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OpenSpace/modules/debugging/rendering/debugrenderer.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __DEBUG_RENDERER_H__
#define __DEBUG_RENDERER_H__
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/programobject.h>
#include <openspace/util/updatestructures.h>
#include <modules/globebrowsing/geometry/aabb.h>
#include <glm/glm.hpp>
#include <memory>
#include <vector>
#include <ghoul/misc/assert.h>
namespace openspace {
using namespace ghoul::opengl;
/**
A helper class for quick rendering of vertices clipping space
*/
class DebugRenderer {
public:
DebugRenderer();
static std::shared_ptr<DebugRenderer> ref();
void renderVertices(const std::vector<glm::vec4>& clippingSpacePoints, GLenum mode, glm::vec4 rgba = {1, 0, 0, 1}) const;
void renderBoxFaces(const std::vector<glm::vec4>& clippingSpacePoints, glm::vec4 rgba = { 1, 0, 0, 1 }) const;
void renderBoxEdges(const std::vector<glm::vec4>& clippingSpacePoints, glm::vec4 rgba = { 1, 0, 0, 1 }) const;
void renderNiceBox(const std::vector<glm::vec4>& clippingSpacePoints, glm::vec4 rgba = { 1, 0, 0, 0.3 }) const;
void renderCameraFrustum(const RenderData& data, const Camera& otherCamera) const;
void renderAABB2(const AABB2& screenSpaceAABB, glm::vec4 rgba = { 1, 1, 1, 0.3 }) const;
const std::vector<glm::vec4> screenSpacePointsFor(const AABB3& screenSpaceAABB) const;
private:
std::shared_ptr<ProgramObject> _programObject;
static std::shared_ptr<DebugRenderer> _singleton;
};
} // namespace openspace
#endif // __DEBUG_RENDERER_H__