Files
OpenSpace/modules/imgui/src/guimissioncomponent.cpp
Alexander Bock f8754115eb Various cleanup
2017-10-16 17:11:28 -04:00

105 lines
4.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/imgui/include/guimissioncomponent.h>
#include <modules/imgui/include/gui.h>
#include <modules/imgui/include/imgui_include.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/mission/mission.h>
#include <openspace/mission/missionmanager.h>
#include <openspace/util/timerange.h>
#include <openspace/util/time.h>
#include <openspace/util/timemanager.h>
namespace {
const ImVec2 size = ImVec2(350, 500);
void renderMission(const openspace::Mission& mission) {
// The hashname is necessary since ImGui computes a hash based off the name of the
// elements. This does not play well with using %s as the name
std::string missionHashname = "##" + mission.name();
double currentTime = OsEng.timeManager().time().j2000Seconds();
openspace::MissionPhase::Trace t = mission.phaseTrace(currentTime, 0);
int treeOption = t.empty() ? 0 : ImGuiTreeNodeFlags_DefaultOpen;
if (ImGui::TreeNodeEx(("%s" + missionHashname).c_str(), treeOption, mission.name().c_str())) {
if (!mission.description().empty()) {
ImGui::Text("%s", mission.description().c_str());
}
openspace::TimeRange range = mission.timeRange();
openspace::Time startTime = openspace::Time(range.start);
openspace::Time endTime = openspace::Time(range.end);
openspace::gui::CaptionText("Mission Progress");
ImGui::Text("%s", startTime.UTC().c_str());
ImGui::SameLine();
float v = static_cast<float>(currentTime);
float s = static_cast<float>(startTime.j2000Seconds());
float e = static_cast<float>(endTime.j2000Seconds());
ImGui::SliderFloat(missionHashname.c_str(), &v, s, e, OsEng.timeManager().time().UTC().c_str());
ImGui::SameLine();
ImGui::Text("%s", endTime.UTC().c_str());
openspace::gui::CaptionText("Phases");
for (const openspace::Mission& m : mission.phases()) {
renderMission(m);
}
ImGui::TreePop();
}
}
} // namespace
namespace openspace::gui {
GuiMissionComponent::GuiMissionComponent() : GuiComponent("Mission Information") {}
void GuiMissionComponent::render() {
bool v = _isEnabled;
ImGui::Begin(name().c_str(), &v, size, 0.75f);
_isEnabled = v;
ghoul_assert(
MissionManager::ref().hasCurrentMission(),
"Must have a current mission"
);
const Mission& currentMission = MissionManager::ref().currentMission();
renderMission(currentMission);
ImGui::End();
}
} // namespace openspace gui