Files
OpenSpace/modules/globebrowsing/globes/pointglobe.cpp
2017-05-15 15:27:59 -04:00

125 lines
5.1 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/globebrowsing/globes/pointglobe.h>
#include <modules/globebrowsing/globes/renderableglobe.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
namespace openspace {
namespace globebrowsing {
PointGlobe::PointGlobe(const RenderableGlobe& owner)
: _owner(owner)
{}
PointGlobe::~PointGlobe() {
glDeleteBuffers(1, &_vertexBufferID);
glDeleteVertexArrays(1, &_vaoID);
}
bool PointGlobe::initialize() {
_programObject = OsEng.renderEngine().buildRenderProgram(
"PointGlobe",
"${MODULE_GLOBEBROWSING}/shaders/pointglobe_vs.glsl",
"${MODULE_GLOBEBROWSING}/shaders/pointglobe_fs.glsl");
glGenVertexArrays(1, &_vaoID);
glGenBuffers(1, &_vertexBufferID);
glBindVertexArray(_vaoID);
// Vertex data is only one point in the origin
glm::vec3 data = glm::vec3(0,0,0);
// Vertex buffer
glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferID);
glBufferData(
GL_ARRAY_BUFFER,
sizeof(glm::vec3),
&data,
GL_STATIC_DRAW
);
// Position at location 0
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(glm::vec3), 0);
glBindVertexArray(0);
return isReady();
}
bool PointGlobe::deinitialize() {
return true;
}
bool PointGlobe::isReady() const {
return (_vaoID != 0) && (_vertexBufferID != 0);
}
void PointGlobe::render(const RenderData& data) {
_programObject->activate();
// Calculate variables to be used as uniform variables in shader
glm::dvec3 bodyPosition = data.modelTransform.translation;
// Model transform and view transform needs to be in double precision
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), bodyPosition) * // Translation
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); // Scale
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
glm::vec3 directionToSun = glm::normalize(glm::vec3(0) - glm::vec3(bodyPosition));
glm::vec3 directionToSunViewSpace = glm::mat3(data.camera.combinedViewMatrix()) * directionToSun;
int windowWidth = OsEng.windowWrapper().currentWindowSize().x;
float avgRadius = _owner.ellipsoid().averageRadius();
_programObject->setUniform("windowWidth", windowWidth);
_programObject->setUniform("globeRadius", avgRadius);
_programObject->setUniform("directionToSunViewSpace", directionToSunViewSpace);
_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
_programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vertexBufferID);
glDrawArrays(GL_POINTS, 0, 1);
glBindVertexArray(0);
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
_programObject->deactivate();
}
} // namespace globebrowsing
} // namespace openspace