Files
OpenSpace/data/assets/examples/globerotation.asset
Alexander Bock 8b74493d96 Removing the asset_helper file (#1868)
- Remove the asset_helper file and call the onInitialize and onDeinitialize functions directly
 - Small compile fix on Windows
 - Removes the need for the registerIdentifierWithMeta function by automatically doing that for all asset.export statements
 - Allow the passing of either identifiers (as before) or entire tables to the removeSceneGraphNode, removeScreenSpaceRenderable, deleteLayer, removeAction, and export methods. In that case, the Identifier key from the table is extracted and used instead
2022-02-01 23:44:36 +01:00

55 lines
1.3 KiB
Lua

local earth = asset.require("scene/solarsystem/planets/earth/earth")
local sunTransforms = asset.require("scene/solarsystem/sun/transforms")
local models = asset.syncedResource({
Name = "New Horizons Model",
Type = "HttpSynchronization",
Identifier = "newhorizons_model",
Version = 2
})
local lat = 40.7306
local long = -73.9352
local Example_GlobeRotation = {
Identifier = "Example_GlobeRotation",
Parent = earth.Earth.Identifier,
Transform = {
Translation = {
Type = "GlobeTranslation",
Globe = earth.Earth.Identifier,
Latitude = lat,
Longitude = long,
Altitude = 6,
UseHeightmap = true
},
Rotation = {
Type = "GlobeRotation",
Globe = earth.Earth.Identifier,
Latitude = lat,
Longitude = long
-- Can be used to to put flat on leaning surfaces, but also leads to updating
-- the rotation every frame
--UseHeightmap = true
}
},
Renderable = {
Type = "RenderableModel",
Body = "NEW HORIZONS",
GeometryFile = models .. "NewHorizonsCleanModel.obj"
},
GUI = {
Path = "/Example"
}
}
asset.onInitialize(function()
openspace.addSceneGraphNode(Example_GlobeRotation)
end)
asset.onDeinitialize(function()
openspace.removeSceneGraphNode(Example_GlobeRotation)
end)
asset.export(Example_GlobeRotation)