mirror of
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565 lines
19 KiB
C++
565 lines
19 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/rendering/screenspacerenderable.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/engine/wrapper/windowwrapper.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scripting/scriptengine.h>
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#include <openspace/scene/scene.h>
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#include <openspace/util/camera.h>
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#include <openspace/util/factorymanager.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/textureunit.h>
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namespace {
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constexpr const char* KeyType = "Type";
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constexpr const char* KeyTag = "Tag";
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constexpr const float PlaneDepth = -2.f;
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constexpr const std::array<const char*, 5> UniformNames = {
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"OcclusionDepth", "Alpha", "ModelTransform", "ViewProjectionMatrix", "texture1"
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};
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constexpr openspace::properties::Property::PropertyInfo EnabledInfo = {
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"Enabled",
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"Is Enabled",
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"This setting determines whether this sceen space plane will be visible or not."
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};
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constexpr openspace::properties::Property::PropertyInfo FlatScreenInfo = {
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"FlatScreen",
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"Flat Screen specification",
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"This value determines whether the location of this screen space plane will be "
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"specified in a two-dimensional Euclidean plane (if this is set to 'true') or "
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"specified in spherical coordinates. By switching this value, the correct "
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"property will be shown or hidden. The Euclidean coordinate system is useful if "
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"a regular rendering is applied, whereas the spherical coordinates are most "
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"useful in a planetarium environment."
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};
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constexpr openspace::properties::Property::PropertyInfo EuclideanPositionInfo = {
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"EuclideanPosition",
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"Euclidean coordinates",
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"This value determines the position of this screen space plane in Euclidean "
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"two-dimensional coordinates."
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};
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constexpr openspace::properties::Property::PropertyInfo SphericalPositionInfo = {
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"SphericalPosition",
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"Spherical coordinates",
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"This value determines the position of this screen space plane in a spherical "
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"coordinate system."
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};
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constexpr openspace::properties::Property::PropertyInfo DepthInfo = {
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"Depth",
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"Depth value",
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"This value determines the depth of the plane. This value does not change the "
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"apparent size of the plane, but is only used to sort the planes correctly. The "
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"plane with a lower value will be shown in front of a plane with a higher depth "
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"value."
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};
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constexpr openspace::properties::Property::PropertyInfo ScaleInfo = {
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"Scale",
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"Scale value",
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"This value determines a scale factor for the plane. The default size of a plane "
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"is determined by the concrete instance and reflects, for example, the size of "
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"the image being displayed."
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};
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constexpr openspace::properties::Property::PropertyInfo AlphaInfo = {
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"Alpha",
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"Transparency",
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"This value determines the transparency of the screen space plane. If this value "
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"is 1, the plane is completely opaque, if this value is 0, the plane is "
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"completely transparent."
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};
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constexpr openspace::properties::Property::PropertyInfo DeleteInfo = {
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"Delete",
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"Delete",
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"If this property is triggered, this screen space plane is removed from the "
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"scene."
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};
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glm::vec2 toEuclidean(const glm::vec2& spherical, float r) {
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const float x = r * sin(spherical[0]) * sin(spherical[1]);
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const float y = r * cos(spherical[1]);
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return glm::vec2(x, y);
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}
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glm::vec3 toSpherical(const glm::vec2& euclidean) {
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const float r = -sqrt(
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pow(euclidean[0], 2) + pow(euclidean[1], 2) + pow(PlaneDepth, 2)
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);
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const float theta = atan2(-PlaneDepth, euclidean[0]) - glm::half_pi<float>();
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const float phi = acos(euclidean[1] / r);
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return glm::vec3(theta, phi, r);
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}
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} // namespace
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namespace openspace {
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documentation::Documentation ScreenSpaceRenderable::Documentation() {
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using namespace openspace::documentation;
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return {
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"Screenspace Renderable",
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"core_screenspacerenderable",
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{
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{
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KeyType,
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new StringAnnotationVerifier("Must name a valid Screenspace renderable"),
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Optional::No,
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"The type of the Screenspace renderable that is to be created. The "
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"available types of Screenspace renderable depend on the configuration of"
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"the application and can be written to disk on application startup into "
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"the FactoryDocumentation."
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},
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{
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KeyName,
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new StringVerifier,
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Optional::Yes,
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"Specifies the name of this screenspace renderable. This does not have "
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"to be unique to the scene, but it is recommended to be."
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},
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{
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KeyIdentifier,
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new StringVerifier,
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Optional::Yes,
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"This is the unique identifier for this screenspace renderable. It has "
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"to be unique amongst all existing screenspace nodes that already have "
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"been added to the scene. The identifier is not allowed to have any "
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"whitespace or '.' and must not be empty."
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},
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{
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EnabledInfo.identifier,
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new BoolVerifier,
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Optional::Yes,
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EnabledInfo.description
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},
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{
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FlatScreenInfo.identifier,
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new BoolVerifier,
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Optional::Yes,
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FlatScreenInfo.description
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},
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{
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EuclideanPositionInfo.identifier,
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new DoubleVector2Verifier,
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Optional::Yes,
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EuclideanPositionInfo.description
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},
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{
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SphericalPositionInfo.identifier,
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new DoubleVector2Verifier,
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Optional::Yes,
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SphericalPositionInfo.description
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},
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{
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DepthInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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DepthInfo.description
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},
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{
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ScaleInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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ScaleInfo.description
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},
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{
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AlphaInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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AlphaInfo.description
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},
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{
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KeyTag,
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new OrVerifier({ new StringVerifier, new StringListVerifier }),
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Optional::Yes,
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"Defines either a single or multiple tags that apply to this "
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"ScreenSpaceRenderable, thus making it possible to address multiple, "
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"seprate Renderables with a single property change."
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}
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}
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};
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}
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std::unique_ptr<ScreenSpaceRenderable> ScreenSpaceRenderable::createFromDictionary(
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const ghoul::Dictionary& dictionary)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"ScreenSpaceRenderable"
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);
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const std::string& renderableType = dictionary.value<std::string>(KeyType);
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return FactoryManager::ref().factory<ScreenSpaceRenderable>()->create(
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renderableType,
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dictionary
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);
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}
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ScreenSpaceRenderable::ScreenSpaceRenderable(const ghoul::Dictionary& dictionary)
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: properties::PropertyOwner({ "" })
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, _enabled(EnabledInfo, true)
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, _useFlatScreen(FlatScreenInfo, true)
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, _euclideanPosition(
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EuclideanPositionInfo,
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glm::vec2(0.f),
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glm::vec2(-4.f),
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glm::vec2(4.f)
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)
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, _sphericalPosition(
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SphericalPositionInfo,
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glm::vec2(0.f, glm::half_pi<float>()),
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glm::vec2(-glm::pi<float>()),
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glm::vec2(glm::pi<float>())
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)
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, _depth(DepthInfo, 0.f, 0.f, 1.f)
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, _scale(ScaleInfo, 0.25f, 0.f, 2.f)
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, _alpha(AlphaInfo, 1.f, 0.f, 1.f)
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, _delete(DeleteInfo)
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, _radius(PlaneDepth)
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{
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if (dictionary.hasKey(KeyIdentifier)) {
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setIdentifier(dictionary.value<std::string>(KeyIdentifier));
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}
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if (dictionary.hasKey(KeyName)) {
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setGuiName(dictionary.value<std::string>(KeyName));
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}
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addProperty(_enabled);
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addProperty(_useFlatScreen);
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addProperty(_euclideanPosition);
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// Setting spherical/euclidean onchange handler
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_useFlatScreen.onChange([this]() {
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if (_useFlatScreen) {
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addProperty(_euclideanPosition);
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removeProperty(_sphericalPosition);
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}
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else {
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removeProperty(_euclideanPosition);
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addProperty(_sphericalPosition);
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}
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useEuclideanCoordinates(_useFlatScreen);
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});
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addProperty(_depth);
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addProperty(_scale);
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addProperty(_alpha);
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if (dictionary.hasKey(EnabledInfo.identifier)) {
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_enabled = dictionary.value<bool>(EnabledInfo.identifier);
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}
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if (dictionary.hasKey(FlatScreenInfo.identifier)) {
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_useFlatScreen = dictionary.value<bool>(FlatScreenInfo.identifier);
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}
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useEuclideanCoordinates(_useFlatScreen);
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if (_useFlatScreen) {
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if (dictionary.hasKey(EuclideanPositionInfo.identifier)) {
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_euclideanPosition = dictionary.value<glm::vec2>(
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EuclideanPositionInfo.identifier
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);
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}
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}
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else {
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if (dictionary.hasKey(SphericalPositionInfo.identifier)) {
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_sphericalPosition = dictionary.value<glm::vec2>(
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SphericalPositionInfo.identifier
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);
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}
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}
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if (dictionary.hasKey(ScaleInfo.identifier)) {
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_scale = static_cast<float>(dictionary.value<double>(ScaleInfo.identifier));
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}
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if (dictionary.hasKey(DepthInfo.identifier)) {
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_depth = static_cast<float>(dictionary.value<double>(DepthInfo.identifier));
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}
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if (dictionary.hasKey(AlphaInfo.identifier)) {
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_alpha = static_cast<float>(dictionary.value<double>(AlphaInfo.identifier));
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}
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if (dictionary.hasKeyAndValue<std::string>(KeyTag)) {
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std::string tagName = dictionary.value<std::string>(KeyTag);
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if (!tagName.empty()) {
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addTag(std::move(tagName));
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}
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} else if (dictionary.hasKeyAndValue<ghoul::Dictionary>(KeyTag)) {
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const ghoul::Dictionary& tagNames = dictionary.value<ghoul::Dictionary>(KeyTag);
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const std::vector<std::string>& keys = tagNames.keys();
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for (const std::string& key : keys) {
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std::string tagName = tagNames.value<std::string>(key);
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if (!tagName.empty()) {
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addTag(std::move(tagName));
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}
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}
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}
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_delete.onChange([this](){
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std::string script =
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"openspace.removeScreenSpaceRenderable('" + identifier() + "');";
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OsEng.scriptEngine().queueScript(
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script,
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scripting::ScriptEngine::RemoteScripting::No
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);
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});
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addProperty(_delete);
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}
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ScreenSpaceRenderable::~ScreenSpaceRenderable() {} // NOLINT
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bool ScreenSpaceRenderable::initialize() {
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return true;
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}
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bool ScreenSpaceRenderable::initializeGL() {
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_originalViewportSize = OsEng.windowWrapper().currentWindowResolution();
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createPlane();
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createShaders();
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return isReady();
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}
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bool ScreenSpaceRenderable::deinitialize() {
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return true;
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}
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bool ScreenSpaceRenderable::deinitializeGL() {
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glDeleteVertexArrays(1, &_quad);
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_quad = 0;
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glDeleteBuffers(1, &_vertexPositionBuffer);
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_vertexPositionBuffer = 0;
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_shader) {
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renderEngine.removeRenderProgram(_shader.get());
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_shader = nullptr;
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}
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return true;
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}
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void ScreenSpaceRenderable::render() {
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draw(rotationMatrix() * translationMatrix() * scaleMatrix());
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}
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bool ScreenSpaceRenderable::isReady() const {
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return _shader != nullptr;
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}
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void ScreenSpaceRenderable::update() {}
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bool ScreenSpaceRenderable::isEnabled() const {
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return _enabled;
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}
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glm::vec3 ScreenSpaceRenderable::euclideanPosition() const {
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return glm::vec3(_euclideanPosition.value(), _depth.value());
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}
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glm::vec3 ScreenSpaceRenderable::sphericalPosition() const {
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return glm::vec3(_sphericalPosition.value(), _depth.value());
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}
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float ScreenSpaceRenderable::depth() const {
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return _depth;
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}
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void ScreenSpaceRenderable::createPlane() {
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glGenVertexArrays(1, &_quad);
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glGenBuffers(1, &_vertexPositionBuffer);
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const GLfloat data[] = {
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// x y s t
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-1.f, -1.f, 0.f, 0.f,
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1.f, 1.f, 1.f, 1.f,
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-1.f, 1.f, 0.f, 1.f,
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-1.f, -1.f, 0.f, 0.f,
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1.f, -1.f, 1.f, 0.f,
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1.f, 1.f, 1.f, 1.f,
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};
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glBindVertexArray(_quad);
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(
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0,
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2,
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GL_FLOAT,
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GL_FALSE,
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sizeof(GLfloat) * 4,
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nullptr
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);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(
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1,
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2,
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GL_FLOAT,
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GL_FALSE,
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sizeof(GLfloat) * 4,
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reinterpret_cast<void*>(sizeof(GLfloat) * 2)
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);
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}
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void ScreenSpaceRenderable::useEuclideanCoordinates(bool b) {
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_useEuclideanCoordinates = b;
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if (_useEuclideanCoordinates) {
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_euclideanPosition = toEuclidean(_sphericalPosition, _radius);
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} else {
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glm::vec3 sph = toSpherical(_euclideanPosition);
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_sphericalPosition = sph;
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_radius = sph.z;
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}
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}
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void ScreenSpaceRenderable::createShaders() {
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ghoul::Dictionary dict = ghoul::Dictionary();
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auto res = OsEng.windowWrapper().currentWindowResolution();
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ghoul::Dictionary rendererData = {
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{ "fragmentRendererPath", "${SHADERS}/framebuffer/renderframebuffer.frag" },
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{ "windowWidth" , res.x },
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{ "windowHeight" , res.y }
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};
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dict.setValue("rendererData", rendererData);
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dict.setValue("fragmentPath", "${MODULE_BASE}/shaders/screenspace_fs.glsl");
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_shader = ghoul::opengl::ProgramObject::Build(
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"ScreenSpaceProgram",
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absPath("${MODULE_BASE}/shaders/screenspace_vs.glsl"),
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absPath("${SHADERS}/render.frag"),
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dict
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);
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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}
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glm::mat4 ScreenSpaceRenderable::scaleMatrix() {
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glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution();
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//to scale the plane
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float textureRatio =
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static_cast<float>(_objectSize.y) / static_cast<float>(_objectSize.x);
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float scalingRatioX = _originalViewportSize.x / resolution.x;
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float scalingRatioY = _originalViewportSize.y / resolution.y;
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return glm::scale(
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glm::mat4(1.f),
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glm::vec3(
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_scale * scalingRatioX,
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_scale * scalingRatioY * textureRatio,
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1.f
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)
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);
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}
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glm::mat4 ScreenSpaceRenderable::rotationMatrix() {
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// Get the scene transform
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glm::mat4 rotation = glm::inverse(OsEng.windowWrapper().modelMatrix());
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if (!_useEuclideanCoordinates) {
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glm::vec2 position = _sphericalPosition.value();
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rotation = glm::rotate(rotation, position.x, glm::vec3(0.f, 1.f, 0.f));
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rotation = glm::rotate(
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rotation,
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position.y - glm::half_pi<float>(),
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glm::vec3(1.f, 0.f, 0.f)
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);
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}
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return rotation;
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}
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glm::mat4 ScreenSpaceRenderable::translationMatrix() {
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glm::mat4 translation(1.0);
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if (!_useEuclideanCoordinates) {
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translation = glm::translate(translation, glm::vec3(0.0f, 0.0f, PlaneDepth));
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} else {
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translation = glm::translate(
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glm::mat4(1.f),
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glm::vec3(_euclideanPosition.value(), PlaneDepth)
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);
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}
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return translation;
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}
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void ScreenSpaceRenderable::draw(glm::mat4 modelTransform) {
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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_shader->activate();
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_shader->setUniform(_uniformCache.occlusionDepth, 1.f - _depth);
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|
_shader->setUniform(_uniformCache.alpha, _alpha);
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|
_shader->setUniform(_uniformCache.modelTransform, modelTransform);
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|
|
|
_shader->setUniform(
|
|
_uniformCache.viewProj,
|
|
OsEng.renderEngine().scene()->camera()->viewProjectionMatrix()
|
|
);
|
|
|
|
ghoul::opengl::TextureUnit unit;
|
|
unit.activate();
|
|
bindTexture();
|
|
defer { unbindTexture(); };
|
|
_shader->setUniform(_uniformCache.texture, unit);
|
|
|
|
glBindVertexArray(_quad);
|
|
glDrawArrays(GL_TRIANGLES, 0, 6);
|
|
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
_shader->deactivate();
|
|
}
|
|
|
|
void ScreenSpaceRenderable::bindTexture() {}
|
|
|
|
void ScreenSpaceRenderable::unbindTexture() {}
|
|
|
|
|
|
} // namespace openspace
|