mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-06 19:50:03 -06:00
Also includes some additional minor changes from the original feature/solarbrowsing branch
305 lines
12 KiB
C++
305 lines
12 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/solarbrowsing/rendering/spacecraftcameraplane.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/rendering/transferfunction.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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namespace {
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constexpr const double SUN_RADIUS = (1391600000.0 * 0.5);
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constexpr const char* _loggerCat = "SpacecraftCameraPlane";
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} // namespace
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namespace openspace {
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SpacecraftCameraPlane::SpacecraftCameraPlane(double moveDistance) {
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initialize();
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createPlaneAndFrustum(moveDistance);
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}
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bool SpacecraftCameraPlane::destroy() {
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glDeleteVertexArrays(1, &_quad);
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_quad = 0;
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glDeleteVertexArrays(1, &_frustum);
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_frustum = 0;
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if (_planeShader) {
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global::renderEngine->removeRenderProgram(_planeShader.get());
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_planeShader = nullptr;
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}
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if (_frustumShader) {
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global::renderEngine->removeRenderProgram(_frustumShader.get());
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_frustumShader = nullptr;
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}
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return true;
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}
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bool SpacecraftCameraPlane::initialize() {
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// Initialize plane buffer
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glGenVertexArrays(1, &_quad);
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glGenBuffers(1, &_vertexPositionBuffer);
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// Initialize frustum buffer
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glGenVertexArrays(1, &_frustum);
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glGenBuffers(1, &_frustumPositionBuffer);
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if (!_planeShader) {
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_planeShader = global::renderEngine->buildRenderProgram("SpacecraftImagePlaneProgram",
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absPath("${MODULE_SOLARBROWSING}/shaders/spacecraftimageplane_vs.glsl"),
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absPath("${MODULE_SOLARBROWSING}/shaders/spacecraftimageplane_fs.glsl")
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);
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if (!_planeShader) {
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return false;
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}
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}
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if (!_frustumShader) {
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_frustumShader = global::renderEngine->buildRenderProgram("SpacecraftFrustumProgram",
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absPath("${MODULE_SOLARBROWSING}/shaders/spacecraftimagefrustum_vs.glsl"),
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absPath("${MODULE_SOLARBROWSING}/shaders/spacecraftimagefrustum_fs.glsl")
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);
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if (!_frustumShader) {
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return false;
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}
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}
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}
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const glm::vec3& SpacecraftCameraPlane::normal() const {
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return _normal;
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};
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const glm::dvec3& SpacecraftCameraPlane::worldPosition() const {
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return _position;
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}
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const glm::dmat4& SpacecraftCameraPlane::worldRotation() const {
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return _rotation;
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}
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void SpacecraftCameraPlane::update() {
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if (_planeShader->isDirty()) {
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_planeShader->rebuildFromFile();
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}
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if (_frustumShader->isDirty()) {
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_frustumShader->rebuildFromFile();
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}
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}
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bool SpacecraftCameraPlane::isReady() {
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return _planeShader && _frustumShader;
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}
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void SpacecraftCameraPlane::createPlaneAndFrustum(double moveDistance) {
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//const double a = 1;
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//const double b = 0;
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//const double c = 0.31622776601; // sqrt(0.1)
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//_move = a * exp(-(pow((_moveFactor.value() - 1) - b, 2.0)) / (2.0 * pow(c, 2.0)));
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//_move = /*a **/ exp(-(pow((_moveFactor.value() - 1) /*- b*/, 2.0)) / (2.0 /** pow(c, 2.0)*/));
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_gaussianMoveFactor = /*a **/ exp(-(pow((moveDistance - 1) /*- b*/, 2.0)) / (2.0 /** pow(c, 2.0)*/));
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_size = static_cast<float>(_gaussianMoveFactor * SUN_RADIUS); /// _scaleFactor;
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createPlane();
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createFrustum();
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}
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void SpacecraftCameraPlane::createPlane() {
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const GLfloat size = _size;
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const GLfloat vertex_data[] = {
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// x y z w s t
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-size, -size, 0.f, 0.f, 0.f, 0.f,
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size, size, 0.f, 0.f, 1.f, 1.f,
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-size, size, 0.f, 0.f, 0.f, 1.f,
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-size, -size, 0.f, 0.f, 0.f, 0.f,
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size, -size, 0.f, 0.f, 1.f, 0.f,
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size, size, 0.f, 0.f, 1.f, 1.f,
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};
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glBindVertexArray(_quad); // bind array
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(
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0,
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4,
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GL_FLOAT,
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GL_FALSE,
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sizeof(GLfloat) * 6,
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reinterpret_cast<void*>(0)
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);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(
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1,
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2,
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GL_FLOAT,
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GL_FALSE,
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sizeof(GLfloat) * 6,
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reinterpret_cast<void*>(sizeof(GLfloat) * 4)
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);
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}
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void SpacecraftCameraPlane::createFrustum() {
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// Vertex orders x, y, z, w
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// Where w indicates if vertex should be drawn in spacecraft
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// or planes coordinate system
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const GLfloat vertex_data[] = {
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0.f, 0.f, 0.f, 0.0,
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_size, _size, 0.f , 1.0,
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0.f, 0.f, 0.f, 0.0,
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-_size, -_size, 0.f , 1.0,
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0.f, 0.f, 0.f, 0.0,
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_size, -_size, 0.f , 1.0,
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0.f, 0.f, 0.f, 0.0,
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-_size, _size, 0.f , 1.0,
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// Borders
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// Left
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-_size, -_size, 0.f, 1.0,
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-_size, _size, 0.f, 1.0,
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// Top
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-_size, _size, 0.f, 1.0,
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_size, _size, 0.f, 1.0,
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// Right
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_size, _size, 0.f, 1.0,
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_size, -_size, 0.f, 1.0,
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// Bottom
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_size, -_size, 0.f, 1.0,
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-_size, -_size, 0.f, 1.0,
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};
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glBindVertexArray(_frustum);
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glBindBuffer(GL_ARRAY_BUFFER, _frustumPositionBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<void*>(0));
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}
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void SpacecraftCameraPlane::render(const RenderData& data,
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ghoul::opengl::Texture& imageryTexture,
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TransferFunction* lut,
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const glm::dvec3& sunPositionWorld, float planeOpacity,
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float contrastValue, float gammaValue,
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bool enableBorder, bool enableFrustum,
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const glm::vec2& currentCenterPixel,
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float currentScale, float multipleImageryOffset,
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bool isCoronaGraph)
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{
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glEnable(GL_CULL_FACE);
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// Perform necessary transforms
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const glm::dmat4& viewMatrix = data.camera.combinedViewMatrix();
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const glm::mat4& projectionMatrix = data.camera.projectionMatrix();
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// TODO: We want to create sun imagery node from within the module
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const glm::dvec3& spacecraftPosWorld = data.modelTransform.translation;
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const glm::dmat3 spacecraftRotWorld = data.modelTransform.rotation;
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const glm::dvec3 sunDir = sunPositionWorld - spacecraftPosWorld;
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const glm::dvec3 offset = sunDir * (_gaussianMoveFactor + static_cast<double>(multipleImageryOffset));
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const glm::dvec3 up = spacecraftRotWorld * glm::dvec3(0.0, 0.0, 1.0);
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_position = spacecraftPosWorld + offset;
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_normal = glm::normalize(spacecraftPosWorld - _position);
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_rotation = glm::lookAt(glm::normalize(spacecraftPosWorld), glm::dvec3(sunPositionWorld), up);
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const glm::dmat4 rotationInv = glm::inverse(_rotation);
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const glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), _position) *
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rotationInv *
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glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale))) *
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glm::dmat4(1.0);
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const glm::dmat4 modelViewTransform = viewMatrix * modelTransform;
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// For frustum
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const glm::dmat4 spacecraftModelTransform =
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glm::translate(glm::dmat4(1.0), spacecraftPosWorld) *
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rotationInv *
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glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale))) *
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glm::dmat4(1.0);
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_planeShader->activate();
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ghoul::opengl::TextureUnit imageUnit;
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imageUnit.activate();
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imageryTexture.bind();
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_planeShader->setUniform("isCoronaGraph", isCoronaGraph);
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_planeShader->setUniform("scale", currentScale);
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_planeShader->setUniform("centerPixel", currentCenterPixel);
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_planeShader->setUniform("imageryTexture", imageUnit);
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_planeShader->setUniform("planeOpacity", planeOpacity);
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_planeShader->setUniform("gammaValue", gammaValue);
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_planeShader->setUniform("contrastValue", contrastValue);
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_planeShader->setUniform(
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"modelViewProjectionTransform",
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projectionMatrix * glm::mat4(modelViewTransform)
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);
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//_tfMap[_currentActiveInstrument]->bind(); // Calls update internally
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ghoul::opengl::TextureUnit tfUnit;
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tfUnit.activate();
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if (lut) {
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lut->bind();
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_planeShader->setUniform("hasLut", true);
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} else {
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_planeShader->setUniform("hasLut", false);
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}
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// Must bind all sampler2D, otherwise undefined behaviour
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_planeShader->setUniform("lut", tfUnit);
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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_planeShader->deactivate();
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_frustumShader->activate();
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_frustumShader->setUniform("planeOpacity", planeOpacity);
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_frustumShader->setUniform("modelViewProjectionTransform",
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projectionMatrix
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* glm::mat4(viewMatrix * spacecraftModelTransform));
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_frustumShader->setUniform("modelViewProjectionTransformPlane",
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projectionMatrix * glm::mat4(modelViewTransform));
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_frustumShader->setUniform("scale", currentScale);
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_frustumShader->setUniform("centerPixel", currentCenterPixel);
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glBindVertexArray(_frustum);
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if (enableBorder && enableFrustum) {
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glDrawArrays(GL_LINES, 0, 16);
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} else if (!enableBorder && enableFrustum) {
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glDrawArrays(GL_LINES, 0, 8);
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} else if (!enableFrustum && enableBorder) {
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glDrawArrays(GL_LINES, 8, 16);
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}
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_frustumShader->deactivate();
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glDisable(GL_CULL_FACE);
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}
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} // namespace openspace
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