Files
OpenSpace/modules/autonavigation/autonavigationhandler.cpp
2020-05-07 18:25:45 +02:00

523 lines
18 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* The above copyright notice and this permission notice shall be included in all copies *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/autonavigation/autonavigationhandler.h>
#include <modules/autonavigation/helperfunctions.h>
#include <modules/autonavigation/instruction.h>
#include <modules/autonavigation/pathspecification.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/interaction/navigationhandler.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/query/query.h>
#include <openspace/util/camera.h>
#include <openspace/util/timemanager.h>
#include <ghoul/logging/logmanager.h>
#include <glm/gtx/vector_angle.hpp>
#include <glm/gtx/quaternion.hpp>
#include <algorithm>
namespace {
constexpr const char* _loggerCat = "AutoNavigationHandler";
constexpr const openspace::properties::Property::PropertyInfo DefaultCurveOptionInfo = {
"DefaultCurveOption",
"Default Curve Option",
"The defualt curve type chosen when generating a path, if none is specified."
};
constexpr const openspace::properties::Property::PropertyInfo IncludeRollInfo = {
"IncludeRollInfo",
"Include Roll",
"If disabled, roll is removed from the interpolation of camera orientation."
};
constexpr const openspace::properties::Property::PropertyInfo StopAtTargetsPerDefaultInfo = {
"StopAtTargetsPerDefault",
"Stop At Targets Per Default",
"Applied during path creation. If enabled, stops are automatically added between"
" the path segments. The user must then choose to continue the path after reaching a target"
};
constexpr const openspace::properties::Property::PropertyInfo DefaultStopBehaviorInfo = {
"DefaultStopBehavior",
"Default Stop Behavior",
"The default camera behavior that is applied when the camera reaches and stops at a target."
};
constexpr const openspace::properties::Property::PropertyInfo ApplyStopBehaviorWhenIdleInfo = {
"ApplyStopBehaviorWhenIdle",
"Apply Stop Behavior When Idle",
"If enabled, the camera is controlled using the default stop behavior even when no path is playing."
};
} // namespace
namespace openspace::autonavigation {
AutoNavigationHandler::AutoNavigationHandler()
: properties::PropertyOwner({ "AutoNavigationHandler" })
, _defaultCurveOption(DefaultCurveOptionInfo, properties::OptionProperty::DisplayType::Dropdown)
, _includeRoll(IncludeRollInfo, false)
, _stopAtTargetsPerDefault(StopAtTargetsPerDefaultInfo, false)
, _defaultStopBehavior(DefaultStopBehaviorInfo, properties::OptionProperty::DisplayType::Dropdown)
, _applyStopBehaviorWhenIdle(ApplyStopBehaviorWhenIdleInfo, false)
{
addPropertySubOwner(_atNodeNavigator);
_defaultCurveOption.addOptions({
{ CurveType::Bezier3, "Bezier3" },
{ CurveType::Linear, "Linear" }
});
addProperty(_defaultCurveOption);
addProperty(_includeRoll);
addProperty(_stopAtTargetsPerDefault);
// Must be listed in the same order as in enum definition
_defaultStopBehavior.addOptions({
{ AtNodeNavigator::Behavior::None, "None" },
{ AtNodeNavigator::Behavior::Orbit, "Orbit" }
});
_defaultStopBehavior = AtNodeNavigator::Behavior::None;
addProperty(_defaultStopBehavior);
addProperty(_applyStopBehaviorWhenIdle);
}
AutoNavigationHandler::~AutoNavigationHandler() {} // NOLINT
Camera* AutoNavigationHandler::camera() const {
return global::navigationHandler.camera();
}
const SceneGraphNode* AutoNavigationHandler::anchor() const {
return global::navigationHandler.anchorNode();
}
bool AutoNavigationHandler::hasFinished() const {
unsigned int lastIndex = (unsigned int)_pathSegments.size() - 1;
return _currentSegmentIndex > lastIndex;
}
void AutoNavigationHandler::updateCamera(double deltaTime) {
ghoul_assert(camera() != nullptr, "Camera must not be nullptr");
if (!_isPlaying || _pathSegments.empty()) {
// for testing, apply at node behavior when idle
if (_applyStopBehaviorWhenIdle) {
if (_atNodeNavigator.behavior() != _defaultStopBehavior.value()) {
_atNodeNavigator.setBehavior(AtNodeNavigator::Behavior(_defaultStopBehavior.value()));
}
_atNodeNavigator.updateCamera(deltaTime);
}
return;
}
if (_activeStop) {
applyStopBehaviour(deltaTime);
return;
}
std::unique_ptr<PathSegment> &currentSegment = _pathSegments[_currentSegmentIndex];
CameraPose newPose = currentSegment->traversePath(deltaTime);
std::string newAnchor = currentSegment->getCurrentAnchor();
// Set anchor node in orbitalNavigator, to render visible nodes and add activate
// navigation when we reach the end.
std::string currentAnchor = anchor()->identifier();
if (currentAnchor != newAnchor) {
global::navigationHandler.orbitalNavigator().setAnchorNode(newAnchor);
}
if (!_includeRoll) {
removeRollRotation(newPose, deltaTime);
}
camera()->setPositionVec3(newPose.position);
camera()->setRotation(newPose.rotation);
if (currentSegment->hasReachedEnd()) {
_currentSegmentIndex++;
if (hasFinished()) {
LINFO("Reached end of path.");
_isPlaying = false;
return;
}
int stopIndex = _currentSegmentIndex - 1;
if (_stops[stopIndex].shouldStop) {
pauseAtTarget(stopIndex);
return;
}
}
}
void AutoNavigationHandler::createPath(PathSpecification& spec) {
clearPath();
if (spec.stopAtTargetsSpecified()) {
_stopAtTargetsPerDefault = spec.stopAtTargets();
LINFO("Property for stop at targets per default was overridden by path specification.");
}
const int nrInstructions = (int)spec.instructions()->size();
for (int i = 0; i < nrInstructions; i++) {
Instruction* instruction = spec.instruction(i);
if (instruction) {
std::vector<Waypoint> waypoints = instruction->getWaypoints();
if (waypoints.size() == 0) {
TargetNodeInstruction* targetNodeIns = dynamic_cast<TargetNodeInstruction*>(instruction);
if (targetNodeIns) {
// TODO: allow curves to compute default waypoint instead
Waypoint wp = computeDefaultWaypoint(targetNodeIns);
addSegment(wp, instruction);
}
else {
LWARNING(fmt::format("No path segment was created from instruction {}. No waypoints could be created.", i));
return;
}
}
else {
// TODO: allow for a list of waypoints
addSegment(waypoints[0], instruction);
}
// Add info about stops between segments
if (i < nrInstructions - 1) {
addStopDetails(lastWayPoint(), instruction);
}
}
}
// Check if we have a specified start navigation state. If so, update first segment
if (spec.hasStartState() && _pathSegments.size() > 0) {
Waypoint startState{ spec.startState() };
_pathSegments[0]->setStart(startState);
}
LINFO(fmt::format(
"Succefully generated camera path with {} segments.", _pathSegments.size()
));
startPath();
}
void AutoNavigationHandler::clearPath() {
LINFO("Clearing path...");
_pathSegments.clear();
_stops.clear();
_currentSegmentIndex = 0;
}
void AutoNavigationHandler::startPath() {
if (_pathSegments.empty()) {
LERROR("Cannot start an empty path.");
return;
}
ghoul_assert(
_stops.size() == (_pathSegments.size() - 1),
"Must have exactly one stop entry between every segment."
);
// TODO: remove this line at the end of our project. Used to simplify testing
global::timeManager.setPause(true);
//OBS! Until we can handle simulation time: early out if not paused
if (!global::timeManager.isPaused()) {
LERROR("Simulation time must be paused to run a camera path.");
return;
}
LINFO("Starting path...");
_isPlaying = true;
_activeStop = nullptr;
}
void AutoNavigationHandler::continuePath() {
if (_pathSegments.empty() || hasFinished()) {
LERROR("No path to resume (path is empty or has finished).");
return;
}
if (_isPlaying && !_activeStop) {
LERROR("Cannot resume a path that is already playing");
return;
}
LINFO("Continuing path...");
// recompute start camera state for the upcoming path segment,
_pathSegments[_currentSegmentIndex]->setStart(wayPointFromCamera());
_activeStop = nullptr;
}
void AutoNavigationHandler::abortPath() {
_isPlaying = false;
}
// TODO: remove when not needed
// Created for debugging
std::vector<glm::dvec3> AutoNavigationHandler::getCurvePositions(int nPerSegment) {
std::vector<glm::dvec3> positions;
if (_pathSegments.empty()) {
LERROR("There is no current path to sample points from.");
return positions;
}
const double du = 1.0 / nPerSegment;
for (std::unique_ptr<PathSegment> &p : _pathSegments) {
for (double u = 0.0; u < 1.0; u += du) {
glm::dvec3 position = p->interpolatedPose(u).position;
positions.push_back(position);
}
}
return positions;
}
// TODO: remove when not needed
// Created for debugging
std::vector<glm::dquat> AutoNavigationHandler::getCurveOrientations(int nPerSegment) {
std::vector<glm::dquat> orientations;
if (_pathSegments.empty()) {
LERROR("There is no current path to sample points from.");
return orientations;
}
const double du = 1.0 / nPerSegment;
for (std::unique_ptr<PathSegment>& p : _pathSegments) {
for (double u = 0.0; u < 1.0; u += du) {
glm::dquat orientation = p->interpolatedPose(u).rotation;
orientations.push_back(orientation);
}
}
return orientations;
}
// TODO: remove when not needed or combined into pose version
// Created for debugging
std::vector<glm::dvec3> AutoNavigationHandler::getCurveViewDirections(int nPerSegment) {
std::vector<glm::dvec3> viewDirections;
if (_pathSegments.empty()) {
LERROR("There is no current path to sample points from.");
return viewDirections;
}
const double du = 1.0 / nPerSegment;
for (std::unique_ptr<PathSegment>& p : _pathSegments) {
for (double u = 0.0; u < 1.0; u += du) {
glm::dquat orientation = p->interpolatedPose(u).rotation;
glm::dvec3 direction = glm::normalize(orientation * glm::dvec3(0.0, 0.0, -1.0));
viewDirections.push_back(direction);
}
}
return viewDirections;
}
// TODO: remove when not needed
// Created for debugging
std::vector<glm::dvec3> AutoNavigationHandler::getControlPoints() {
std::vector<glm::dvec3> points;
if (_pathSegments.empty()) {
LERROR("There is no current path to sample points from.");
return points;
}
for (std::unique_ptr<PathSegment> &p : _pathSegments) {
std::vector<glm::dvec3> curvePoints = p->getControlPoints();
points.insert(points.end(), curvePoints.begin(), curvePoints.end());
}
return points;
}
Waypoint AutoNavigationHandler::wayPointFromCamera() {
glm::dvec3 pos = camera()->positionVec3();
glm::dquat rot = camera()->rotationQuaternion();
std::string node = global::navigationHandler.anchorNode()->identifier();
return Waypoint{ pos, rot, node };
}
Waypoint AutoNavigationHandler::lastWayPoint() {
return _pathSegments.empty() ? wayPointFromCamera() : _pathSegments.back()->end();
}
void AutoNavigationHandler::removeRollRotation(CameraPose& pose, double deltaTime) {
glm::dvec3 anchorPos = anchor()->worldPosition();
const double notTooCloseDistance = deltaTime * glm::distance(anchorPos, pose.position);
glm::dvec3 cameraDir = glm::normalize(pose.rotation * Camera::ViewDirectionCameraSpace);
glm::dvec3 lookAtPos = pose.position + notTooCloseDistance * cameraDir;
glm::dquat rollFreeRotation = helpers::getLookAtQuaternion(
pose.position,
lookAtPos,
camera()->lookUpVectorWorldSpace()
);
pose.rotation = rollFreeRotation;
}
void AutoNavigationHandler::pauseAtTarget(int i) {
if (!_isPlaying || _activeStop) {
LERROR("Cannot pause a path that isn't playing");
return;
}
if (i < 0 || i > _stops.size() - 1) {
LERROR("Invalid target number: " + std::to_string(i));
return;
}
_activeStop = &_stops[i];
if (!_activeStop) return;
_atNodeNavigator.setBehavior(_activeStop->behavior);
bool hasDuration = _activeStop->duration.has_value();
std::string infoString = hasDuration ?
fmt::format("{} seconds", _activeStop->duration.value()) : "until continued";
LINFO(fmt::format("Paused path at target {} / {} ({})",
_currentSegmentIndex,
_pathSegments.size(),
infoString
));
_progressedTimeInStop = 0.0;
}
void AutoNavigationHandler::applyStopBehaviour(double deltaTime) {
_progressedTimeInStop += deltaTime;
_atNodeNavigator.updateCamera(deltaTime);
if (!_activeStop->duration.has_value()) return;
if (_progressedTimeInStop >= _activeStop->duration.value()) {
continuePath();
}
}
void AutoNavigationHandler::addSegment(Waypoint& waypoint, const Instruction* ins){
// TODO: Improve how curve types are handled
const int curveType = _defaultCurveOption;
_pathSegments.push_back(std::make_unique<PathSegment>(
lastWayPoint(),
waypoint,
CurveType(curveType),
ins->duration
));
}
void AutoNavigationHandler::addStopDetails(const Waypoint& endWaypoint, const Instruction* ins) {
StopDetails stopEntry;
stopEntry.shouldStop = _stopAtTargetsPerDefault.value();
if (ins->stopAtTarget.has_value()) {
stopEntry.shouldStop = ins->stopAtTarget.value();
}
if (stopEntry.shouldStop) {
stopEntry.duration = ins->stopDuration;
std::string anchorIdentifier = endWaypoint.nodeDetails.identifier;
stopEntry.behavior = AtNodeNavigator::Behavior(_defaultStopBehavior.value());
if (ins->stopBehavior.has_value()) {
std::string behaviorString = ins->stopBehavior.value();
// This is a bit ugly, since it relies on the OptionProperty::Option and
// AtNodeNavigator::Behavior being implicitly converted to the same int value.
// TODO: Come up with a nicer solution (this get to work for now...)
using Option = properties::OptionProperty::Option;
std::vector<Option> options = _defaultStopBehavior.options();
std::vector<Option>::iterator foundIt = std::find_if(
options.begin(),
options.end(),
[&](Option& o) { return o.description == behaviorString; }
);
if (foundIt != options.end()) {
stopEntry.behavior = AtNodeNavigator::Behavior((*foundIt).value);
}
else {
LERROR(fmt::format(
"Stop behaviour '{}' is not a valid option. Using default behaviour.",
behaviorString
));
}
}
}
_stops.push_back(stopEntry);
}
// OBS! The desired default waypoint may vary between curve types.
// TODO: let the curves compute the default positions instead
Waypoint AutoNavigationHandler::computeDefaultWaypoint(const TargetNodeInstruction* ins) {
SceneGraphNode* targetNode = sceneGraphNode(ins->nodeIdentifier);
if (!targetNode) {
LERROR(fmt::format("Could not find target node '{}'", ins->nodeIdentifier));
return Waypoint();
}
glm::dvec3 nodePos = targetNode->worldPosition();
glm::dvec3 nodeToPrev = lastWayPoint().position() - nodePos;
const double radius = WaypointNodeDetails::findValidBoundingSphere(targetNode);
const double defaultHeight = 2 * radius;
bool hasHeight = ins->height.has_value();
double height = hasHeight ? ins->height.value() : defaultHeight;
glm::dvec3 targetPos = nodePos + glm::normalize(nodeToPrev) * (radius + height);
glm::dquat targetRot = helpers::getLookAtQuaternion(
targetPos,
targetNode->worldPosition(),
camera()->lookUpVectorWorldSpace()
);
return Waypoint{ targetPos, targetRot, ins->nodeIdentifier };
}
} // namespace openspace::autonavigation