mirror of
https://github.com/OpenSpace/OpenSpace.git
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141 lines
5.7 KiB
C++
141 lines
5.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2023 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___RENDERABLE___H__
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#define __OPENSPACE_CORE___RENDERABLE___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/doubleproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <ghoul/misc/managedmemoryuniqueptr.h>
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namespace ghoul { class Dictionary; }
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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struct RenderData;
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struct UpdateData;
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struct RendererTasks;
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struct SurfacePositionHandle;
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namespace documentation { struct Documentation; }
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class Camera;
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class Renderable : public properties::PropertyOwner {
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public:
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enum class RenderBin : int {
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Background = 1,
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Opaque = 2,
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PreDeferredTransparent = 4,
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Overlay = 8,
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PostDeferredTransparent = 16,
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Sticker = 32
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};
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static ghoul::mm_unique_ptr<Renderable> createFromDictionary(
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ghoul::Dictionary dictionary);
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Renderable(const ghoul::Dictionary& dictionary);
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virtual ~Renderable() override = default;
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virtual void initialize();
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virtual void initializeGL();
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virtual void deinitialize();
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virtual void deinitializeGL();
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virtual bool isReady() const = 0;
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bool isEnabled() const;
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bool shouldUpdateIfDisabled() const;
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double boundingSphere() const;
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double interactionSphere() const;
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virtual void render(const RenderData& data, RendererTasks& rendererTask);
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virtual void update(const UpdateData& data);
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// The 'surface' in this case is the interaction sphere of this renderable. In some
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// cases (i.e., planets) this corresponds directly to the physical surface, but in
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// many cases, models, volumetric data, this will not. Regardless of what the physical
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// representation is, the 'surface' is always the sphere around which interaction is
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// handled
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virtual SurfacePositionHandle calculateSurfacePositionHandle(
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const glm::dvec3& targetModelSpace) const;
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virtual bool renderedWithDesiredData() const;
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RenderBin renderBin() const;
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void setRenderBin(RenderBin bin);
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bool matchesRenderBinMask(int binMask);
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void setFade(float fade);
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bool isVisible() const;
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void onEnabledChange(std::function<void(bool)> callback);
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static documentation::Documentation Documentation();
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protected:
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properties::BoolProperty _enabled;
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properties::FloatProperty _opacity;
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properties::FloatProperty _fade;
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properties::StringProperty _renderableType;
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properties::BoolProperty _dimInAtmosphere;
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void setBoundingSphere(double boundingSphere);
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void setInteractionSphere(double interactionSphere);
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void setRenderBinFromOpacity();
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void registerUpdateRenderBinFromOpacity();
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/// Returns the full opacity constructed from the _opacity and _fade property values
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float opacity() const;
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double _boundingSphere = 0.0;
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double _interactionSphere = 0.0;
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SceneGraphNode* _parent = nullptr;
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bool _shouldUpdateIfDisabled = false;
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RenderBin _renderBin = RenderBin::Opaque;
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private:
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// We only want the SceneGraphNode to be able manipulate the parent, so we don't want
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// to provide a set method for this. Otherwise, anyone might mess around with our
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// parentage and that's no bueno
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friend ghoul::mm_unique_ptr<SceneGraphNode> SceneGraphNode::createFromDictionary(
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const ghoul::Dictionary&);
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___RENDERABLE___H__
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