mirror of
https://github.com/OpenSpace/OpenSpace.git
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440 lines
16 KiB
C++
440 lines
16 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/newhorizons/rendering/renderablemodelprojection.h>
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#include <modules/base/rendering/modelgeometry.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/scene/scene.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/time.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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namespace {
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const char* _loggerCat = "RenderableModelProjection";
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const char* keySource = "Rotation.Source";
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const char* keyDestination = "Rotation.Destination";
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const char* keyGeometry = "Geometry";
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const char* keyProjection = "Projection";
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const char* keyBoundingSphereRadius = "BoundingSphereRadius";
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const char* keyTextureColor = "Textures.Color";
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const char* _destination = "GALACTIC";
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}
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namespace openspace {
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documentation::Documentation RenderableModelProjection::Documentation() {
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using namespace documentation;
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return {
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"Renderable Model Projection",
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"newhorizons_renderable_modelprojection",
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{
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{
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"Type",
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new StringEqualVerifier("RenderableModelProjection"),
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"",
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Optional::No
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},
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{
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keyGeometry,
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new ReferencingVerifier("base_geometry_model"),
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"The geometry that is used for rendering this model.",
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Optional::No
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},
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{
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keyProjection,
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new ReferencingVerifier("newhorizons_projectioncomponent"),
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"Contains information about projecting onto this planet.",
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Optional::No
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},
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{
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keyTextureColor,
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new StringVerifier,
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"The base texture for the model that is shown before any projection "
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"occurred.",
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Optional::No
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},
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{
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keyBoundingSphereRadius,
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new DoubleVerifier,
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"The radius of the bounding sphere of this object. This has to be a "
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"radius that is larger than anything that is rendered by it. It has to "
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"be at least as big as the convex hull of the object. The default value "
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"is 10e9 meters.",
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Optional::Yes
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}
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}
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};
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}
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RenderableModelProjection::RenderableModelProjection(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _colorTexturePath("colorTexture", "Color Texture")
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, _rotation("rotation", "Rotation", glm::vec3(0.f), glm::vec3(0.f), glm::vec3(360.f))
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, _programObject(nullptr)
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, _fboProgramObject(nullptr)
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, _baseTexture(nullptr)
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, _geometry(nullptr)
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, _performShading("performShading", "Perform Shading", true)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"RenderableModelProjection"
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);
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std::string name;
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bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
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ghoul_assert(success, "Name was not passed to RenderableModelProjection");
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using ghoul::Dictionary;
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Dictionary geometryDictionary = dictionary.value<Dictionary>(keyGeometry);
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using modelgeometry::ModelGeometry;
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geometryDictionary.setValue(SceneGraphNode::KeyName, name);
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_geometry = std::unique_ptr<ModelGeometry>(
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ModelGeometry::createFromDictionary(geometryDictionary)
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);
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_colorTexturePath = absPath(dictionary.value<std::string>(keyTextureColor));
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addPropertySubOwner(_geometry.get());
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addPropertySubOwner(_projectionComponent);
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addProperty(_colorTexturePath);
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_colorTexturePath.onChange(std::bind(&RenderableModelProjection::loadTextures, this));
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_projectionComponent.initialize(
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dictionary.value<ghoul::Dictionary>(keyProjection)
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);
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float boundingSphereRadius = 1.0e9;
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dictionary.getValue(keyBoundingSphereRadius, boundingSphereRadius);
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setBoundingSphere(boundingSphereRadius);
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Renderable::addProperty(_performShading);
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Renderable::addProperty(_rotation);
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}
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RenderableModelProjection::~RenderableModelProjection() {
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// This empty method needs to be here in order to use forward declaration with
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// std::unique_ptr
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}
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bool RenderableModelProjection::isReady() const {
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bool ready = true;
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ready &= (_programObject != nullptr);
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ready &= (_baseTexture != nullptr);
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ready &= (_projectionComponent.isReady());
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return ready;
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}
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bool RenderableModelProjection::initialize() {
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bool completeSuccess = true;
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RenderEngine& renderEngine = OsEng.renderEngine();
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_programObject = renderEngine.buildRenderProgram("ModelShader",
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"${MODULE_NEWHORIZONS}/shaders/renderableModel_vs.glsl",
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"${MODULE_NEWHORIZONS}/shaders/renderableModel_fs.glsl");
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_fboProgramObject = ghoul::opengl::ProgramObject::Build("ProjectionPass",
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"${MODULE_NEWHORIZONS}/shaders/renderableModelProjection_vs.glsl",
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"${MODULE_NEWHORIZONS}/shaders/renderableModelProjection_fs.glsl");
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_fboProgramObject->setIgnoreUniformLocationError(
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ghoul::opengl::ProgramObject::IgnoreError::Yes
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);
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_depthFboProgramObject = ghoul::opengl::ProgramObject::Build("DepthPass",
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"${MODULE_NEWHORIZONS}/shaders/renderableModelDepth_vs.glsl",
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"${MODULE_NEWHORIZONS}/shaders/renderableModelDepth_fs.glsl");
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completeSuccess &= loadTextures();
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completeSuccess &= _projectionComponent.initializeGL();
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float bs = boundingSphere();
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completeSuccess &= _geometry->initialize(this);
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setBoundingSphere(bs); // ignore bounding sphere set by geometry.
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return completeSuccess;
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}
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bool RenderableModelProjection::deinitialize() {
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if (_geometry)
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_geometry->deinitialize();
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_geometry = nullptr;
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_baseTexture = nullptr;
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_projectionComponent.deinitialize();
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OsEng.renderEngine().removeRenderProgram(_programObject);
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_programObject = nullptr;
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return true;
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}
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ghoul::opengl::Texture& RenderableModelProjection::baseTexture() const {
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return _projectionComponent.projectionTexture();
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}
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void RenderableModelProjection::render(const RenderData& data) {
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if (_projectionComponent.needsClearProjection())
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_projectionComponent.clearAllProjections();
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_up = data.camera.lookUpVectorCameraSpace();
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if (_capture && _projectionComponent.doesPerformProjection())
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project();
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_programObject->activate();
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attitudeParameters(_time);
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_imageTimes.clear();
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// Calculate variables to be used as uniform variables in shader
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glm::dvec3 bodyPosition = data.modelTransform.translation;
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// Model transform and view transform needs to be in double precision
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
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glm::dmat4(data.modelTransform.rotation) * // Rotation
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); // Scale
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glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
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glm::vec3 directionToSun = glm::normalize(_sunPosition.vec3() - glm::vec3(bodyPosition));
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glm::vec3 directionToSunViewSpace = glm::mat3(data.camera.combinedViewMatrix()) * directionToSun;
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_programObject->setUniform("_performShading", _performShading);
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_programObject->setUniform("directionToSunViewSpace", directionToSunViewSpace);
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_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
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_programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
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_programObject->setUniform("_projectionFading", _projectionComponent.projectionFading());
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_geometry->setUniforms(*_programObject);
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ghoul::opengl::TextureUnit unit[2];
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unit[0].activate();
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_baseTexture->bind();
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_programObject->setUniform("baseTexture", unit[0]);
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unit[1].activate();
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_projectionComponent.projectionTexture().bind();
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_programObject->setUniform("projectionTexture", unit[1]);
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_geometry->render();
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_programObject->deactivate();
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}
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void RenderableModelProjection::update(const UpdateData& data) {
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if (_programObject->isDirty()) {
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_programObject->rebuildFromFile();
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}
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if (_fboProgramObject->isDirty()) {
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_fboProgramObject->rebuildFromFile();
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}
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_projectionComponent.update();
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if (_depthFboProgramObject->isDirty())
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_depthFboProgramObject->rebuildFromFile();
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_time = data.time;
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if (openspace::ImageSequencer::ref().isReady()) {
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openspace::ImageSequencer::ref().updateSequencer(_time);
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if (_projectionComponent.doesPerformProjection()) {
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_capture = openspace::ImageSequencer::ref().getImagePaths(
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_imageTimes,
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_projectionComponent.projecteeId(),
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_projectionComponent.instrumentId()
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);
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}
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}
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_stateMatrix = data.modelTransform.rotation;
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glm::dvec3 p =
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OsEng.renderEngine().scene()->sceneGraphNode("Sun")->worldPosition() -
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data.modelTransform.translation;
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_sunPosition = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
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}
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void RenderableModelProjection::imageProjectGPU(
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std::shared_ptr<ghoul::opengl::Texture> projectionTexture)
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{
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if (_projectionComponent.needsShadowMap()) {
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_projectionComponent.depthMapRenderBegin();
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_depthFboProgramObject->activate();
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_depthFboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
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_depthFboProgramObject->setUniform("ModelTransform", _transform);
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_geometry->setUniforms(*_fboProgramObject);
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_geometry->render();
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_depthFboProgramObject->deactivate();
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_projectionComponent.depthMapRenderEnd();
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}
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_projectionComponent.imageProjectBegin();
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_fboProgramObject->activate();
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ghoul::opengl::TextureUnit unitFbo;
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unitFbo.activate();
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projectionTexture->bind();
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_fboProgramObject->setUniform("projectionTexture", unitFbo);
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_fboProgramObject->setUniform("needShadowMap", _projectionComponent.needsShadowMap());
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ghoul::opengl::TextureUnit unitDepthFbo;
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if (_projectionComponent.needsShadowMap()) {
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unitDepthFbo.activate();
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_projectionComponent.depthTexture().bind();
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_fboProgramObject->setUniform("depthTexture", unitDepthFbo);
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}
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_fboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
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_fboProgramObject->setUniform("ModelTransform", _transform);
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_fboProgramObject->setUniform("boresight", _boresight);
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_geometry->setUniforms(*_fboProgramObject);
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_geometry->render();
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_fboProgramObject->deactivate();
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_projectionComponent.imageProjectEnd();
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}
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void RenderableModelProjection::attitudeParameters(double time) {
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try {
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_instrumentMatrix = SpiceManager::ref().positionTransformMatrix(_projectionComponent.instrumentId(), _destination, time);
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}
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catch (const SpiceManager::SpiceException&) {
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return;
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}
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_transform = glm::mat4(1);
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glm::mat4 rotPropX = glm::rotate(
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_transform,
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glm::radians(static_cast<float>(_rotation.value().x)),
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glm::vec3(1, 0, 0)
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);
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glm::mat4 rotPropY = glm::rotate(
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_transform,
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glm::radians(static_cast<float>(_rotation.value().y)),
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glm::vec3(0, 1, 0)
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);
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glm::mat4 rotPropZ = glm::rotate(
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_transform,
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glm::radians(static_cast<float>(_rotation.value().z)),
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glm::vec3(0, 0, 1)
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);
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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_transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
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}
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}
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_transform = _transform * rotPropX * rotPropY * rotPropZ;
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glm::dvec3 boresight;
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try {
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SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(_projectionComponent.instrumentId());
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boresight = std::move(res.boresightVector);
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} catch (const SpiceManager::SpiceException&) {
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return;
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}
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double lightTime;
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glm::dvec3 p =
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SpiceManager::ref().targetPosition(
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_projectionComponent.projectorId(),
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_projectionComponent.projecteeId(),
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_destination,
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_projectionComponent.aberration(),
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time, lightTime);
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psc position = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
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position[3] += 4;
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glm::vec3 cpos = position.vec3();
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float distance = glm::length(cpos);
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float radius = boundingSphere();
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_projectorMatrix = _projectionComponent.computeProjectorMatrix(
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cpos, boresight, _up, _instrumentMatrix,
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_projectionComponent.fieldOfViewY(),
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_projectionComponent.aspectRatio(),
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distance - radius,
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distance + radius,
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_boresight
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);
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}
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void RenderableModelProjection::project() {
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for (auto img : _imageTimes) {
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attitudeParameters(img.timeRange.start);
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auto projTexture = _projectionComponent.loadProjectionTexture(img.path, img.isPlaceholder);
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imageProjectGPU(projTexture);
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}
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_capture = false;
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}
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bool RenderableModelProjection::loadTextures() {
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_baseTexture = nullptr;
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if (_colorTexturePath.value() != "") {
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_baseTexture = ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath))
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;
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if (_baseTexture) {
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LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
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_baseTexture->uploadTexture();
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_baseTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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}
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}
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return _baseTexture != nullptr;
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}
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} // namespace openspace
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