Files
OpenSpace/modules/globebrowsing/shaders/globalchunkedlodpatch_vs.glsl
2016-05-10 13:29:07 -04:00

66 lines
3.2 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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#version __CONTEXT__
uniform mat4 modelViewProjectionTransform;
uniform vec3 radiiSquared;
uniform vec2 minLatLon;
uniform vec2 lonLatScalingFactor;
uniform sampler2D textureSamplerHeight;
uniform vec2 heightSamplingScale;
uniform vec2 heightSamplingOffset;
layout(location = 1) in vec2 in_UV;
out vec4 vs_position;
out vec2 fs_uv;
#include "PowerScaling/powerScaling_vs.hglsl"
#include <${MODULE_GLOBEBROWSING}/shaders/ellipsoid.hglsl>
PositionNormalPair globalInterpolation() {
vec2 lonLatInput;
lonLatInput.y = minLatLon.y + lonLatScalingFactor.y * in_UV.y; // Lat
lonLatInput.x = minLatLon.x + lonLatScalingFactor.x * in_UV.x; // Lon
PositionNormalPair positionPairModelSpace = geodetic2ToCartesian(lonLatInput.y, lonLatInput.x, radiiSquared);
return positionPairModelSpace;
}
void main()
{
fs_uv = in_UV;
PositionNormalPair pair = globalInterpolation();
vec2 samplePos = heightSamplingScale*in_UV + heightSamplingOffset;
float sampledHeight = texture(textureSamplerHeight, samplePos).r;
pair.position += pair.normal * sampledHeight * pow(2,15);
vec4 position = modelViewProjectionTransform * vec4(pair.position, 1);
vs_position = z_normalization(position);
gl_Position = vs_position;
}