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* Simplest possible PBO implementation. * Add PBO class * TileLoadJob owns raw tile data * Working on a soluton to cache textures and reuse them * PBO and cached textures working for one texture type. Color textures. * Threadpool for tile requests uses LRU cache as queue * Remove framesUntilRequestFlush * Clean up * Clean up * Use prioritizing concurrent job manager * Use TileTextureInitData to initialize RawTileDataReader. * Class TextureContainer owns the textures to use for tiles. * Using TileTextureInitData to determine if new caches need to be created. * Remove WriteDataDescription * Remove TileDataLayout * Rendering many different layer types again * TileProviderByLevel gives layergroup id to tile providers * Comment away use of PBO * Erase unfinished requests to make room for new ones * Enable choice of PBO or not. * Enable resetting of asynctiledataprovider * Add the ability to use PBO and also load to CPU * Update ghoul * Solve culling issue. * Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider. * Add gpudata * Move fetching of shader preprocessing data to LayerManager * No comparisons to determine shader recompilation. * Show the tile cache size in the GUI * Clean up and comment. * Solve bug where float is interpreted as NaN * Enable ability to blend between layers again * Fix single image provider * Fix windows build error * Fix OSX compile issue. * Some clean up * Showing correct texture data size * Enable use of text tile providers again. No backgroupd image path however. * Change cache size from GUI * Clean up * Solve osx compilation error. * Update ghoul * Make it possible to switch between PBO and not during runtime. * Enable resetting of tile datasets * change function module in moduleengine to identify module by name * MemoryAwareTileCache is no longer a singleton * Update ownership of properties for globe browsing * Logging info about resetting tile reader. * Logging info * Fix requested changes * Fix some compile warnings. * Fix compilation warnings * Add ability to blend values with blend parameter. Also define settings through lua dict. * Fix some comments on pull request. * Change formatting * Change formatting * Change formatting * Fix pull request comments. * Those are details * Make Mercury great again. * Make Earth great again. * Solve conflict * Test to sometimes use valueblending and sometimes not * Not always use value blending * Update ghoul * Change from auto to explicit type. * Update test for LRU Cache * Include algorithm.
82 lines
3.9 KiB
C++
82 lines
3.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/rendering/gpu/gpulayergroup.h>
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#include <modules/globebrowsing/rendering/layer/layergroup.h>
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#include <modules/globebrowsing/rendering/layer/layermanager.h>
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#include <modules/globebrowsing/rendering/gpu/gpuheightlayer.h>
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namespace openspace {
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namespace globebrowsing {
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void GPULayerGroup::setValue(ghoul::opengl::ProgramObject* programObject,
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const LayerGroup& layerGroup, const TileIndex& tileIndex)
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{
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auto& activeLayers = layerGroup.activeLayers();
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ghoul_assert(
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activeLayers.size() == _gpuActiveLayers.size(),
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"GPU and CPU active layers must have same size!"
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);
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for (unsigned int i = 0; i < activeLayers.size(); ++i) {
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_gpuActiveLayers[i]->setValue(
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programObject,
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*activeLayers[i],
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tileIndex,
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layerGroup.pileSize()
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);
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}
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}
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void GPULayerGroup::bind(ghoul::opengl::ProgramObject* programObject,
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const LayerGroup& layerGroup, const std::string& nameBase,
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int category)
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{
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auto activeLayers = layerGroup.activeLayers();
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_gpuActiveLayers.resize(activeLayers.size());
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int pileSize = layerGroup.pileSize();
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for (size_t i = 0; i < _gpuActiveLayers.size(); ++i) {
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// should maybe a proper GPULayer factory
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_gpuActiveLayers[i] = (category == layergroupid::HeightLayers) ?
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std::make_unique<GPUHeightLayer>() :
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std::make_unique<GPULayer>();
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std::string nameExtension = "[" + std::to_string(i) + "].";
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_gpuActiveLayers[i]->bind(
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programObject,
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*activeLayers[i],
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nameBase + nameExtension,
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pileSize
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);
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}
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}
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void GPULayerGroup::deactivate() {
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for (std::unique_ptr<GPULayer>& l : _gpuActiveLayers) {
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l->deactivate();
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}
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}
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} // namespace globebrowsing
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} // namespace openspace
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