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129 lines
5.6 KiB
C++
129 lines
5.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __CLIPMAPGEOMETRY_H__
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#define __CLIPMAPGEOMETRY_H__
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#include <modules/globebrowsing/meshes/grid.h>
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#include <vector>
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#include <glm/glm.hpp>
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namespace openspace {
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//////////////////////////////////////////////////////////////////////////////////////////
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// CLIPMAP GRID (Abstract class) //
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//////////////////////////////////////////////////////////////////////////////////////////
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/**
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This class defines a grid used for the layers of a geometry clipmap. A geometry
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clipmap is built up from a pyramid of clipmaps so the majority of the grids used
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are of the class OuterClipMapGrid. The vertex positions and texture coordinated are
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defined differently than for a normal BasicGrid. Other than having the basic grid
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vertices it also creates padding of one grid cell on the perimeter. This padding can be
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used when rendering a ClipMapGrid so that an inner layer of the pyramid can move and
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snap to the outer layers grid cells.
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*/
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class ClipMapGrid : public Grid
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{
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public:
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ClipMapGrid(unsigned int segments);
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~ClipMapGrid();
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virtual int xSegments() const;
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virtual int ySegments() const;
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/**
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Returns the segments of the grid. A ClipMapGrid must have the segments in x and
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y direction equal so this function works as a wrapper for xSegments() and
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ySegments().
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*/
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int segments() const;
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// OUTER CLIPMAP GRID //
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//////////////////////////////////////////////////////////////////////////////////////////
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/**
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The outer layers of a geometry clipmap pyramid can be built up by grids with sizes
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increasing with the power of 2. The OuterClipMapGrid has a whole in the middle where
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a smaller ClipMapGrid of half the size can fit.
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*/
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class OuterClipMapGrid : public ClipMapGrid
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{
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public:
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OuterClipMapGrid(unsigned int segments);
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~OuterClipMapGrid();
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protected:
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virtual std::vector<GLuint> CreateElements(int xSegments, int ySegments);
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virtual std::vector<glm::vec4> CreatePositions(int xSegments, int ySegments);
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virtual std::vector<glm::vec2> CreateTextureCoordinates(int xSegments, int ySegments);
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virtual std::vector<glm::vec3> CreateNormals(int xSegments, int ySegments);
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private:
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void validate(int xSegments, int ySegments);
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static size_t numVerticesBottom(int segments);
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static size_t numVerticesLeft(int segments);
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static size_t numVerticesRight(int segments);
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static size_t numVerticesTop(int segments);
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static size_t numElements(int segments);
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static size_t numVertices(int segments);
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// INNER CLIPMAP GRID //
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//////////////////////////////////////////////////////////////////////////////////////////
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/**
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The InnerClipMapGrid can be used for the inner most (smallest) grid of a geometry clipmap
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pyramid. The only difference from a OuterClipMapGrid is that this grid does not have
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a whole where a smaller ClipMapGrid can be positioned.
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*/
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class InnerClipMapGrid : public ClipMapGrid
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{
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public:
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InnerClipMapGrid(unsigned int segments);
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~InnerClipMapGrid();
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private:
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virtual std::vector<GLuint> CreateElements( int xSegments, int ySegments);
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virtual std::vector<glm::vec4> CreatePositions(int xSegments, int ySegments);
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virtual std::vector<glm::vec2> CreateTextureCoordinates(int xSegments, int ySegments);
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virtual std::vector<glm::vec3> CreateNormals(int xSegments, int ySegments);
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void validate(int xSegments, int ySegments);
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static size_t numElements(int segments);
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static size_t numVertices(int segments);
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};
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} // namespace openspace
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#endif // __CLIPMAPGEOMETRY_H__
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