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OpenSpace/modules/globebrowsing/geometry/convexhull.cpp

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6.9 KiB
C++

/*****************************************************************************************
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* Copyright (c) 2014-2016 *
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#include <modules/globebrowsing/geometry/convexhull.h>
#include <string>
#include <stack>
#include <algorithm>
#include <functional>
namespace {
const std::string _loggerCat = "ConvexHull";
}
namespace openspace {
Point2 ConvexHull2::p0(0,0);
ConvexHull2::ConvexHull2(){ }
ConvexHull2 ConvexHull2::grahamScan_NOT_THREAD_SAFE(std::vector<Point2>& points, int yMinIndex){
ConvexHull2 hull;
if (yMinIndex == -1){
yMinIndex = 0;
float ymin = points[0].y;
for (int i = 1; i < points.size(); i++) {
float y = points[i].y;
// Pick the bottom-most or chose the left most point in case of tie
if ((y < ymin) || (ymin == y && points[i].x < points[yMinIndex].x)) {
ymin = points[i].y;
yMinIndex = i;
}
}
}
// Place the bottom-most point at first position
swap(points[0], points[yMinIndex]);
// Sort n-1 points with respect to the first point. A point p1 comes
// before p2 in sorted ouput if p2 has larger polar angle (in
// counterclockwise direction) than p1
hull.p0 = points[0];
qsort(&(points.data()[1]), points.size()-1, sizeof(Point2), &(hull.compare));
// Create an empty stack and push first three points to it.
std::stack<Point2> S;
S.push(points[0]);
S.push(points[1]);
S.push(points[2]);
// Process remaining n-3 points
for (int i = 3; i < points.size(); i++)
{
// Keep removing top while the angle formed by points next-to-top,
// top, and points[i] makes a non-left turn
while (orientation(oneBelowTop(S), S.top(), points[i]) == 1)
S.pop();
S.push(points[i]);
}
// Now stack has the output points, print contents of stack
while (!S.empty())
{
Point2 p = S.top();
hull._points.push_back(p);
S.pop();
}
return hull;
}
bool ConvexHull2::intersects(const ConvexHull2& other) const {
// uses Separating Axis Theorem
// ref: http://stackoverflow.com/questions/753140/how-do-i-determine-if-two-convex-polygons-intersect
return this->hasPerpendicularLineWhereProjectedPointsOverlap(other) ||
other.hasPerpendicularLineWhereProjectedPointsOverlap(*this);
}
bool ConvexHull2::hasPerpendicularLineWhereProjectedPointsOverlap(const ConvexHull2& other) const {
for (size_t i = 1; i < _points.size(); i++) {
glm::vec2 dividingAxis = _points[i] - _points[i - 1];
// project all points onto the vector perpendicular to the dividing axis
glm::vec2 projAxis(glm::normalize(glm::vec2(-dividingAxis.y, dividingAxis.x)));
const AABB1& myBounds = projectedRegion(projAxis);
const AABB1& otherBounds = other.projectedRegion(projAxis);
if (!myBounds.intersects(otherBounds)) {
return false;
}
}
// test line defined by last-to-first point
glm::vec2 dividingAxis = _points[0] - _points.back();
glm::vec2 projAxis(glm::normalize(glm::vec2(-dividingAxis.y, dividingAxis.x)));
const AABB1& myBounds = projectedRegion(projAxis);
const AABB1& otherBounds = other.projectedRegion(projAxis);
if (!myBounds.intersects(otherBounds)) {
return false;
}
return true;
}
AABB1 ConvexHull2::projectedRegion(glm::vec2 direction) const {
AABB1 projectedRegion;
for (size_t i = 0; i < _points.size(); i++) {
projectedRegion.expand(glm::dot(_points[i], direction));
}
return projectedRegion;
}
Point2 ConvexHull2::oneBelowTop(std::stack<Point2>& S) {
Point2 p = S.top();
S.pop();
Point2 res = S.top();
S.push(p);
return res;
}
void ConvexHull2::swap(Point2& p1, Point2& p2) {
Point2 temp = p1;
p1 = p2;
p2 = temp;
}
const std::vector<Point2> ConvexHull2::points() const {
return _points;
}
int ConvexHull2::orientation(const Point2& p, const Point2& q, const Point2& r) {
float val = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
return (val == 0) ? 0 : (val > 0) ? 1 : 2;
}
float ConvexHull2::dist(const Point2& p1, const Point2& p2) {
return (p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y);
}
int ConvexHull2::compare(const void *vp1, const void *vp2) {
Point2 *p1 = (Point2 *)vp1;
Point2 *p2 = (Point2 *)vp2;
// Find orientation
int o = orientation(p0, *p1, *p2);
if (o == 0)
return (dist(p0, *p2) >= dist(p0, *p1)) ? -1 : 1;
return (o == 2) ? -1 : 1;
}
} // namespace openspace