mirror of
https://github.com/OpenSpace/OpenSpace.git
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161 lines
6.2 KiB
C++
161 lines
6.2 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/toyvolume/rendering/toyvolumeraycaster.h>
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#include <openspace/util/updatestructures.h>
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#include <openspace/rendering/renderable.h>
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#include <vector>
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#include <openspace/util/blockplaneintersectiongeometry.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/glm.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <sstream>
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namespace {
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constexpr const char* GlslRaycastPath =
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"${MODULE_TOYVOLUME}/shaders/raycast.glsl";
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constexpr const char* GlslBoundsVsPath =
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"${MODULE_TOYVOLUME}/shaders/boundsvs.glsl";
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constexpr const char* GlslBoundsFsPath =
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"${MODULE_TOYVOLUME}/shaders/boundsfs.glsl";
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} // namespace
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namespace openspace {
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ToyVolumeRaycaster::ToyVolumeRaycaster(glm::vec4 color)
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: _boundingBox(glm::vec3(1.f))
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, _color(std::move(color))
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{}
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void ToyVolumeRaycaster::initialize() {
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_boundingBox.initialize();
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}
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void ToyVolumeRaycaster::deinitialize() {}
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void ToyVolumeRaycaster::renderEntryPoints(const RenderData& data,
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ghoul::opengl::ProgramObject& program)
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{
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program.setUniform("modelViewTransform", glm::mat4(modelViewTransform(data)));
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program.setUniform("projectionTransform", data.camera.projectionMatrix());
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// Cull back face
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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// Render bounding geometry
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_boundingBox.render();
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}
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void ToyVolumeRaycaster::renderExitPoints(const RenderData& data,
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ghoul::opengl::ProgramObject& program)
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{
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// Uniforms
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program.setUniform("modelViewTransform", glm::mat4(modelViewTransform(data)));
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program.setUniform("projectionTransform", data.camera.projectionMatrix());
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// Cull front face
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glEnable(GL_CULL_FACE);
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glCullFace(GL_FRONT);
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// Render bounding geometry
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_boundingBox.render();
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// Restore defaults
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glCullFace(GL_BACK);
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}
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glm::dmat4 ToyVolumeRaycaster::modelViewTransform(const RenderData& data) {
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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glm::dmat4(data.modelTransform.rotation) *
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)) *
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glm::dmat4(_modelTransform);
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return data.camera.combinedViewMatrix() * modelTransform;
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}
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void ToyVolumeRaycaster::preRaycast(const RaycastData& data,
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ghoul::opengl::ProgramObject& program)
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{
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const std::string& colorUniformName = "color" + std::to_string(data.id);
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const std::string& timeUniformName = "time" + std::to_string(data.id);
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const std::string& stepSizeUniformName = "maxStepSize" + std::to_string(data.id);
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program.setUniform(colorUniformName, _color);
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program.setUniform(stepSizeUniformName, _stepSize);
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program.setUniform(timeUniformName, static_cast<float>(std::fmod(_time, 3600.0)));
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}
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void ToyVolumeRaycaster::postRaycast(const RaycastData&, ghoul::opengl::ProgramObject&) {}
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bool ToyVolumeRaycaster::isCameraInside(const RenderData& data, glm::vec3& localPosition)
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{
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glm::vec4 modelPos = glm::inverse(modelViewTransform(data)) *
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glm::vec4(0.f, 0.f, 0.f, 1.f);
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localPosition = (glm::vec3(modelPos) + glm::vec3(0.5f));
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return (localPosition.x > 0 && localPosition.x < 1 &&
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localPosition.y > 0 && localPosition.y < 1 &&
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localPosition.z > 0 && localPosition.z < 1);
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}
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std::string ToyVolumeRaycaster::boundsVertexShaderPath() const {
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return absPath(GlslBoundsVsPath).string();
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}
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std::string ToyVolumeRaycaster::boundsFragmentShaderPath() const {
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return absPath(GlslBoundsFsPath).string();
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}
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std::string ToyVolumeRaycaster::raycasterPath() const {
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return absPath(GlslRaycastPath).string();
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}
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std::string ToyVolumeRaycaster::helperPath() const {
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return ""; // no helper file
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}
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void ToyVolumeRaycaster::setColor(glm::vec4 color) {
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_color = std::move(color);
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}
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void ToyVolumeRaycaster::setModelTransform(glm::mat4 transform) {
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_modelTransform = std::move(transform);
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}
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void ToyVolumeRaycaster::setTime(double time) {
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_time = time;
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}
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void ToyVolumeRaycaster::setStepSize(float stepSize) {
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_stepSize = stepSize;
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}
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} // namespace openspace
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