mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-03-02 18:39:20 -06:00
246 lines
8.4 KiB
GLSL
246 lines
8.4 KiB
GLSL
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2022 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#version __CONTEXT__
|
|
|
|
#include "PowerScaling/powerScalingMath.hglsl"
|
|
// Inputs
|
|
// Should be provided in meters
|
|
layout(location = 0) in vec3 in_position;
|
|
|
|
// The extra value used to color lines
|
|
layout(location = 1) in float fluxValue;
|
|
|
|
// The extra value used to mask out parts of lines
|
|
layout(location = 2) in float rValue;
|
|
|
|
// These should correspond to the enum 'ColorMode'
|
|
const int colorByFluxValue = 0;
|
|
const int uniformColor = 1;
|
|
|
|
const int uniformskip = 0;
|
|
const int fluxSkip = 1;
|
|
const int radiusSkip = 2;
|
|
|
|
const int fluxMode = 0;
|
|
const int RFlux = 1;
|
|
const int R2Flux = 2;
|
|
const int log10RFlux = 3;
|
|
const int lnRFlux = 4;
|
|
|
|
const float AUtoMeter = 149597871000.0;
|
|
out vec4 vs_color;
|
|
out float vs_depth;
|
|
out vec2 vs_st;
|
|
out float vs_closeToEarth;
|
|
|
|
// General Uniforms that's always needed
|
|
uniform mat4 modelViewProjection;
|
|
|
|
// Uniforms needed to color by quantity
|
|
uniform int colorMode;
|
|
uniform sampler1D colorTable;
|
|
uniform vec2 colorTableRange;
|
|
|
|
uniform vec2 domainLimZ;
|
|
|
|
// Fluxnodes specific uniforms
|
|
uniform float nodeSize;
|
|
uniform vec4 streamColor;
|
|
uniform float thresholdFlux;
|
|
uniform float filterLower;
|
|
uniform float filterUpper;
|
|
uniform int scalingMode;
|
|
uniform int nodeSkipMethod;
|
|
uniform int nodeSkip;
|
|
uniform int nodeSkipDefault;
|
|
uniform int nodeSkipEarth;
|
|
uniform float nodeSkipFluxThreshold;
|
|
uniform float nodeSkipRadiusThreshold;
|
|
uniform float fluxColorAlpha;
|
|
uniform vec3 earthPos;
|
|
uniform float distanceThreshold;
|
|
uniform float proximityNodesSize;
|
|
uniform double time;
|
|
|
|
// Speicific uniforms for cameraperspective
|
|
uniform float maxNodeDistanceSize;
|
|
|
|
uniform vec3 cameraPos;
|
|
//uniform vec2 screenSize;
|
|
uniform bool usingCameraPerspective;
|
|
uniform float perspectiveDistanceFactor;
|
|
|
|
uniform vec2 minMaxNodeSize;
|
|
uniform bool usingPulse;
|
|
|
|
vec4 getTransferFunctionColor(sampler1D inColorTable) {
|
|
// Remap the color scalar to a [0,1] range
|
|
float scaleValue = 0.0;
|
|
if (scalingMode == fluxMode) {
|
|
scaleValue = fluxValue;
|
|
}
|
|
else if (scalingMode == RFlux) {
|
|
scaleValue = rValue * fluxValue;
|
|
}
|
|
else if (scalingMode == log10RFlux) {
|
|
//conversion from logbase e to log10 since glsl does not support log10.
|
|
float logtoTen = log(rValue) / log(10.0);
|
|
scaleValue = logtoTen * fluxValue;
|
|
}
|
|
else if (scalingMode == lnRFlux) {
|
|
scaleValue = log(rValue) * fluxValue;
|
|
}
|
|
else if (scalingMode == R2Flux) {
|
|
scaleValue = rValue * rValue * fluxValue;
|
|
}
|
|
float lookUpVal = (scaleValue - colorTableRange.x) /
|
|
(colorTableRange.y - colorTableRange.x);
|
|
|
|
return texture(inColorTable, lookUpVal);
|
|
}
|
|
|
|
bool checkIfSkipVertex() {
|
|
int nodeIndex = gl_VertexID;
|
|
|
|
if (nodeSkipMethod == uniformskip) {
|
|
if (mod(nodeIndex, nodeSkip) == 0) {
|
|
return true;
|
|
}
|
|
}
|
|
else if (nodeSkipMethod == fluxSkip) {
|
|
if (fluxValue > nodeSkipFluxThreshold && mod(nodeIndex, nodeSkip) == 0) {
|
|
return true;
|
|
}
|
|
if (fluxValue < nodeSkipFluxThreshold && mod(nodeIndex, nodeSkipDefault) == 0) {
|
|
return true;
|
|
}
|
|
}
|
|
else if (nodeSkipMethod == radiusSkip) {
|
|
if (rValue < nodeSkipRadiusThreshold && mod(nodeIndex, nodeSkip) == 0) {
|
|
return true;
|
|
}
|
|
if (rValue > nodeSkipRadiusThreshold && mod(nodeIndex, nodeSkipDefault) == 0) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void setEarthProximitySettings() {
|
|
float distancevec = distance(earthPos, in_position.xyz);
|
|
vs_closeToEarth = 0.0;
|
|
|
|
if (distancevec < AUtoMeter * distanceThreshold) {
|
|
if (usingPulse) {
|
|
int speed = 2;
|
|
int modulusResult = int(speed * time) % 2;
|
|
if (fluxValue > thresholdFlux){
|
|
if (modulusResult == 1) {
|
|
vs_color.a = 0.01;
|
|
}
|
|
else {
|
|
vs_color.a = 1.0;
|
|
}
|
|
}
|
|
else {
|
|
vs_color.a = 0.0;
|
|
}
|
|
}
|
|
vs_closeToEarth = 1.0;
|
|
if (mod(gl_VertexID, nodeSkipEarth) == 0) {
|
|
gl_PointSize = proximityNodesSize;
|
|
}
|
|
else {
|
|
vs_color = vec4(0.0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void main() {
|
|
// Default gl_PointSize if it is not set anywhere else.
|
|
gl_PointSize = 2;
|
|
|
|
// Checking if we should render the vertex dependent on the vertexindex,
|
|
// by using modulus.
|
|
if ((checkIfSkipVertex() ||
|
|
distance(earthPos, in_position) < (distanceThreshold * AUtoMeter)) &&
|
|
filterLower < rValue / AUtoMeter &&
|
|
filterUpper > rValue / AUtoMeter &&
|
|
in_position.z > (domainLimZ.x * AUtoMeter) &&
|
|
in_position.z < (domainLimZ.y * AUtoMeter))
|
|
{
|
|
vs_color = getTransferFunctionColor(colorTable);
|
|
if (colorMode == colorByFluxValue) {
|
|
if (fluxValue > thresholdFlux) {
|
|
vs_color = getTransferFunctionColor(colorTable);
|
|
vs_color.a = fluxColorAlpha;
|
|
gl_PointSize = nodeSize;
|
|
}
|
|
else {
|
|
vs_color.a = 0.0;
|
|
}
|
|
}
|
|
else if (colorMode == uniformColor){
|
|
vs_color = streamColor;
|
|
}
|
|
setEarthProximitySettings();
|
|
}
|
|
else {
|
|
vs_color = vec4(0.0);
|
|
}
|
|
|
|
if (usingCameraPerspective) {
|
|
float rtemp = min(rValue, 1.0);
|
|
|
|
float maxDistance = 100000000000.0 * perspectiveDistanceFactor;
|
|
float distanceVec = distance(cameraPos, in_position.xyz);
|
|
|
|
if (distanceVec < maxDistance) {
|
|
float distScale = 1.0 - smoothstep(0.0, maxDistance, distanceVec);
|
|
float factorS = pow(distScale, 9.0) * 500.0;
|
|
if (distance(earthPos, in_position.xyz) < (distanceThreshold * AUtoMeter)) {
|
|
gl_PointSize = proximityNodesSize;
|
|
}
|
|
else {
|
|
gl_PointSize = factorS * maxNodeDistanceSize;
|
|
}
|
|
}
|
|
|
|
if (gl_PointSize > minMaxNodeSize.y) {
|
|
gl_PointSize = minMaxNodeSize.y;
|
|
}
|
|
|
|
if (gl_PointSize < minMaxNodeSize.x) {
|
|
gl_PointSize = minMaxNodeSize.x;
|
|
}
|
|
}
|
|
|
|
vec4 position_in_meters = vec4(in_position, 1.0);
|
|
vec4 positionClipSpace = modelViewProjection * position_in_meters;
|
|
|
|
gl_Position = vec4(positionClipSpace.xy, 0.0, positionClipSpace.w);
|
|
vs_depth = gl_Position.w;
|
|
}
|