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279 lines
13 KiB
C++
279 lines
13 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/globes/renderableglobe.h>
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#include <modules/globebrowsing/other/threadpool.h>
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#include <modules/globebrowsing/tile/temporaltileprovider.h>
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#include <modules/globebrowsing/tile/tileselector.h>
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// open space includes
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/scene/scenegraphnode.h>
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// ghoul includes
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#include <ghoul/misc/assert.h>
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namespace {
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const std::string _loggerCat = "RenderableGlobe";
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// Keys for the dictionary
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const std::string keyFrame = "Frame";
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const std::string keyRadii = "Radii";
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const std::string keyInteractionDepthBelowEllipsoid = "InteractionDepthBelowEllipsoid";
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const std::string keyCameraMinHeight = "CameraMinHeight";
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const std::string keySegmentsPerPatch = "SegmentsPerPatch";
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const std::string keyTextureInitData = "TextureInitData";
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const std::string keyTextures = "Textures";
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const std::string keyColorTextures = "ColorTextures";
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const std::string keyHeightMaps = "HeightMaps";
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}
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namespace openspace {
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RenderableGlobe::RenderableGlobe(const ghoul::Dictionary& dictionary)
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: _saveOrThrowCamera(properties::BoolProperty("saveOrThrowCamera", "saveOrThrowCamera"))
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, _resetTileProviders(properties::BoolProperty("resetTileProviders", "resetTileProviders"))
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, _cameraMinHeight(properties::FloatProperty("cameraMinHeight", "cameraMinHeight", 100.0f, 0.0f, 1000.0f))
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, lodScaleFactor(properties::FloatProperty("lodScaleFactor", "lodScaleFactor", 5.0f, 1.0f, 50.0f))
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, debugSelection(ReferencedBoolSelection("Debug", "Debug"))
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, atmosphereEnabled(properties::BoolProperty(" Atmosphere", " Atmosphere", false))
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{
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setName("RenderableGlobe");
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dictionary.getValue(keyFrame, _frame);
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// Read the radii in to its own dictionary
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Vec3 radii;
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dictionary.getValue(keyRadii, radii);
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_ellipsoid = Ellipsoid(radii);
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setBoundingSphere(pss(_ellipsoid.averageRadius(), 0.0));
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// Ghoul can't read ints from lua dictionaries
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double patchSegmentsd;
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dictionary.getValue(keySegmentsPerPatch, patchSegmentsd);
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int patchSegments = patchSegmentsd;
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dictionary.getValue(keyInteractionDepthBelowEllipsoid, _interactionDepthBelowEllipsoid);
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float cameraMinHeight;
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dictionary.getValue(keyCameraMinHeight, cameraMinHeight);
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_cameraMinHeight.set(cameraMinHeight);
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// Init tile provider manager
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ghoul::Dictionary textureInitDataDictionary;
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ghoul::Dictionary texturesDictionary;
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dictionary.getValue(keyTextureInitData, textureInitDataDictionary);
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dictionary.getValue(keyTextures, texturesDictionary);
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_tileProviderManager = std::make_shared<TileProviderManager>(
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texturesDictionary, textureInitDataDictionary);
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_chunkedLodGlobe = std::make_shared<ChunkedLodGlobe>(
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_ellipsoid, patchSegments, _tileProviderManager);
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_distanceSwitch.addSwitchValue(_chunkedLodGlobe, 1e12);
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// Add debug options - must be after chunkedLodGlobe has been created as it
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// references its members
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addProperty(debugSelection);
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debugSelection.addOption("Show chunk edges", &_chunkedLodGlobe->debugOptions.showChunkEdges);
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debugSelection.addOption("Show chunk bounds", &_chunkedLodGlobe->debugOptions.showChunkBounds);
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debugSelection.addOption("Show chunk AABB", &_chunkedLodGlobe->debugOptions.showChunkAABB);
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debugSelection.addOption("Culling: Frustum", &_chunkedLodGlobe->debugOptions.doFrustumCulling);
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debugSelection.addOption("Culling: Horizon", &_chunkedLodGlobe->debugOptions.doHorizonCulling);
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debugSelection.addOption("Level by proj area (else distance)", &_chunkedLodGlobe->debugOptions.levelByProjAreaElseDistance);
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debugSelection.addOption("Level limited by available data", &_chunkedLodGlobe->debugOptions.limitLevelByAvailableHeightData);
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// Add all tile layers as being toggleable for each category
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for (int i = 0; i < LayeredTextures::NUM_TEXTURE_CATEGORIES; i++){
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LayeredTextures::TextureCategory category = (LayeredTextures::TextureCategory) i;
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std::string categoryName = std::to_string(i+1) + ". " + LayeredTextures::TEXTURE_CATEGORY_NAMES[i];
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auto selection = std::make_unique<ReferencedBoolSelection>(categoryName, categoryName);
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auto& categoryProviders = _tileProviderManager->getTileProviderGroup(category);
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for (auto& provider : categoryProviders.tileProviders) {
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selection->addOption(provider.name, &provider.isActive);
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}
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selection->addOption(" - Blend tile levels - ", &_tileProviderManager->getTileProviderGroup(i).levelBlendingEnabled);
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addProperty(selection.get());
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_categorySelections.push_back(std::move(selection));
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}
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addProperty(atmosphereEnabled);
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addProperty(_saveOrThrowCamera);
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addProperty(_resetTileProviders);
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addProperty(lodScaleFactor);
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addProperty(_cameraMinHeight);
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}
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RenderableGlobe::~RenderableGlobe() {
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}
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bool RenderableGlobe::initialize() {
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for (auto& selection : _categorySelections) {
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selection->initialize();
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}
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debugSelection.initialize();
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return _distanceSwitch.initialize();
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}
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bool RenderableGlobe::deinitialize() {
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return _distanceSwitch.deinitialize();
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}
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bool RenderableGlobe::isReady() const {
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return _distanceSwitch.isReady();
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}
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void RenderableGlobe::render(const RenderData& data) {
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if (_saveOrThrowCamera.value()) {
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_saveOrThrowCamera.setValue(false);
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if (_chunkedLodGlobe->getSavedCamera() == nullptr) { // save camera
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LDEBUG("Saving snapshot of camera!");
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_chunkedLodGlobe->setSaveCamera(std::make_shared<Camera>(data.camera));
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}
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else { // throw camera
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LDEBUG("Throwing away saved camera!");
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_chunkedLodGlobe->setSaveCamera(nullptr);
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}
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}
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_distanceSwitch.render(data);
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}
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void RenderableGlobe::update(const UpdateData& data) {
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// set spice-orientation in accordance to timestamp
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_chunkedLodGlobe->setStateMatrix(
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SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time));
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// We currently do not consider rotation anywhere in the rendering.
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// @TODO Consider rotation everywhere in the rendering (culling, splitting, camera, etc)
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//_chunkedLodGlobe->setStateMatrix(glm::dmat3(1.0));
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_time = data.time;
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_distanceSwitch.update(data);
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_chunkedLodGlobe->lodScaleFactor = lodScaleFactor.value();
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_chunkedLodGlobe->atmosphereEnabled = atmosphereEnabled.value();
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if (_resetTileProviders) {
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_tileProviderManager->reset();
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_resetTileProviders = false;
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}
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_tileProviderManager->update();
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_chunkedLodGlobe->update(data);
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}
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glm::dvec3 RenderableGlobe::projectOnEllipsoid(glm::dvec3 position) {
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return _ellipsoid.geodeticSurfaceProjection(position);
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}
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const Ellipsoid& RenderableGlobe::ellipsoid() {
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return _ellipsoid;
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}
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const glm::dmat3& RenderableGlobe::stateMatrix() {
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return _chunkedLodGlobe->stateMatrix();
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}
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float RenderableGlobe::getHeight(glm::dvec3 position) {
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// Get the tile provider for the height map
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const auto& heightMapProviders = _tileProviderManager->getTileProviderGroup(LayeredTextures::HeightMaps).getActiveTileProviders();
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if (heightMapProviders.size() == 0)
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return 0;
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const auto& tileProvider = heightMapProviders[0];
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// Get the uv coordinates to sample from
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Geodetic2 geodeticPosition = _ellipsoid.cartesianToGeodetic2(position);
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int chunkLevel = _chunkedLodGlobe->findChunkNode(geodeticPosition).getChunk().index().level;
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ChunkIndex chunkIdx = ChunkIndex(geodeticPosition, chunkLevel);
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GeodeticPatch patch = GeodeticPatch(chunkIdx);
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Geodetic2 geoDiffPatch = patch.getCorner(Quad::NORTH_EAST) - patch.getCorner(Quad::SOUTH_WEST);
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Geodetic2 geoDiffPoint = geodeticPosition - patch.getCorner(Quad::SOUTH_WEST);
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glm::vec2 patchUV = glm::vec2(geoDiffPoint.lon / geoDiffPatch.lon, geoDiffPoint.lat / geoDiffPatch.lat);
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// Transform the uv coordinates to the current tile texture
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TileAndTransform tileAndTransform = TileSelector::getHighestResolutionTile(tileProvider.get(), chunkIdx);
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const auto& tile = tileAndTransform.tile;
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const auto& uvTransform = tileAndTransform.uvTransform;
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const auto& depthTransform = tileProvider->depthTransform();
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if (tile.status != Tile::Status::OK) {
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return 0;
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}
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glm::vec2 transformedUv = uvTransform.uvOffset + uvTransform.uvScale * patchUV;
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// Sample and do linear interpolation (could possibly be moved as a function in ghoul texture)
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glm::uvec3 dimensions = tile.texture->dimensions();
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glm::vec2 samplePos = transformedUv * glm::vec2(dimensions.xy());
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glm::uvec2 samplePos00 = samplePos;
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samplePos00 = glm::clamp(samplePos00, glm::uvec2(0, 0), dimensions.xy() - glm::uvec2(1));
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glm::vec2 samplePosFract = samplePos - glm::vec2(samplePos00);
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glm::uvec2 samplePos10 = glm::min(samplePos00 + glm::uvec2(1, 0), dimensions.xy() - glm::uvec2(1));
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glm::uvec2 samplePos01 = glm::min(samplePos00 + glm::uvec2(0, 1), dimensions.xy() - glm::uvec2(1));
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glm::uvec2 samplePos11 = glm::min(samplePos00 + glm::uvec2(1, 1), dimensions.xy() - glm::uvec2(1));
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float sample00 = tile.texture->texelAsFloat(samplePos00).x;
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float sample10 = tile.texture->texelAsFloat(samplePos10).x;
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float sample01 = tile.texture->texelAsFloat(samplePos01).x;
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float sample11 = tile.texture->texelAsFloat(samplePos11).x;
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float sample0 = sample00 * (1.0 - samplePosFract.x) + sample10 * samplePosFract.x;
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float sample1 = sample01 * (1.0 - samplePosFract.x) + sample11 * samplePosFract.x;
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float sample = sample0 * (1.0 - samplePosFract.y) + sample1 * samplePosFract.y;
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// Perform depth transform to get the value in meters
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float height = depthTransform.depthOffset + depthTransform.depthScale * sample;
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// Return the result
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return height;
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}
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double RenderableGlobe::interactionDepthBelowEllipsoid() {
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return _interactionDepthBelowEllipsoid;
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}
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float RenderableGlobe::cameraMinHeight() {
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return _cameraMinHeight.value();
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}
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std::shared_ptr<ChunkedLodGlobe> RenderableGlobe::chunkedLodGlobe() {
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return _chunkedLodGlobe;
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}
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} // namespace openspace
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