// All three arguments were passed
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const std::string path = luaL_checkstring(L, -3);
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const bool recursive = lua_toboolean(L, -2) != 0;
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const bool sorted = lua_toboolean(L, -1) != 0;
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result = CALL_MEMBER_FN(Directory(path), func)(
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ghoul::filesystem::Directory::Recursive(recursive),
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ghoul::filesystem::Directory::Sort(sorted)
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);
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}
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// Copy values into the lua_State
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lua_newtable(L);
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for (int i = 0; i < result.size(); ++i) {
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lua_pushstring(L, result[i].c_str());
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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} // namespace
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int printInternal(ghoul::logging::LogLevel level, lua_State* L) {
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using ghoul::lua::luaTypeToString;
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const std::string _loggerCat = "print";
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const int nArguments = lua_gettop(L);
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if (nArguments != 1) {
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return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
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}
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const int type = lua_type(L, -1);
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switch (type) {
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case LUA_TNONE:
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case LUA_TLIGHTUSERDATA:
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case LUA_TTABLE:
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case LUA_TFUNCTION:
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case LUA_TUSERDATA:
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case LUA_TTHREAD:
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LOGC(level, "print", "Function parameter was of type '" <<
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luaTypeToString(type) << "'");
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case LUA_TNIL:
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break;
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case LUA_TBOOLEAN:
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LOGC(level, "print", lua_toboolean(L, -1));
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break;
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case LUA_TNUMBER:
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LOGC(level, "print", lua_tonumber(L, -1));
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break;
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case LUA_TSTRING:
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LOGC(level, "print", lua_tostring(L, -1));
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break;
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}
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return 0;
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}
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/**
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* \ingroup LuaScripts
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* printTrace(*):
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* Logs the passed value to the installed LogManager with a LogLevel of 'Trace'.
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* For Boolean, numbers, and strings, the internal values are printed, for all other
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* types, the type is printed instead
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*/
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int printTrace(lua_State* L) {
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return printInternal(ghoul::logging::LogLevel::Trace, L);
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}
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/**
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* \ingroup LuaScripts
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* printDebug(*):
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* Logs the passed value to the installed LogManager with a LogLevel of 'Debug'.
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* For Boolean, numbers, and strings, the internal values are printed, for all other
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* types, the type is printed instead
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*/
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int printDebug(lua_State* L) {
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return printInternal(ghoul::logging::LogLevel::Debug, L);
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}
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/**
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* \ingroup LuaScripts
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* printInfo(*):
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* Logs the passed value to the installed LogManager with a LogLevel of 'Info'.
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* For Boolean, numbers, and strings, the internal values are printed, for all other
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* types, the type is printed instead
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*/
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int printInfo(lua_State* L) {
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return printInternal(ghoul::logging::LogLevel::Info, L);
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}
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/**
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* \ingroup LuaScripts
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* printWarning(*):
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* Logs the passed value to the installed LogManager with a LogLevel of 'Warning'.
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* For Boolean, numbers, and strings, the internal values are printed, for all other
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* types, the type is printed instead
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*/
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int printWarning(lua_State* L) {
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return printInternal(ghoul::logging::LogLevel::Warning, L);
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}
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/**
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* \ingroup LuaScripts
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* printError(*):
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* Logs the passed value to the installed LogManager with a LogLevel of 'Error'.
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* For Boolean, numbers, and strings, the internal values are printed, for all other
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* types, the type is printed instead
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*/
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int printError(lua_State* L) {
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return printInternal(ghoul::logging::LogLevel::Error, L);
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}
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/**
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* \ingroup LuaScripts
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* printFatal(*):
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* Logs the passed value to the installed LogManager with a LogLevel of 'Fatal'.
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* For Boolean, numbers, and strings, the internal values are printed, for all other
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* types, the type is printed instead
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*/
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int printFatal(lua_State* L) {
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return printInternal(ghoul::logging::LogLevel::Fatal, L);
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}
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/**
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* \ingroup LuaScripts
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* absPath(string):
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* Passes the argument to FileSystem::absolutePath, which resolves occuring path
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* tokens and returns the absolute path.
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*/
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int absolutePath(lua_State* L) {
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const int nArguments = lua_gettop(L);
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if (nArguments != 1) {
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return luaL_error(L, "Expected %d arguments, got %d", 1, nArguments);
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}
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std::string path = luaL_checkstring(L, -1);
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path = absPath(path);
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path = FileSys.convertPathSeparator(path, '/');
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lua_pushstring(L, path.c_str());
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return 1;
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}
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/**
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* \ingroup LuaScripts
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* setPathToken(string, string):
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* Registers the path token provided by the first argument to the path in the second
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* argument. If the path token already exists, it will be silently overridden.
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*/
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int setPathToken(lua_State* L) {
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const int nArguments = lua_gettop(L);
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if (nArguments != 2) {
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return luaL_error(L, "Expected %i arguments, got %i", 2, nArguments);
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}
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const std::string path = luaL_checkstring(L, -1);
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const std::string pathToken = luaL_checkstring(L, -2);
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FileSys.registerPathToken(
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pathToken,
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path,
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ghoul::filesystem::FileSystem::Override::Yes
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);
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return 0;
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}
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/**
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* \ingroup LuaScripts
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* walkDirectory(string, bool, bool):
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* Walks a directory and returns the contents of the directory as absolute paths. The
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* first argument is the path of the directory that should be walked, the second argument
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* determines if the walk is recursive and will continue in contained directories. The
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* default value for this parameter is "false". The third argument determines whether the
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* table that is returned is sorted. The default value for this parameter is "false".
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*/
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int fileExists(lua_State* L) {
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const int nArguments = lua_gettop(L);
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if (nArguments != 1) {
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return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
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}
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const std::string file = luaL_checkstring(L, -1);
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const bool e = FileSys.fileExists(absPath(file));
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lua_pushboolean(
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L,
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e ? 1 : 0
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);
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return 1;
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}
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/**
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* \ingroup LuaScripts
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* walkDirectory(string, bool, bool):
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* Walks a directory and returns the contents of the directory as absolute paths. The
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* first argument is the path of the directory that should be walked, the second argument
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* determines if the walk is recursive and will continue in contained directories. The
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* default value for this parameter is "false". The third argument determines whether the
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* table that is returned is sorted. The default value for this parameter is "false".
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*/
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int walkDirectory(lua_State* L) {
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return walkCommon(L, &ghoul::filesystem::Directory::read);
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}
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/**
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* \ingroup LuaScripts
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* walkDirectoryFiles(string, bool, bool):
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* Walks a directory and returns the files of the directory as absolute paths. The first
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* argument is the path of the directory that should be walked, the second argument
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* determines if the walk is recursive and will continue in contained directories. The
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* default value for this parameter is "false". The third argument determines whether the
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* table that is returned is sorted. The default value for this parameter is "false".
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*/
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int walkDirectoryFiles(lua_State* L) {
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return walkCommon(L, &ghoul::filesystem::Directory::readFiles);
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}
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/**
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* \ingroup LuaScripts
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* walkDirectory(string, bool, bool):
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* Walks a directory and returns the subfolders of the directory as absolute paths. The
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* first argument is the path of the directory that should be walked, the second argument
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* determines if the walk is recursive and will continue in contained directories. The
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* default value for this parameter is "false". The third argument determines whether the
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* table that is returned is sorted. The default value for this parameter is "false".
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*/
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int walkDirectoryFolder(lua_State* L) {
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return walkCommon(L, &ghoul::filesystem::Directory::readDirectories);
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}
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} // namespace luascriptfunctions
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} // namespace openspace
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