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OpenSpace/modules/digitaluniverse/rendering/renderableplanescloud.h
Alexander Bock 4f4764209f Happy new year
2023-01-02 11:19:33 +01:00

128 lines
5.2 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2023 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEPLANESCLOUD___H__
#define __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEPLANESCLOUD___H__
#include <openspace/rendering/renderable.h>
#include <modules/space/labelscomponent.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec2property.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/util/distanceconversion.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <filesystem>
#include <functional>
#include <unordered_map>
namespace ghoul::filesystem { class File; }
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
// (x, y, z, w, s, t) * 6 = 36
namespace documentation { struct Documentation; }
class RenderablePlanesCloud : public Renderable {
public:
explicit RenderablePlanesCloud(const ghoul::Dictionary& dictionary);
~RenderablePlanesCloud() override = default;
void initialize() override;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
struct PlaneAggregate {
int textureIndex;
int numberOfPlanes;
GLuint vao;
GLuint vbo;
std::vector<GLfloat> planesCoordinates;
};
void deleteDataGPUAndCPU();
void createPlanes();
void renderPlanes(const RenderData& data, const glm::dmat4& modelViewMatrix,
const glm::dmat4& projectionMatrix, float fadeInVariable);
void loadTextures();
bool _hasSpeckFile = false;
bool _dataIsDirty = true;
bool _textColorIsDirty = true;
bool _hasLabels = false;
properties::FloatProperty _scaleFactor;
properties::BoolProperty _drawElements;
properties::OptionProperty _blendMode;
properties::Vec2Property _fadeInDistances;
properties::BoolProperty _disableFadeInDistance;
properties::FloatProperty _planeMinSize;
properties::OptionProperty _renderOption;
ghoul::opengl::ProgramObject* _program = nullptr;
UniformCache(
modelViewProjectionTransform, alphaValue, fadeInValue, galaxyTexture
) _uniformCache;
std::unordered_map<int, std::unique_ptr<ghoul::opengl::Texture>> _textureMap;
std::unordered_map<int, std::string> _textureFileMap;
std::unordered_map<int, PlaneAggregate> _planesMap;
std::filesystem::path _speckFile;
std::filesystem::path _texturesPath;
std::string _luminosityVar;
DistanceUnit _unit = DistanceUnit::Parsec;
speck::Dataset _dataset;
// Everything related to the labels is handled by LabelsComponent
std::unique_ptr<LabelsComponent> _labels;
float _sluminosity = 1.f;
glm::dmat4 _transformationMatrix = glm::dmat4(1.0);
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEPLANESCLOUD___H__