Files
OpenSpace/modules/space/shaders/renderableplanet_vs.glsl
2018-01-16 17:07:45 +01:00

75 lines
3.4 KiB
GLSL

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2018 *
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#version __CONTEXT__
#include "PowerScaling/powerScaling_vs.hglsl"
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec2 in_st;
layout(location = 2) in vec3 in_normal;
out vec2 vs_st;
out vec4 vs_normal;
out vec4 vs_position;
out vec4 vs_gPosition;
out vec3 vs_gNormal;
uniform mat4 ModelTransform;
uniform dmat4 modelViewTransform;
uniform mat4 modelViewProjectionTransform;
uniform sampler2D heightTex;
uniform bool _hasHeightMap;
uniform float _heightExaggeration;
void main() {
vs_st = in_st;
// G-Buffer
vs_gNormal = in_normal;
// this is wrong for the normal. The normal transform is the transposed inverse of the model transform
vs_normal = normalize(ModelTransform * vec4(in_normal,0));
// vs_normal = vec4(in_normal, 0.0);
vec4 position = vec4(in_position.xyz * pow(10, in_position.w), 1.0);
if (_hasHeightMap) {
float height = texture(heightTex, in_st).r;
vec3 displacementDirection = abs(normalize(in_normal.xyz));
float displacementFactor = height * _heightExaggeration;
position.xyz = position.xyz + displacementDirection * displacementFactor;
}
// G-Buffer
vs_gPosition = vec4(modelViewTransform * position); // Must be in SGCT eye space;
position = modelViewProjectionTransform * position;
vs_position = z_normalization(position);
gl_Position = vs_position;
}