mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-24 04:58:59 -05:00
72 lines
3.2 KiB
GLSL
72 lines
3.2 KiB
GLSL
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
in vec4 gs_color;
|
|
in vec4 gs_position;
|
|
in vec3 gs_normal;
|
|
|
|
uniform bool classification;
|
|
uniform vec4 fieldLineColor;
|
|
|
|
|
|
|
|
#include "fragment.glsl"
|
|
#include "PowerScaling/powerScaling_fs.hglsl"
|
|
|
|
|
|
Fragment getFragment()
|
|
{
|
|
float alpha = 1-length(gs_normal)*length(gs_normal);
|
|
vec4 fragColor;
|
|
if (classification)
|
|
fragColor = vec4(gs_color.rgb * alpha, 1.0);
|
|
else
|
|
fragColor = vec4(fieldLineColor.rgb * fieldLineColor.a * alpha, 1.0);
|
|
|
|
float depth = pscDepth(gs_position);
|
|
|
|
Fragment frag;
|
|
frag.depth = depth;
|
|
frag.color = fragColor;
|
|
return frag;
|
|
}
|
|
|
|
|
|
|
|
// #include "ABuffer/abufferStruct.hglsl"
|
|
// #include "ABuffer/abufferAddToBuffer.hglsl"
|
|
// #include "PowerScaling/powerScaling_fs.hglsl"
|
|
|
|
// void main() {
|
|
// float alpha = 1-length(gs_normal)*length(gs_normal);
|
|
// vec4 fragColor;
|
|
// if (classification)
|
|
// fragColor = vec4(gs_color.rgb, alpha);
|
|
// else
|
|
// fragColor = vec4(fieldLineColor.rgb, fieldLineColor.a * alpha);
|
|
|
|
// float depth = pscDepth(gs_position);
|
|
// ABufferStruct_t frag = createGeometryFragment(fragColor, gs_position, depth);
|
|
// addToBuffer(frag);
|
|
// } |