mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-01 17:20:09 -06:00
623 lines
22 KiB
C++
623 lines
22 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/softwareintegration/softwareintegrationmodule.h>
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#include <modules/softwareintegration/rendering/renderablepointscloud.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/globalscallbacks.h>
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#include <openspace/interaction/navigationhandler.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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#include <openspace/scripting/scriptengine.h>
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#include <openspace/util/factorymanager.h>
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#include <openspace/query/query.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/misc/dictionaryluaformatter.h>
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#include <iomanip>
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using namespace std::string_literals;
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namespace {
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constexpr const char* _loggerCat = "SoftwareIntegrationModule";
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} // namespace
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namespace openspace {
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SoftwareIntegrationModule::SoftwareIntegrationModule() : OpenSpaceModule(Name) {}
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void SoftwareIntegrationModule::internalInitialize(const ghoul::Dictionary&) {
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auto fRenderable = FactoryManager::ref().factory<Renderable>();
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ghoul_assert(fRenderable, "No renderable factory existed");
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fRenderable->registerClass<RenderablePointsCloud>("RenderablePointsCloud");
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// Open port
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start(4700);
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global::callback::preSync->emplace_back([this]() { preSyncUpdate(); });
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}
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void SoftwareIntegrationModule::internalDeinitialize() {
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stop();
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}
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void SoftwareIntegrationModule::preSyncUpdate() {
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if (_onceNodeExistsCallbacks.empty()) {
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return;
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}
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// Check if the scene graph node has been created. If so, call the corresponding
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// callback function to set up any subscriptions
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auto it = _onceNodeExistsCallbacks.begin();
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while (it != _onceNodeExistsCallbacks.end()) {
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const std::string& identifier = it->first;
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const std::function<void()>& callback = it->second;
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const SceneGraphNode* sgn =
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global::renderEngine->scene()->sceneGraphNode(identifier);
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if (sgn) {
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callback();
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it = _onceNodeExistsCallbacks.erase(it);
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continue;
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}
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it++;
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}
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}
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void SoftwareIntegrationModule::start(int port) {
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_socketServer.listen(port);
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_serverThread = std::thread([this]() { handleNewPeers(); });
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_eventLoopThread = std::thread([this]() { eventLoop(); });
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}
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void SoftwareIntegrationModule::stop() {
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_shouldStop = true;
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_socketServer.close();
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if (_serverThread.joinable()) {
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_serverThread.join();
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}
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if (_eventLoopThread.joinable()) {
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_eventLoopThread.join();
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}
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}
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bool SoftwareIntegrationModule::isConnected(const Peer& peer) const {
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return peer.status != SoftwareConnection::Status::Connecting &&
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peer.status != SoftwareConnection::Status::Disconnected;
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}
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std::shared_ptr<SoftwareIntegrationModule::Peer> SoftwareIntegrationModule::peer(size_t id) {
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std::lock_guard<std::mutex> lock(_peerListMutex);
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auto it = _peers.find(id);
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if (it == _peers.end()) {
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return nullptr;
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}
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return it->second;
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}
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void SoftwareIntegrationModule::disconnect(Peer& peer) {
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if (isConnected(peer)) {
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_nConnections -= 1;
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}
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peer.connection.disconnect();
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peer.thread.join();
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_peers.erase(peer.id);
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}
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void SoftwareIntegrationModule::eventLoop() {
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while (!_shouldStop) {
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if (!_incomingMessages.empty()) {
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PeerMessage pm = _incomingMessages.pop();
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handlePeerMessage(std::move(pm));
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}
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}
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}
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void SoftwareIntegrationModule::handleNewPeers() {
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while (!_shouldStop) {
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std::unique_ptr<ghoul::io::TcpSocket> socket =
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_socketServer.awaitPendingTcpSocket();
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if (!socket) {
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return;
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}
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socket->startStreams();
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const size_t id = _nextConnectionId++;
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std::shared_ptr<Peer> p = std::make_shared<Peer>(Peer{
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id,
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"",
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std::thread(),
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SoftwareConnection(std::move(socket)),
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SoftwareConnection::Status::Connecting
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});
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auto it = _peers.emplace(p->id, p);
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it.first->second->thread = std::thread([this, id]() {
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handlePeer(id);
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});
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}
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}
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void SoftwareIntegrationModule::handlePeer(size_t id) {
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while (!_shouldStop) {
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std::shared_ptr<Peer> p = peer(id);
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if (!p) {
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return;
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}
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if (!p->connection.isConnectedOrConnecting()) {
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return;
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}
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try {
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SoftwareConnection::Message m = p->connection.receiveMessage();
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_incomingMessages.push({ id, m });
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}
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catch (const SoftwareConnection::SoftwareConnectionLostError&) {
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LERROR(fmt::format("Connection lost to {}", p->id));
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_incomingMessages.push({
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id,
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SoftwareConnection::Message(
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SoftwareConnection::MessageType::Disconnection, std::vector<char>()
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)
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});
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return;
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}
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}
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}
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void SoftwareIntegrationModule::handlePeerMessage(PeerMessage peerMessage) {
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const size_t peerId = peerMessage.peerId;
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const std::shared_ptr<Peer>& peerPtr = peer(peerId);
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const SoftwareConnection::MessageType messageType = peerMessage.message.type;
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std::vector<char>& message = peerMessage.message.content;
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_messageOffset = 0; // Resets message offset
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switch (messageType) {
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case SoftwareConnection::MessageType::Connection: {
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std::string software(message.begin(), message.end());
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LINFO(fmt::format("OpenSpace has connected with {} through socket.", software));
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break;
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}
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case SoftwareConnection::MessageType::ReadPointData: {
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std::string sgnMessage(message.begin(), message.end());
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LDEBUG(fmt::format("Message recieved.. Point Data: {}", sgnMessage));
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// The following order of creating variables is the exact order they're received
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// in the message. If the order is not the same, the global variable
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// 'message offset' will be wrong
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std::string identifier = readString(message);
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glm::vec3 color = readColor(message);
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float opacity = readFloatValue(message);
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float size = readFloatValue(message);
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std::string guiName = readString(message);
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// 9 first bytes is the length of the data
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const int lengthOffset = _messageOffset + 9;
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std::string length;
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for (int i = _messageOffset; i < lengthOffset; i++) {
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length.push_back(message[i]);
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_messageOffset++;
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}
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const int nPoints = stoi(length);
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std::vector<float> xCoordinates = readFloatData(message, nPoints);
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std::vector<float> yCoordinates = readFloatData(message, nPoints);
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std::vector<float> zCoordinates = readFloatData(message, nPoints);
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// Do some simple checking to make sure the data was loaded correctly
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// @TODO make this check more clever to avoid trying to read all data
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// if something goes wrong
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bool equalSize = (xCoordinates.size() == yCoordinates.size()) &&
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(xCoordinates.size() == zCoordinates.size());
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if (!equalSize || (nPoints != xCoordinates.size())) {
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LERROR("Something went wrong when loading the data!");
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return;
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}
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// TODO: if huge number of points, save to a file instead
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ghoul::Dictionary pointDataDictonary;
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for (int i = 0; i < xCoordinates.size(); i++) {
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float x = xCoordinates[i];
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float y = yCoordinates[i];
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float z = zCoordinates[i];
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const std::string key = fmt::format("[{}]", i + 1);
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pointDataDictonary.setValue<glm::dvec3>(key, { x, y, z });
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}
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// Create a renderable
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ghoul::Dictionary renderable;
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renderable.setValue("Type", "RenderablePointsCloud"s);
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renderable.setValue("Color", static_cast<glm::dvec3>(color));
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renderable.setValue("Opacity", static_cast<double>(opacity));
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renderable.setValue("Size", static_cast<double>(size));
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renderable.setValue("Data", pointDataDictonary);
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ghoul::Dictionary gui;
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gui.setValue("Name", guiName);
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gui.setValue("Path", "/Software Integration"s);
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ghoul::Dictionary node;
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node.setValue("Identifier", identifier);
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node.setValue("Renderable", renderable);
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node.setValue("GUI", gui);
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openspace::global::scriptEngine->queueScript(
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"openspace.addSceneGraphNode(" + ghoul::formatLua(node) + ")",
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scripting::ScriptEngine::RemoteScripting::Yes
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);
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openspace::global::scriptEngine->queueScript(
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"openspace.setPropertyValueSingle('NavigationHandler.OrbitalNavigator.RetargetAnchor', nil)"
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"openspace.setPropertyValueSingle('NavigationHandler.OrbitalNavigator.Anchor', '" + identifier + "')"
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"openspace.setPropertyValueSingle('NavigationHandler.OrbitalNavigator.Aim', '')",
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scripting::ScriptEngine::RemoteScripting::Yes
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);
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// We have to wait until the renderable exists before we can subscribe to
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// changes in its properties
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auto callback = [this, identifier, peerId]() {
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subscribeToRenderableUpdates(identifier, peerId);
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};
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_onceNodeExistsCallbacks.emplace(identifier, callback);
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// Create renderable
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break;
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}
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case SoftwareConnection::MessageType::RemoveSceneGraphNode: {
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std::string identifier(message.begin(), message.end());
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LDEBUG(fmt::format("Message recieved.. Delete SGN: {}", identifier));
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const std::string currentAnchor =
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global::navigationHandler->orbitalNavigator().anchorNode()->identifier();
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if (currentAnchor == identifier) {
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// If the deleted node is the current anchor, first change focus to the Sun
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openspace::global::scriptEngine->queueScript(
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"openspace.setPropertyValueSingle('NavigationHandler.OrbitalNavigator.Anchor', 'Sun')"
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"openspace.setPropertyValueSingle('NavigationHandler.OrbitalNavigator.Aim', '')",
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scripting::ScriptEngine::RemoteScripting::Yes
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);
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}
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openspace::global::scriptEngine->queueScript(
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"openspace.removeSceneGraphNode('" + identifier + "');",
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scripting::ScriptEngine::RemoteScripting::Yes
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);
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LDEBUG(fmt::format("Scene graph node '{}' removed.", identifier));
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break;
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}
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case SoftwareConnection::MessageType::Color: {
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std::string colorMessage(message.begin(), message.end());
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LDEBUG(fmt::format("Message recieved.. New Color: {}", colorMessage));
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std::string identifier = readString(message);
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glm::vec3 color = readColor(message);
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// Get color of renderable
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const Renderable* myRenderable = renderable(identifier);
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properties::Property* colorProperty = myRenderable->property("Color");
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auto propertyAny = colorProperty->get();
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glm::vec3 propertyColor = std::any_cast<glm::vec3>(propertyAny);
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bool isUpdated = (propertyColor != color);
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// Update color of renderable
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if (isUpdated) {
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colorProperty->set(color);
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}
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break;
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}
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case SoftwareConnection::MessageType::Opacity: {
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std::string opacityMessage(message.begin(), message.end());
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LDEBUG(fmt::format("Message recieved.. New Opacity: {}", opacityMessage));
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std::string identifier = readString(message);
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float opacity = readFloatValue(message);
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// Get opacity of renderable
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const Renderable* myRenderable = renderable(identifier);
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properties::Property* opacityProperty = myRenderable->property("Opacity");
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auto propertyAny = opacityProperty->get();
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float propertyOpacity = std::any_cast<float>(propertyAny);
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bool isUpdated = (propertyOpacity != opacity);
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// Update opacity of renderable
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if (isUpdated) {
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opacityProperty->set(opacity);
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}
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break;
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}
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case SoftwareConnection::MessageType::Size: {
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std::string sizeMessage(message.begin(), message.end());
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LDEBUG(fmt::format("Message recieved.. New Size: {}", sizeMessage));
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std::string identifier = readString(message);
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float size = readFloatValue(message);
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// Get size of renderable
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const Renderable* myRenderable = renderable(identifier);
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properties::Property* sizeProperty = myRenderable->property("Size");
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auto propertyAny = sizeProperty->get();
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float propertySize = std::any_cast<float>(propertyAny);
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bool isUpdated = (propertySize != size);
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// Update size of renderable
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if (isUpdated) {
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sizeProperty->set(size);
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}
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break;
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}
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case SoftwareConnection::MessageType::Visibility: {
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std::string visibilityMessage(message.begin(), message.end());
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LDEBUG(fmt::format("Message recieved.. New Visibility: {}", visibilityMessage));
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std::string identifier = readString(message);
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std::string visibility;
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visibility.push_back(message[_messageOffset]);
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bool boolValue = (visibility == "F") ? false : true;
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// Toggle visibility of renderable
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const Renderable* myRenderable = renderable(identifier);
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properties::Property* visibilityProperty =
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myRenderable->property("ToggleVisibility");
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visibilityProperty->set(boolValue);
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break;
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}
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case SoftwareConnection::MessageType::Disconnection: {
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disconnect(*peerPtr);
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break;
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}
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default:
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LERROR(fmt::format(
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"Unsupported message type: {}", static_cast<int>(messageType)
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));
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break;
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}
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}
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std::string formatMessage(const std::string& messageType, const std::string& identifier,
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const std::string& value)
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{
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const int lengthOfIdentifier = identifier.length();
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const int lengthOfValue = value.length();
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std::string subject = std::to_string(lengthOfIdentifier);
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subject += identifier;
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subject += std::to_string(lengthOfValue);
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subject += value;
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// Format length of subject to always be 4 digits
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std::ostringstream os;
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os << std::setfill('0') << std::setw(4) << subject.length();
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std::string lengthOfSubject = os.str();
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return messageType + lengthOfSubject + subject;
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}
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void SoftwareIntegrationModule::subscribeToRenderableUpdates(std::string identifier,
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size_t peerId)
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{
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const Renderable* aRenderable = renderable(identifier);
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if (!aRenderable) {
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LERROR(fmt::format("Renderable with identifier '{}' doesn't exist", identifier));
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return;
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}
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std::shared_ptr<Peer> peer = this->peer(peerId);
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if (!peer) {
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LERROR(fmt::format("Peer connection with id '{}' could not be found", peerId));
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return;
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}
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properties::Property* colorProperty = aRenderable->property("Color");
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properties::Property* opacityProperty = aRenderable->property("Opacity");
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properties::Property* sizeProperty = aRenderable->property("Size");
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properties::Property* visibilityProperty = aRenderable->property("ToggleVisibility");
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// Update color of renderable
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auto updateColor = [colorProperty, identifier, peer]() {
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std::string propertyValue = colorProperty->getStringValue();
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std::string message = formatMessage("UPCO", identifier, propertyValue);
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peer->connection.sendMessage(message);
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};
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if (colorProperty) {
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colorProperty->onChange(updateColor);
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}
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// Update opacity of renderable
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auto updateOpacity = [opacityProperty, identifier, peer]() {
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std::string propertyValue = opacityProperty->getStringValue();
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std::string message = formatMessage("UPOP", identifier, propertyValue);
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peer->connection.sendMessage(message);
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};
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if (opacityProperty) {
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opacityProperty->onChange(updateOpacity);
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}
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// Update size of renderable
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auto updateSize = [sizeProperty, identifier, peer]() {
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std::string propertyValue = sizeProperty->getStringValue();
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std::string message = formatMessage("UPSI", identifier, propertyValue);
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peer->connection.sendMessage(message);
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};
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if (sizeProperty) {
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sizeProperty->onChange(updateSize);
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}
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// Toggle visibility of renderable
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auto toggleVisibility = [visibilityProperty, identifier, peer]() {
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std::string lengthOfIdentifier = std::to_string(identifier.length());
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std::string messageType = "TOVI";
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bool isVisible = visibilityProperty->getStringValue() == "true";
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std::string visibilityFlag = isVisible ? "T" : "F";
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std::string subject = lengthOfIdentifier + identifier + visibilityFlag;
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// We don't need a lengthOfValue here because it will always be 1 character
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// @TODO (emmbr 2021-02-02) make sure this message has the same format as the
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// others, so the 'formatMessage(..)' function can be used here
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// Format length of subject to always be 4 digits
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std::ostringstream os;
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os << std::setfill('0') << std::setw(4) << subject.length();
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std::string lengthOfSubject = os.str();
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std::string message = messageType + lengthOfSubject + subject;
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peer->connection.sendMessage(message);
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};
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if (visibilityProperty) {
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visibilityProperty->onChange(toggleVisibility);
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}
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}
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float SoftwareIntegrationModule::readFloatValue(std::vector<char>& message) {
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std::string length;
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length.push_back(message[_messageOffset]);
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_messageOffset++;
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int lengthOfValue = stoi(length);
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std::string value;
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int counter = 0;
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while (counter != lengthOfValue) {
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value.push_back(message[_messageOffset]);
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_messageOffset++;
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counter++;
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}
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return std::stof(value);
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}
|
|
|
|
glm::vec3 SoftwareIntegrationModule::readColor(std::vector<char>& message) {
|
|
std::string lengthOfColor; // Not used for now, but sent in message
|
|
lengthOfColor.push_back(message[_messageOffset]);
|
|
_messageOffset++;
|
|
lengthOfColor.push_back(message[_messageOffset]);
|
|
_messageOffset++;
|
|
|
|
// Color is recieved in a string-format of (redValue, greenValue, blueValue)
|
|
// Therefore, we have to iterate through the message and ignore characters
|
|
// "( , )" and separate the values in the string
|
|
std::string red;
|
|
while (message[_messageOffset] != ',') {
|
|
if (message[_messageOffset] == '(') {
|
|
_messageOffset++;
|
|
}
|
|
else {
|
|
red.push_back(message[_messageOffset]);
|
|
_messageOffset++;
|
|
}
|
|
}
|
|
_messageOffset++;
|
|
|
|
std::string green;
|
|
while (message[_messageOffset] != ',') {
|
|
green.push_back(message[_messageOffset]);
|
|
_messageOffset++;
|
|
}
|
|
_messageOffset++;
|
|
|
|
std::string blue;
|
|
while (message[_messageOffset] != ')') {
|
|
blue.push_back(message[_messageOffset]);
|
|
_messageOffset++;
|
|
}
|
|
_messageOffset++;
|
|
|
|
// Convert red, green, blue strings to floats
|
|
float r = std::stof(red);
|
|
float g = std::stof(green);
|
|
float b = std::stof(blue);
|
|
|
|
return glm::vec3(r, g, b);
|
|
}
|
|
|
|
std::string SoftwareIntegrationModule::readString(std::vector<char>& message) {
|
|
std::string length;
|
|
length.push_back(message[_messageOffset]);
|
|
_messageOffset++;
|
|
length.push_back(message[_messageOffset]);
|
|
_messageOffset++;
|
|
|
|
int lengthOfValue = stoi(length);
|
|
std::string value;
|
|
int counter = 0;
|
|
while (counter != lengthOfValue) {
|
|
value.push_back(message[_messageOffset]);
|
|
_messageOffset++;
|
|
counter++;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
std::vector<float> SoftwareIntegrationModule::readFloatData(std::vector<char>& message,
|
|
int nValues)
|
|
{
|
|
std::vector<float> data;
|
|
|
|
for (int counter = 0; counter < nValues; ++counter) {
|
|
std::string value;
|
|
while (message[_messageOffset] != ',') {
|
|
value.push_back(message[_messageOffset]);
|
|
_messageOffset++;
|
|
}
|
|
|
|
try {
|
|
float dataValue = stof(value);
|
|
data.push_back(dataValue);
|
|
}
|
|
catch (const std::invalid_argument& ia) {
|
|
LERROR(fmt::format(
|
|
"Error reading value {}. Invalid argument: {} ",
|
|
counter + 1,
|
|
ia.what()
|
|
));
|
|
return std::vector<float>();
|
|
}
|
|
|
|
_messageOffset++;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
size_t SoftwareIntegrationModule::nConnections() const {
|
|
return _nConnections;
|
|
}
|
|
|
|
std::vector<documentation::Documentation> SoftwareIntegrationModule::documentations() const {
|
|
return {
|
|
RenderablePointsCloud::Documentation(),
|
|
};
|
|
}
|
|
|
|
} // namespace openspace
|
|
|