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* Combine single- and multithreaded initializer to only one initializer * Change the default to 0 to represent initializing the nodes on the main thread. Increase the default number of threads --------- Co-authored-by: Malin E <malin.ejdbo@gmail.com>
72 lines
3.7 KiB
C++
72 lines
3.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <catch2/catch_test_macros.hpp>
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#include <openspace/documentation/documentation.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/windowdelegate.h>
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#include <openspace/scene/assetmanager.h>
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#include <openspace/scene/asset.h>
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#include <openspace/scene/scene.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/scene/sceneinitializer.h>
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#include <openspace/scripting/scriptengine.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/lua/lua_helper.h>
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#include <ghoul/misc/dictionaryluaformatter.h>
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#include <exception>
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#include <memory>
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TEST_CASE("AssetLoader: Assertion", "[assetloader]") {
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using namespace openspace;
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const Scene scene = Scene(std::make_unique<SceneInitializer>());
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ghoul::lua::LuaState* state = global::scriptEngine->luaState();
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AssetManager assetLoader(state, absPath("${TESTDIR}/AssetLoaderTest/"));
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CHECK_NOTHROW(assetLoader.add("passassertion"));
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CHECK_NOTHROW(assetLoader.add("failassertion"));
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}
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TEST_CASE("AssetLoader: Basic Export Import", "[assetloader]") {
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using namespace openspace;
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Scene scene = Scene(std::make_unique<SceneInitializer>());
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ghoul::lua::LuaState* state = global::scriptEngine->luaState();
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AssetManager assetLoader(state, absPath("${TESTDIR}/AssetLoaderTest/"));
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CHECK_NOTHROW(assetLoader.add("require"));
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}
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TEST_CASE("AssetLoader: Asset Functions", "[assetloader]") {
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using namespace openspace;
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const Scene scene = Scene(std::make_unique<SceneInitializer>(1u));
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ghoul::lua::LuaState* state = global::scriptEngine->luaState();
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AssetManager assetLoader(state, absPath("${TESTDIR}/AssetLoaderTest/"));
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CHECK_NOTHROW(assetLoader.add("assetfunctionsexist"));
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}
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