Files
OpenSpace/modules/globebrowsing/globebrowsingmodule_lua.inl
Alexander Bock 9047dc7a3e Feature/globebrowsing speedup (#735)
* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
 * Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
 * Clean up memory management in RawTiles
 * Code simplification
 * Optimize shader uniform setting
 * Introduce UniformCache
 * Callback simplification
 * Turn ChunkNode into a struct
 * Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
 * Collect draw calls
 * Consolidate fragment shaders between local and global renderer
 * Shader cleanup and optimization
 * Update CMake to not include included shaders
 * Integrate traversal function into the looping
 * Replace std::queue with std::vector
 * Merge TextureContainer into MemoryAwareTileCache
 * Lazy computation of chunk bounding boxes
 * Memory management of LayerGroup
 * Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
 * Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15
2018-10-30 17:20:06 -04:00

295 lines
11 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2018 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/globebrowsing/src/renderableglobe.h>
#include <modules/globebrowsing/src/layer.h>
#include <modules/globebrowsing/src/layermanager.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/moduleengine.h>
#include <openspace/interaction/navigationhandler.h>
#include <openspace/rendering/renderable.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/query/query.h>
#include <openspace/util/camera.h>
#include <openspace/util/updatestructures.h>
namespace openspace::globebrowsing::luascriptfunctions {
/**
* Adds a layer to the specified globe.
*/
int addLayer(lua_State* L) {
ghoul::lua::checkArgumentsAndThrow(L, 3, "lua::addLayer");
// String arguments
const std::string& globeName = ghoul::lua::value<std::string>(L, 1);
const std::string& layerGroupName = ghoul::lua::value<std::string>(L, 2);
// Get the node and make sure it exists
SceneGraphNode* n = global::renderEngine.scene()->sceneGraphNode(globeName);
if (!n) {
return ghoul::lua::luaError(L, "Unknown globe name: " + globeName);
}
// Get the renderable globe
RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
if (!globe) {
return ghoul::lua::luaError(L, "Renderable is not a globe: " + globeName);
}
// Get the layer group
layergroupid::GroupID groupID = ghoul::from_string<layergroupid::GroupID>(
layerGroupName
);
if (groupID == layergroupid::GroupID::Unknown) {
return ghoul::lua::luaError(L, "Unknown layer group: " + layerGroupName);
}
// Get the dictionary defining the layer
ghoul::Dictionary d;
try {
ghoul::lua::luaDictionaryFromState(L, d);
}
catch (const ghoul::lua::LuaFormatException& e) {
LERRORC("addLayerFromDictionary", e.what());
lua_settop(L, 0);
return 0;
}
lua_settop(L, 0);
Layer* layer = globe->layerManager().addLayer(groupID, d);
if (layer) {
layer->initialize();
}
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
/**
* Deletes a layer from the specified globe.
*/
int deleteLayer(lua_State* L) {
ghoul::lua::checkArgumentsAndThrow(L, 3, "lua::deleteLayer");
const std::string& globeName = luaL_checkstring(L, 1);
const std::string& layerGroupName = luaL_checkstring(L, 2);
const std::string& layerName = luaL_checkstring(L, 3);
lua_pop(L, 3);
// Get the node and make sure it exists
SceneGraphNode* n = global::renderEngine.scene()->sceneGraphNode(globeName);
if (!n) {
return ghoul::lua::luaError(L, "Unknown globe name: " + globeName);
}
// Get the renderable globe
RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
if (!globe) {
return ghoul::lua::luaError(L, "Renderable is not a globe: " + globeName);
}
// Get the layer group
layergroupid::GroupID groupID = ghoul::from_string<layergroupid::GroupID>(
layerGroupName
);
if (groupID == layergroupid::GroupID::Unknown) {
return ghoul::lua::luaError(L, "Unknown layer group: " + layerGroupName);
}
globe->layerManager().deleteLayer(groupID, layerName);
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
int goToChunk(lua_State* L) {
ghoul::lua::checkArgumentsAndThrow(L, 3, "lua::goToChunk");
const int x = ghoul::lua::value<int>(L, 1);
const int y = ghoul::lua::value<int>(L, 2);
const int level = ghoul::lua::value<int>(L, 3);
lua_pop(L, 3);
global::moduleEngine.module<GlobeBrowsingModule>()->goToChunk(x, y, level);
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
int goToGeo(lua_State* L) {
const int nArguments = ghoul::lua::checkArgumentsAndThrow(L, 2, 3, "lua::goToGeo");
const double latitude = ghoul::lua::value<double>(L, 1);
const double longitude = ghoul::lua::value<double>(L, 2);
if (nArguments == 2) {
global::moduleEngine.module<GlobeBrowsingModule>()->goToGeo(latitude, longitude);
}
else if (nArguments == 3) {
const double altitude = ghoul::lua::value<double>(L, 3);
global::moduleEngine.module<GlobeBrowsingModule>()->goToGeo(
latitude,
longitude,
altitude
);
}
lua_settop(L, 0);
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
int getGeoPosition(lua_State* L) {
ghoul::lua::checkArgumentsAndThrow(L, 4, "lua::getGeoPosition");
const std::string& name = ghoul::lua::value<std::string>(L, 1);
const double latitude = ghoul::lua::value<double>(L, 2);
const double longitude = ghoul::lua::value<double>(L, 3);
const double altitude = ghoul::lua::value<double>(L, 4);
lua_pop(L, 4);
SceneGraphNode* n = sceneGraphNode(name);
if (!n) {
return ghoul::lua::luaError(L, "Unknown globe name: " + name);
}
const RenderableGlobe* globe = dynamic_cast<const RenderableGlobe*>(n->renderable());
if (!globe) {
return ghoul::lua::luaError(L, "Name must be a RenderableGlobe");
}
GlobeBrowsingModule& mod = *(global::moduleEngine.module<GlobeBrowsingModule>());
glm::vec3 pos = mod.cartesianCoordinatesFromGeo(
*globe,
latitude,
longitude,
altitude
);
ghoul::lua::push(L, pos.x, pos.y, pos.z);
ghoul_assert(lua_gettop(L) == 3, "Incorrect number of items left on stack");
return 3;
}
int getGeoPositionForCamera(lua_State* L) {
ghoul::lua::checkArgumentsAndThrow(L, 0, "lua::getGeoPositionForCamera");
GlobeBrowsingModule* module = global::moduleEngine.module<GlobeBrowsingModule>();
const RenderableGlobe* globe = module->castFocusNodeRenderableToGlobe();
if (!globe) {
return ghoul::lua::luaError(L, "Focus node must be a RenderableGlobe");
}
const glm::dvec3 cameraPosition = global::navigationHandler.camera()->positionVec3();
const glm::dmat4 inverseModelTransform =
global::navigationHandler.focusNode()->inverseModelTransform();
const glm::dvec3 cameraPositionModelSpace =
glm::dvec3(inverseModelTransform * glm::dvec4(cameraPosition, 1.0));
const SurfacePositionHandle posHandle = globe->calculateSurfacePositionHandle(
cameraPositionModelSpace
);
const Geodetic2 geo2 = globe->ellipsoid().cartesianToGeodetic2(
posHandle.centerToReferenceSurface
);
const double altitude = glm::length(cameraPositionModelSpace -
posHandle.centerToReferenceSurface);
ghoul::lua::push(L, glm::degrees(geo2.lat), glm::degrees(geo2.lon), altitude);
ghoul_assert(lua_gettop(L) == 3, "Incorrect number of items left on stack");
return 3;
}
int loadWMSCapabilities(lua_State* L) {
ghoul::lua::checkArgumentsAndThrow(L, 3, "lua::loadWMSCapabilities");
std::string name = ghoul::lua::value<std::string>(L, 1);
std::string globe = ghoul::lua::value<std::string>(L, 2);
std::string url = ghoul::lua::value<std::string>(L, 3);
global::moduleEngine.module<GlobeBrowsingModule>()->loadWMSCapabilities(
std::move(name),
std::move(globe),
std::move(url)
);
lua_pop(L, 3);
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
int removeWMSServer(lua_State* L) {
ghoul::lua::checkArgumentsAndThrow(L, 1, "lua::removeWMSServer");
const std::string& name = ghoul::lua::value<std::string>(
L,
1,
ghoul::lua::PopValue::Yes
);
global::moduleEngine.module<GlobeBrowsingModule>()->removeWMSServer(name);
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
int capabilities(lua_State* L) {
ghoul::lua::checkArgumentsAndThrow(L, 1, "lua::capabilities");
const std::string& name = ghoul::lua::value<std::string>(
L,
1,
ghoul::lua::PopValue::Yes
);
GlobeBrowsingModule::Capabilities cap =
global::moduleEngine.module<GlobeBrowsingModule>()->capabilities(name);
lua_newtable(L);
for (unsigned long i = 0; i < cap.size(); ++i) {
const GlobeBrowsingModule::Layer& l = cap[i];
lua_newtable(L);
ghoul::lua::push(L, "Name", l.name);
lua_settable(L, -3);
ghoul::lua::push(L, "URL", l.url);
lua_settable(L, -3);
lua_rawseti(L, -2, i + 1);
}
ghoul_assert(lua_gettop(L) == 1, "Incorrect number of items left on stack");
return 1;
}
} // namespace openspace::globebrowsing::luascriptfunctions