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OpenSpace/modules/globebrowsing/chunk/chunk.cpp

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C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <ghoul/misc/assert.h>
#include <openspace/engine/openspaceengine.h>
#include <modules/globebrowsing/chunk/chunk.h>
#include <modules/globebrowsing/chunk/chunkedlodglobe.h>
#include <algorithm>
namespace {
const std::string _loggerCat = "Chunk";
}
namespace openspace {
Chunk::Chunk(ChunkedLodGlobe* owner, const ChunkIndex& chunkIndex, bool initVisible)
: _owner(owner)
, _surfacePatch(chunkIndex)
, _index(chunkIndex)
, _isVisible(initVisible)
{
}
const GeodeticPatch& Chunk::surfacePatch() const {
return _surfacePatch;
}
ChunkedLodGlobe* const Chunk::owner() const {
return _owner;
}
const ChunkIndex Chunk::index() const {
return _index;
}
bool Chunk::isVisible() const {
return _isVisible;
}
void Chunk::setIndex(const ChunkIndex& index) {
_index = index;
_surfacePatch = GeodeticPatch(index);
}
void Chunk::setOwner(ChunkedLodGlobe* newOwner) {
_owner = newOwner;
}
Chunk::Status Chunk::update(const RenderData& data) {
Camera* savedCamera = _owner->getSavedCamera();
const Camera& camRef = savedCamera != nullptr ? *savedCamera : data.camera;
RenderData myRenderData = { camRef, data.position, data.doPerformanceMeasurement };
_isVisible = true;
if (_owner->testIfCullable(*this, myRenderData)) {
_isVisible = false;
return Status::WANT_MERGE;
}
int desiredLevel = _owner->getDesiredLevel(*this, myRenderData);
if (desiredLevel < _index.level) return Status::WANT_MERGE;
else if (_index.level < desiredLevel) return Status::WANT_SPLIT;
else return Status::DO_NOTHING;
}
Chunk::BoundingHeights Chunk::getBoundingHeights() const {
BoundingHeights boundingHeights;
boundingHeights.max = _owner->chunkHeight;
boundingHeights.min = 0;
boundingHeights.available = false;
// In the future, this should be abstracted away and more easily queryable.
// One must also handle how to sample pick one out of multiplte heightmaps
auto tileProvidermanager = owner()->getTileProviderManager();
auto heightMapProviders = tileProvidermanager->getActivatedLayerCategory("HeightMaps");
if (heightMapProviders.size() > 0) {
TileAndTransform tileAndTransform = heightMapProviders[0]->getHighestResolutionTile(_index);
if (tileAndTransform.tile.status == Tile::Status::OK) {
std::shared_ptr<TilePreprocessData> preprocessData = tileAndTransform.tile.preprocessData;
if ((preprocessData != nullptr) && preprocessData->maxValues.size() > 0) {
boundingHeights.max = preprocessData->maxValues[0];
boundingHeights.min = preprocessData->minValues[0];
boundingHeights.available = true;
}
}
}
return boundingHeights;
}
void Chunk::render(const RenderData& data) const {
_owner->getPatchRenderer().renderChunk(*this, data);
}
//////////////////////////////////////////////////////////////////////////////////////
// Chunk evaluation //
//////////////////////////////////////////////////////////////////////////////////////
int EvaluateChunkLevelByDistance::getDesiredLevel(const Chunk& chunk, const RenderData& data) const {
ChunkedLodGlobe const * globe = chunk.owner();
const Ellipsoid& ellipsoid = globe->ellipsoid();
Vec3 cameraPosition = data.camera.positionVec3();
Geodetic2 pointOnPatch = chunk.surfacePatch().closestPoint(
ellipsoid.cartesianToGeodetic2(cameraPosition));
Vec3 globePosition = data.position.dvec3();
Vec3 patchPosition = globePosition + ellipsoid.cartesianSurfacePosition(pointOnPatch);
Vec3 cameraToChunk = patchPosition - cameraPosition;
// Calculate desired level based on distance
Scalar distance = glm::length(cameraToChunk);
Scalar scaleFactor = globe->lodScaleFactor * ellipsoid.minimumRadius();;
Scalar projectedScaleFactor = scaleFactor / distance;
int desiredLevel = ceil(log2(projectedScaleFactor));
return desiredLevel;
}
int EvaluateChunkLevelByProjectedArea::getDesiredLevel(const Chunk& chunk, const RenderData& data) const {
ChunkedLodGlobe const * globe = chunk.owner();
const Ellipsoid& ellipsoid = globe->ellipsoid();
Vec3 cameraPosition = data.camera.positionVec3();
Vec3 globePosition = data.position.dvec3();
Vec3 cameraToEllipseCenter = globePosition - cameraPosition;
Geodetic2 camPos = ellipsoid.cartesianToGeodetic2(cameraPosition);
struct CornerDist {
Geodetic2 corner;
float dist;
};
struct {
bool operator()(const CornerDist& a, const CornerDist& b) {
return a.dist < b.dist;
}
} byDist;
std::vector<CornerDist> cornerDists(4);
for (size_t i = 0; i < 4; i++) {
const Geodetic2& c = chunk.surfacePatch().getCorner((Quad)i);
Geodetic2 diff = (camPos - c);
float latDiff = fAngle::fromRadians(diff.lat).getNormalizedAround(fAngle::ZERO).asRadians();
float lonDiff = fAngle::fromRadians(diff.lon).getNormalizedAround(fAngle::ZERO).asRadians();
cornerDists[i].corner = c;
cornerDists[i].dist = latDiff*latDiff + lonDiff*lonDiff;;
}
std::sort(cornerDists.begin(), cornerDists.end(), byDist);
Chunk::BoundingHeights heights = chunk.getBoundingHeights();
const Geodetic3 c0 = { cornerDists[0].corner, heights.min };
const Geodetic3 c1 = { cornerDists[1].corner, heights.min };
const Geodetic3 c2 = { cornerDists[2].corner, heights.max };
const Geodetic3 c3 = { cornerDists[3].corner, heights.max };
Vec3 A = cameraToEllipseCenter + ellipsoid.cartesianPosition(c0);
Vec3 B = cameraToEllipseCenter + ellipsoid.cartesianPosition(c1);
Vec3 C = cameraToEllipseCenter + ellipsoid.cartesianPosition(c2);
Vec3 D = cameraToEllipseCenter + ellipsoid.cartesianPosition(c3);
// Project points onto unit sphere
A = glm::normalize(A);
B = glm::normalize(B);
C = glm::normalize(C);
D = glm::normalize(D);
/*
A-----____
| '''-----B
| __--' |
| __--'' |
C-----------------D
*/
const Vec3 AB = B - A;
const Vec3 AC = C - A;
const Vec3 DC = C - D;
const Vec3 DB = B - D;
double areaTriangle1 = 0.5 * glm::length(glm::cross(AC, AB));
double areaTriangle2 = 0.5 * glm::length(glm::cross(DC, DB));
double projectedChunkAreaApprox = areaTriangle1 + areaTriangle2;
double scaledArea = globe->lodScaleFactor * projectedChunkAreaApprox;
return chunk.index().level + round(scaledArea - 1);
}
int EvaluateChunkLevelByAvailableTileData::getDesiredLevel(const Chunk& chunk, const RenderData& data) const {
auto tileProvidermanager = chunk.owner()->getTileProviderManager();
auto heightMapProviders = tileProvidermanager->getActivatedLayerCategory("HeightMaps");
int currLevel = chunk.index().level;
// simply check the first heigtmap
if (heightMapProviders.size() > 0) {
Tile::Status heightTileStatus = heightMapProviders[0]->getTileStatus(chunk.index());
if (heightTileStatus == Tile::Status::IOError || heightTileStatus == Tile::Status::OutOfRange) {
return currLevel-1;
}
return UNKNOWN_DESIRED_LEVEL;
}
return UNKNOWN_DESIRED_LEVEL;
}
} // namespace openspace