mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-22 11:18:22 -05:00
148 lines
5.6 KiB
C++
148 lines
5.6 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2016 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#ifndef __LAYERED_TEXTURE_SHADER_PROVIDER__
|
|
#define __LAYERED_TEXTURE_SHADER_PROVIDER__
|
|
|
|
#include <vector>
|
|
#include <array>
|
|
#include <string>
|
|
#include "ghoul/opengl/programobject.h"
|
|
|
|
#include <modules/globebrowsing/tile/layeredtextures.h>
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// LAYERED TEXTURE SHADER PROVIDER //
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
namespace openspace {
|
|
using namespace ghoul::opengl;
|
|
|
|
class LayeredTextureShaderUniformIdHandler;
|
|
|
|
struct LayeredTextureInfo
|
|
{
|
|
static const size_t NUM_SETTINGS_PER_CATEGORY = 3;
|
|
enum GlslKeyPrefixes
|
|
{
|
|
lastLayerIndex,
|
|
use,
|
|
blend,
|
|
};
|
|
static const std::string glslKeyPrefixes[NUM_SETTINGS_PER_CATEGORY];
|
|
|
|
int lastLayerIdx;
|
|
bool layerBlendingEnabled;
|
|
|
|
bool operator==(const LayeredTextureInfo& other) const;
|
|
};
|
|
|
|
struct LayeredTexturePreprocessingData
|
|
{
|
|
std::array<LayeredTextureInfo, LayeredTextures::NUM_TEXTURE_CATEGORIES> layeredTextureInfo;
|
|
std::vector<std::pair<std::string, std::string> > keyValuePairs;
|
|
bool operator==(const LayeredTexturePreprocessingData& other) const;
|
|
};
|
|
|
|
class LayeredTextureShaderProvider
|
|
{
|
|
public:
|
|
LayeredTextureShaderProvider(
|
|
const std::string& shaderName,
|
|
const std::string& vsPath,
|
|
const std::string& fsPath);
|
|
~LayeredTextureShaderProvider();
|
|
|
|
ProgramObject* getUpdatedShaderProgram(
|
|
LayeredTexturePreprocessingData preprocessingData);
|
|
|
|
bool updatedOnLastCall();
|
|
private:
|
|
friend class LayeredTextureShaderUniformIdHandler;
|
|
void recompileShaderProgram(LayeredTexturePreprocessingData preprocessingData);
|
|
|
|
std::unique_ptr<ProgramObject> _programObject;
|
|
LayeredTexturePreprocessingData _preprocessingData;
|
|
|
|
const std::string _shaderName;
|
|
const std::string _vsPath;
|
|
const std::string _fsPath;
|
|
|
|
bool _updatedOnLastCall;
|
|
};
|
|
|
|
class LayeredTextureShaderUniformIdHandler
|
|
{
|
|
|
|
public:
|
|
|
|
static const size_t NUM_TILE_DATA_VARIABLES = 5;
|
|
static const size_t NUM_BLEND_TEXTURES = 3;
|
|
|
|
enum GlslTileDataId {
|
|
textureSampler,
|
|
depthTransform_depthScale,
|
|
depthTransform_depthOffset,
|
|
uvTransform_uvOffset,
|
|
uvTransform_uvScale,
|
|
};
|
|
|
|
enum BlendLayerSuffix {
|
|
none,
|
|
Parent1,
|
|
Parent2,
|
|
};
|
|
|
|
LayeredTextureShaderUniformIdHandler();
|
|
~LayeredTextureShaderUniformIdHandler();
|
|
void updateIdsIfNecessary(LayeredTextureShaderProvider* shaderProvider);
|
|
|
|
GLint getId(
|
|
LayeredTextures::TextureCategory category,
|
|
size_t blendLayer,
|
|
size_t layerIndex,
|
|
GlslTileDataId tileDataId);
|
|
ProgramObject& programObject();
|
|
private:
|
|
static const std::string glslTileDataNames[NUM_TILE_DATA_VARIABLES];
|
|
static const std::string blendLayerSuffixes[NUM_BLEND_TEXTURES];
|
|
|
|
std::array<
|
|
std::array<
|
|
std::array<
|
|
std::array<
|
|
GLint,
|
|
NUM_TILE_DATA_VARIABLES>,
|
|
LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY>,
|
|
NUM_BLEND_TEXTURES>,
|
|
LayeredTextures::NUM_TEXTURE_CATEGORIES>
|
|
_tileUniformIds;
|
|
|
|
LayeredTextureShaderProvider* _shaderProvider;
|
|
|
|
};
|
|
|
|
} // namespace openspace
|
|
|
|
#endif // __LAYERED_TEXTURE_SHADER_PROVIDER__
|