Files
OpenSpace/include/openspace/gui/gui.h
2015-01-21 15:12:54 +01:00

106 lines
3.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __GUI_H__
#define __GUI_H__
#include <openspace/scripting/scriptengine.h>
#include <ghoul/glm.h>
#include <map>
#include <set>
#include <string>
#include <vector>
namespace ghoul {
class SharedMemory;
}
namespace openspace {
namespace properties {
class Property;
}
class GUI {
public:
GUI();
~GUI();
bool isEnabled() const;
void setEnabled(bool enabled);
void initialize();
void initializeGL();
void deinitializeGL();
void registerProperty(properties::Property* prop);
bool mouseButtonCallback(int key, int action);
bool mouseWheelCallback(int position);
bool keyCallback(int key, int action);
bool charCallback(unsigned int character);
void startFrame(float deltaTime, const glm::vec2& windowSize, const glm::vec2& mousePos, bool mouseButtonsPressed[2]);
void endFrame();
static scripting::ScriptEngine::LuaLibrary luaLibrary();
private:
void renderMainWindow();
void renderPropertyWindow();
void renderPerformanceWindow();
bool _isEnabled;
bool _showPropertyWindow;
bool _showPerformanceWindow;
bool _showHelp;
ghoul::SharedMemory* _performanceMemory;
float _minMaxValues[2];
std::set<properties::Property*> _boolProperties;
std::set<properties::Property*> _intProperties;
std::set<properties::Property*> _floatProperties;
std::set<properties::Property*> _vec2Properties;
std::set<properties::Property*> _vec3Properties;
std::set<properties::Property*> _vec4Properties;
std::set<properties::Property*> _stringProperties;
std::set<properties::Property*> _optionProperty;
std::set<properties::Property*> _selectionProperty;
std::set<properties::Property*> _triggerProperty;
std::map<std::string, std::vector<properties::Property*>> _propertiesByOwner;
};
} // namespace openspace
#endif // __GUI_H__