mirror of
https://github.com/OpenSpace/OpenSpace.git
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196 lines
7.4 KiB
C++
196 lines
7.4 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderableswitch.h>
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#include <modules/base/basemodule.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/file.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/misc/crc32.h>
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#include <ghoul/misc/profiling.h>
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#include <ghoul/opengl/texture.h>
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#include <fstream>
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#include <optional>
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namespace {
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constexpr openspace::properties::Property::PropertyInfo DistanceThresholdInfo = {
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"DistanceThreshold",
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"Distance Threshold",
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"Threshold in meters for when the switch happens between the two renderables.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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// A RenderableSwitch can be used to render one of two renderables depending on the
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// distance between the camera and the object's position.
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//
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// The two renderables are specified separately: `RenderableNear` and `RenderableFar`.
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// These can be any renderable types.
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//
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// The `DistanceThreshold` property determines which renderable will be shown.
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// If the camera is closer to the object than the threshold, `RenderableNear` is used,
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// otherwise, `RenderableFar` is rendered.
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struct [[codegen::Dictionary(RenderableSwitch)]] Parameters {
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// The renderable to show when the camera is closer to the object than the
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// threshold.
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std::optional<ghoul::Dictionary>
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renderableNear [[codegen::reference("renderable")]];
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// The renderable to show when the camera is further away than the threshold.
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std::optional<ghoul::Dictionary>
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renderableFar [[codegen::reference("renderable")]];
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// [[codegen::verbatim(DistanceThresholdInfo.description)]]
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std::optional<double> distanceThreshold [[codegen::greater(0.f)]];
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};
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#include "renderableswitch_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableSwitch::Documentation() {
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return codegen::doc<Parameters>(
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"base_renderable_switch"
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);
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}
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RenderableSwitch::RenderableSwitch(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _distanceThreshold(DistanceThresholdInfo, 1.f, 0.f, 1e25f)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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if (!p.renderableNear.has_value() && !p.renderableFar.has_value()) {
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throw ghoul::RuntimeError(
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"Either a RenderableNear or a RenderableFar (or both) has to be provided, "
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"but omitting both is invalid."
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);
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}
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if (p.renderableNear.has_value()) {
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_renderableNear = createFromDictionary(*p.renderableNear);
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_renderableNear->setIdentifier("RenderableNear");
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_renderableNear->setGuiName("Renderable Near");
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addPropertySubOwner(_renderableNear.get());
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}
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if (p.renderableFar.has_value()) {
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_renderableFar = createFromDictionary(*p.renderableFar);
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_renderableFar->setIdentifier("RenderableFar");
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_renderableFar->setGuiName("Renderable Far");
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addPropertySubOwner(_renderableFar.get());
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}
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_distanceThreshold = p.distanceThreshold.value_or(_distanceThreshold);
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addProperty(_distanceThreshold);
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}
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void RenderableSwitch::initialize() {
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ghoul_assert(_renderableNear || _renderableFar, "No renderable");
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if (_renderableNear) {
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_renderableNear->initialize();
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}
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if (_renderableFar) {
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_renderableFar->initialize();
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}
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}
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void RenderableSwitch::deinitialize() {
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ghoul_assert(_renderableNear || _renderableFar, "No renderable");
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if (_renderableNear) {
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_renderableNear->deinitialize();
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}
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if (_renderableFar) {
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_renderableFar->deinitialize();
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}
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}
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void RenderableSwitch::initializeGL() {
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ghoul_assert(_renderableNear || _renderableFar, "No renderable");
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if (_renderableNear) {
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_renderableNear->initializeGL();
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}
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if (_renderableFar) {
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_renderableFar->initializeGL();
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}
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}
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void RenderableSwitch::deinitializeGL() {
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ghoul_assert(_renderableNear || _renderableFar, "No renderable");
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if (_renderableNear) {
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_renderableNear->deinitializeGL();
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}
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if (_renderableFar) {
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_renderableFar->deinitializeGL();
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}
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}
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bool RenderableSwitch::isReady() const {
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const bool near = _renderableNear ? _renderableNear->isReady() : true;
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const bool far = _renderableFar ? _renderableFar->isReady() : true;
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return near && far;
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}
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void RenderableSwitch::update(const UpdateData& data) {
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ghoul_assert(_renderableNear || _renderableFar, "No renderable");
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if (_renderableNear) {
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_renderableNear->update(data);
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}
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if (_renderableFar) {
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_renderableFar->update(data);
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}
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}
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void RenderableSwitch::render(const RenderData& data, RendererTasks& tasks) {
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glm::dvec3 cameraPosition = data.camera.positionVec3();
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glm::dvec3 modelPosition = data.modelTransform.translation;
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if (glm::distance(cameraPosition, modelPosition) < _distanceThreshold) {
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if (_renderableNear && _renderableNear->isEnabled()) {
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_renderableNear->render(data, tasks);
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}
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}
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else {
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if (_renderableFar && _renderableFar->isEnabled()) {
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_renderableFar->render(data, tasks);
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}
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}
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}
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} // namespace openspace
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