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* Add virtual property owner to OpenSpaceEngine * Ability to add and remove virtual properties * Do not try to render empty PropertyOwner name Compile fix for iswaComponent Add example in default.scene * Delete virtual properties also in the OpenSpaceEngine dtor * Make RenderablePlanet not crash if the nighttextures are not present * - Add VirtualPropertyManager to manage ownership of virtual properties - Only execute regex when it was necessary -
77 lines
3.6 KiB
C++
77 lines
3.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_ONSCREENGUI___GUIPROPERTYCOMPONENT___H__
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#define __OPENSPACE_MODULE_ONSCREENGUI___GUIPROPERTYCOMPONENT___H__
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#include <modules/onscreengui/include/guicomponent.h>
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#include <openspace/properties/property.h>
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#include <functional>
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#include <string>
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#include <vector>
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namespace openspace {
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namespace properties {
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class Property;
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class PropertyOwner;
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}
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namespace gui {
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class GuiPropertyComponent : public GuiComponent {
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public:
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using SourceFunction = std::function<std::vector<properties::PropertyOwner*>()>;
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GuiPropertyComponent(std::string name);
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// This is the function that evaluates to the list of Propertyowners that this
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// component should render
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void setSource(SourceFunction func);
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void setVisibility(properties::Property::Visibility visibility);
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void setHasRegularProperties(bool hasOnlyRegularProperties);
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void render();
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protected:
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void renderPropertyOwner(properties::PropertyOwner* owner);
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void renderProperty(properties::Property* prop, properties::PropertyOwner* owner);
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properties::Property::Visibility _visibility;
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SourceFunction _function;
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/// This is set to \c true if all properties contained in this GUIPropertyComponent
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/// are regular, i.e., not containing wildcards, regex, or groups
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/// This variable only has an impact on which \c setPropertyValue function is called
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bool _hasOnlyRegularProperties = false;
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};
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} // namespace gui
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_ONSCREENGUI___GUIPROPERTYCOMPONENT___H__
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