Files
OpenSpace/modules/globebrowsing/tile/layeredtextureshaderprovider.cpp
2016-06-20 19:33:20 -04:00

224 lines
8.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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****************************************************************************************/
#include <modules/globebrowsing/tile/layeredtextureshaderprovider.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/engine/openspaceengine.h>
#include "ghoul/misc/dictionary.h"
#include <string>
namespace {
const std::string _loggerCat = "LayeredTextureShaderProvider";
}
namespace openspace {
const std::string LayeredTextureInfo::glslKeyPrefixes[NUM_SETTINGS_PER_CATEGORY] =
{
"lastLayerIndex",
"use",
"blend",
};
bool LayeredTextureInfo::operator==(const LayeredTextureInfo& other) const
{
return
lastLayerIdx == other.lastLayerIdx &&
layerBlendingEnabled == other.layerBlendingEnabled;
}
bool LayeredTexturePreprocessingData::operator==(
const LayeredTexturePreprocessingData& other) const
{
if (layeredTextureInfo.size() != other.layeredTextureInfo.size() ||
keyValuePairs.size() != other.keyValuePairs.size()) {
return false;
}
else
{
bool equal = true;
for (size_t i = 0; i < layeredTextureInfo.size(); i++) {
equal = equal && (layeredTextureInfo[i] == other.layeredTextureInfo[i]);
}
for (size_t i = 0; i < keyValuePairs.size(); i++) {
equal = equal && (keyValuePairs[i] == other.keyValuePairs[i]);
}
return equal;
}
}
LayeredTextureShaderProvider::LayeredTextureShaderProvider(
const std::string& shaderName,
const std::string& vsPath,
const std::string& fsPath)
: _shaderName(shaderName)
, _vsPath(vsPath)
, _fsPath(fsPath)
, _updatedOnLastCall(false)
{
}
LayeredTextureShaderProvider::~LayeredTextureShaderProvider()
{
if (_programObject) {
RenderEngine& renderEngine = OsEng.renderEngine();
renderEngine.removeRenderProgram(_programObject);
_programObject = nullptr;
}
}
ProgramObject* LayeredTextureShaderProvider::getUpdatedShaderProgram(
LayeredTexturePreprocessingData preprocessingData)
{
_updatedOnLastCall = false;
if (!(preprocessingData == _preprocessingData) || _programObject == nullptr)
{
recompileShaderProgram(preprocessingData);
_updatedOnLastCall = true;
}
return _programObject.get();
}
void LayeredTextureShaderProvider::recompileShaderProgram(
LayeredTexturePreprocessingData preprocessingData)
{
_preprocessingData = preprocessingData;
ghoul::Dictionary shaderDictionary;
// Different texture types can be height maps or color texture for example
// These are used differently within the shaders.
auto textureTypes = _preprocessingData.layeredTextureInfo;
for (size_t i = 0; i < textureTypes.size(); i++) {
// lastLayerIndex must be at least 0 for the shader to compile,
// the layer type is inactivated by setting useThisLayerType to false
shaderDictionary.setValue(
LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::lastLayerIndex] +
LayeredTextures::TEXTURE_CATEGORY_NAMES[i], glm::max(textureTypes[i].lastLayerIdx, 0));
shaderDictionary.setValue(
LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::use] +
LayeredTextures::TEXTURE_CATEGORY_NAMES[i], textureTypes[i].lastLayerIdx >= 0);
shaderDictionary.setValue(
LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::blend] +
LayeredTextures::TEXTURE_CATEGORY_NAMES[i], textureTypes[i].layerBlendingEnabled);
}
// Other settings such as "useAtmosphere"
auto keyValuePairs = _preprocessingData.keyValuePairs;
for (size_t i = 0; i < keyValuePairs.size(); i++) {
shaderDictionary.setValue(keyValuePairs[i].first, keyValuePairs[i].second);
}
// Remove old program
_programObject.release();
_programObject = OsEng.renderEngine().buildRenderProgram(
_shaderName,
_vsPath,
_fsPath,
shaderDictionary);
ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!");
using IgnoreError = ProgramObject::IgnoreError;
_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
}
bool LayeredTextureShaderProvider::updatedOnLastCall() {
return _updatedOnLastCall;
}
const std::string LayeredTextureShaderUniformIdHandler::glslTileDataNames[NUM_TILE_DATA_VARIABLES] =
{
"textureSampler",
"depthTransform.depthScale",
"depthTransform.depthOffset",
"uvTransform.uvOffset",
"uvTransform.uvScale"
};
const std::string LayeredTextureShaderUniformIdHandler::blendLayerSuffixes[NUM_BLEND_TEXTURES] =
{
"",
"Parent1",
"Parent2",
};
LayeredTextureShaderUniformIdHandler::LayeredTextureShaderUniformIdHandler()
{
}
LayeredTextureShaderUniformIdHandler::~LayeredTextureShaderUniformIdHandler()
{
}
void LayeredTextureShaderUniformIdHandler::updateIdsIfNecessary(LayeredTextureShaderProvider* shaderProvider)
{
if (shaderProvider->updatedOnLastCall())
{
_shaderProvider = shaderProvider;
_shaderProvider->_programObject->setIgnoreUniformLocationError(ProgramObject::IgnoreError::Yes);
for (size_t i = 0; i < LayeredTextures::NUM_TEXTURE_CATEGORIES; i++)
{
for (size_t j = 0; j < NUM_BLEND_TEXTURES; j++)
{
for (size_t k = 0; k < LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY; k++)
{
for (size_t l = 0; l < NUM_TILE_DATA_VARIABLES; l++)
{
_tileUniformIds[i][j][k][l] = _shaderProvider->_programObject->uniformLocation(
LayeredTextures::TEXTURE_CATEGORY_NAMES[i] +
blendLayerSuffixes[j] +
"[" + std::to_string(k) + "]." +
glslTileDataNames[l]);
}
}
}
}
_shaderProvider->_programObject->setIgnoreUniformLocationError(ProgramObject::IgnoreError::No);
}
}
GLint LayeredTextureShaderUniformIdHandler::getId(
LayeredTextures::TextureCategory category,
size_t blendLayer,
size_t layerIndex,
GlslTileDataId tileDataId)
{
return _tileUniformIds[category][blendLayer][layerIndex][tileDataId];
}
ProgramObject& LayeredTextureShaderUniformIdHandler::programObject()
{
return *_shaderProvider->_programObject;
}
} // namespace openspace