mirror of
https://github.com/OpenSpace/OpenSpace.git
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125 lines
5.1 KiB
C++
125 lines
5.1 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/globes/pointglobe.h>
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#include <modules/globebrowsing/globes/renderableglobe.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/engine/wrapper/windowwrapper.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/opengl/programobject.h>
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namespace openspace {
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namespace globebrowsing {
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PointGlobe::PointGlobe(const RenderableGlobe& owner)
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: _owner(owner)
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{}
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PointGlobe::~PointGlobe() {
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glDeleteBuffers(1, &_vertexBufferID);
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glDeleteVertexArrays(1, &_vaoID);
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}
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bool PointGlobe::initialize() {
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_programObject = OsEng.renderEngine().buildRenderProgram(
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"PointGlobe",
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"${MODULE_GLOBEBROWSING}/shaders/pointglobe_vs.glsl",
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"${MODULE_GLOBEBROWSING}/shaders/pointglobe_fs.glsl");
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glGenVertexArrays(1, &_vaoID);
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glGenBuffers(1, &_vertexBufferID);
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glBindVertexArray(_vaoID);
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// Vertex data is only one point in the origin
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glm::vec3 data = glm::vec3(0,0,0);
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// Vertex buffer
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glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferID);
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glBufferData(
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GL_ARRAY_BUFFER,
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sizeof(glm::vec3),
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&data,
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GL_STATIC_DRAW
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);
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// Position at location 0
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(glm::vec3), 0);
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glBindVertexArray(0);
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return isReady();
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}
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bool PointGlobe::deinitialize() {
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return true;
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}
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bool PointGlobe::isReady() const {
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return (_vaoID != 0) && (_vertexBufferID != 0);
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}
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void PointGlobe::render(const RenderData& data) {
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_programObject->activate();
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// Calculate variables to be used as uniform variables in shader
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glm::dvec3 bodyPosition = data.modelTransform.translation;
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// Model transform and view transform needs to be in double precision
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), bodyPosition) * // Translation
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); // Scale
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glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
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glm::vec3 directionToSun = glm::normalize(glm::vec3(0) - glm::vec3(bodyPosition));
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glm::vec3 directionToSunViewSpace = glm::mat3(data.camera.combinedViewMatrix()) * directionToSun;
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int windowWidth = OsEng.windowWrapper().currentWindowSize().x;
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float avgRadius = _owner.ellipsoid().averageRadius();
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_programObject->setUniform("windowWidth", windowWidth);
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_programObject->setUniform("globeRadius", avgRadius);
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_programObject->setUniform("directionToSunViewSpace", directionToSunViewSpace);
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_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
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_programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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glBindVertexArray(_vaoID);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vertexBufferID);
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glDrawArrays(GL_POINTS, 0, 1);
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glBindVertexArray(0);
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glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
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_programObject->deactivate();
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}
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} // namespace globebrowsing
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} // namespace openspace
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