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* Simplest possible PBO implementation. * Add PBO class * TileLoadJob owns raw tile data * Working on a soluton to cache textures and reuse them * PBO and cached textures working for one texture type. Color textures. * Threadpool for tile requests uses LRU cache as queue * Remove framesUntilRequestFlush * Clean up * Clean up * Use prioritizing concurrent job manager * Use TileTextureInitData to initialize RawTileDataReader. * Class TextureContainer owns the textures to use for tiles. * Using TileTextureInitData to determine if new caches need to be created. * Remove WriteDataDescription * Remove TileDataLayout * Rendering many different layer types again * TileProviderByLevel gives layergroup id to tile providers * Comment away use of PBO * Erase unfinished requests to make room for new ones * Enable choice of PBO or not. * Enable resetting of asynctiledataprovider * Add the ability to use PBO and also load to CPU * Update ghoul * Solve culling issue. * Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider. * Add gpudata * Move fetching of shader preprocessing data to LayerManager * No comparisons to determine shader recompilation. * Show the tile cache size in the GUI * Clean up and comment. * Solve bug where float is interpreted as NaN * Enable ability to blend between layers again * Fix single image provider * Fix windows build error * Fix OSX compile issue. * Some clean up * Showing correct texture data size * Enable use of text tile providers again. No backgroupd image path however. * Change cache size from GUI * Clean up * Solve osx compilation error. * Update ghoul * Make it possible to switch between PBO and not during runtime. * Enable resetting of tile datasets * change function module in moduleengine to identify module by name * MemoryAwareTileCache is no longer a singleton * Update ownership of properties for globe browsing * Logging info about resetting tile reader. * Logging info * Fix requested changes * Fix some compile warnings. * Fix compilation warnings * Add ability to blend values with blend parameter. Also define settings through lua dict. * Fix some comments on pull request. * Change formatting * Change formatting * Change formatting * Fix pull request comments. * Those are details * Make Mercury great again. * Make Earth great again. * Solve conflict * Test to sometimes use valueblending and sometimes not * Not always use value blending * Update ghoul * Change from auto to explicit type. * Update test for LRU Cache * Include algorithm.
85 lines
3.5 KiB
C++
85 lines
3.5 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/other/pixelbuffer.h>
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#include <ghoul/logging/logmanager.h>
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namespace {
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const char* _loggerCat = "PixelBuffer";
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};
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using namespace openspace::globebrowsing;
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PixelBuffer::PixelBuffer(size_t numBytes, Usage usage)
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: _numBytes(numBytes)
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, _usage(usage)
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, _isMapped(false)
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{
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glGenBuffers(1, &_id);
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bind();
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glBufferData(GL_PIXEL_UNPACK_BUFFER, _numBytes, 0, static_cast<GLenum>(_usage));
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unbind();
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}
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PixelBuffer::~PixelBuffer() {
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glDeleteBuffers(1, &_id);
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}
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void* PixelBuffer::mapBuffer(Access access) {
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void* dataPtr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, static_cast<GLenum>(access));
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_isMapped = dataPtr ? true : false;
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return dataPtr;
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}
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void* PixelBuffer::mapBufferRange(GLintptr offset, GLsizeiptr length, GLbitfield access) {
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void* dataPtr = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, offset, length, access);
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_isMapped = dataPtr ? true : false;
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return dataPtr;
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}
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bool PixelBuffer::unMapBuffer() {
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bool success = glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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if (!success) {
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LERROR("Unable to unmap pixel buffer, data may be corrupt!");
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}
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_isMapped = false;
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return success;
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}
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void PixelBuffer::bind() {
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, _id);
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}
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void PixelBuffer::unbind() {
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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}
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bool PixelBuffer::isMapped() const {
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return _isMapped;
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}
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PixelBuffer::operator GLuint() const {
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return _id;
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}
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