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OpenSpace/modules/base/rendering/renderablerings.h
2016-07-31 20:22:29 +02:00

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3.5 KiB
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __RENDERABLERINGS_H__
#define __RENDERABLERINGS_H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/vectorproperty.h>
#include <openspace/util/updatestructures.h>
namespace ghoul {
namespace filesystem {
class File;
}
namespace opengl {
class ProgramObject;
class Texture;
}
}
namespace openspace {
class RenderableRings : public Renderable {
public:
RenderableRings(const ghoul::Dictionary& dictionary);
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
private:
void loadTexture();
void createPlane();
properties::StringProperty _texturePath;
properties::Vec2Property _size;
properties::Vec2Property _offset;
properties::FloatProperty _nightFactor;
properties::FloatProperty _transparency;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
std::unique_ptr<ghoul::opengl::Texture> _texture;
std::unique_ptr<ghoul::filesystem::File> _textureFile;
bool _textureIsDirty;
GLuint _quad;
GLuint _vertexPositionBuffer;
bool _planeIsDirty;
std::string _frame;
glm::mat3 _orientation;
glm::mat3 _state;
std::string _body;
glm::vec3 _sunPosition;
bool _hasSunPosition;
};
} // namespace openspace
#endif // __RENDERABLERINGS_H__