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71 lines
3.2 KiB
C++
71 lines
3.2 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/interaction/joystickinputstate.h>
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#include <ghoul/glm.h>
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#include <ghoul/misc/invariants.h>
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#include <ghoul/misc/stringconversion.h>
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#include <algorithm>
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#include <map>
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#include <numeric>
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namespace openspace::interaction {
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float JoystickInputStates::axis(int axis) const {
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ghoul_precondition(axis >= 0, "axis must be 0 or positive");
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float res = std::accumulate(
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begin(),
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end(),
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0.f,
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[axis](float value, const JoystickInputState& state) {
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if (state.isConnected) {
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value += state.axes[axis];
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}
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return value;
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}
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);
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// If multiple joysticks are connected, we might get values outside the -1,1 range by
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// summing them up
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glm::clamp(res, -1.f, 1.f);
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return res;
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}
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bool JoystickInputStates::button(int button, JoystickAction action) const {
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ghoul_precondition(button >= 0, "button must be 0 or positive");
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bool res = std::any_of(
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begin(),
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end(),
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[button, action](const JoystickInputState& state) {
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return state.isConnected ? (state.buttons[button] == action) : false;
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}
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);
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return res;
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}
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} // namespace openspace::interaction
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