Files
OpenSpace/modules/space/rendering/renderablerings.h
Alexander Bock 4f4764209f Happy new year
2023-01-02 11:19:33 +01:00

88 lines
3.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2023 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_SPACE___RENDERABLERINGS___H__
#define __OPENSPACE_MODULE_SPACE___RENDERABLERINGS___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec2property.h>
#include <ghoul/opengl/uniformcache.h>
#include <ghoul/opengl/ghoul_gl.h>
namespace ghoul::filesystem { class File; }
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
namespace documentation { struct Documentation; }
class RenderableRings : public Renderable {
public:
RenderableRings(const ghoul::Dictionary& dictionary);
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
void loadTexture();
void createPlane();
properties::StringProperty _texturePath;
properties::FloatProperty _size;
properties::Vec2Property _offset;
properties::FloatProperty _nightFactor;
properties::FloatProperty _colorFilter;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
UniformCache(modelViewProjection, textureOffset, colorFilterValue, nightFactor,
sunPosition, texture) _uniformCache;
std::unique_ptr<ghoul::opengl::Texture> _texture;
std::unique_ptr<ghoul::filesystem::File> _textureFile;
bool _textureIsDirty = false;
GLuint _quad = 0;
GLuint _vertexPositionBuffer = 0;
bool _planeIsDirty = false;
glm::vec3 _sunPosition = glm::vec3(0.f);
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_SPACE___RENDERABLERINGS___H__