Files
OpenSpace/modules/space/rendering/renderableconstellationlines.cpp
2025-09-07 16:56:59 +02:00

487 lines
18 KiB
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* Copyright (c) 2014-2025 *
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#include <modules/space/rendering/renderableconstellationlines.h>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/glm.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/misc/stringhelper.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
#include <scn/scan.h>
#include <array>
#include <filesystem>
#include <fstream>
#include <optional>
namespace {
constexpr std::string_view _loggerCat = "RenderableConstellationLines";
constexpr openspace::properties::Property::PropertyInfo FileInfo = {
"File",
"Constellation data file path",
"The path to a SPECK file that contains the data for the constellation lines.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DrawElementsInfo = {
"DrawElements",
"Draw elements",
"Enables/Disables the drawing of the constellations.",
openspace::properties::Property::Visibility::NoviceUser
};
constexpr openspace::properties::Property::PropertyInfo UnitInfo = {
"Unit",
"Unit",
"The distance unit used for the constellation lines data.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo ColorsInfo = {
"Colors",
"Constellation colors",
"A list of colors to use for the constellations. A data file may include several "
"groups of constellations, where each group can have a distinct color. The index "
"for the color parameter for each constellation in the data file corresponds to "
"the order of the colors in this list.",
openspace::properties::Property::Visibility::User
};
// @TODO (2025-01-07, emmbr) I did not add any description of the file format below,
// since we intend for this to be changed in a relatively near future. When that is
// done, update the description.
// @TODO (2025-01-07, emmbr) Also need to update description of names file and labels
// as part of the labels rewrite
// This renderable can be used to draw constellations using lines. Each constellation
// corresponds to a group of lines between 3D positions that represent the star
// positions.
//
// Each constellation is given an abbreviation that acts as the identifier of the
// constellation. These abbreviations can be mapped to full names in the
// optional `NamesFile`. The names in this file are then the ones that will show
// in the user interface. A line in the `NamesFile` should first include the
// abbreviation and then the full name. For example: `AND Andromeda`.
//
// If labels were added, the full names in the `NamesFile` may also be used for the
// text of the labels. Note that labels are added using a different file, where each
// line may or may not include an identifier for that specific label, marked by `id`
// in the file. If a row in the label file has an `id` that matches the abbreviation
// of the constellation, the text of that label is replaced with the full name from
// the `NamesFile`.
struct [[codegen::Dictionary(RenderableConstellationLines)]] Parameters {
// [[codegen::verbatim(FileInfo.description)]]
std::filesystem::path file;
// [[codegen::verbatim(DrawElementsInfo.description)]]
std::optional<bool> drawElements;
enum class [[codegen::map(openspace::DistanceUnit)]] Unit {
Meter [[codegen::key("m")]],
Kilometer [[codegen::key("Km")]],
Parsec [[codegen::key("pc")]],
Kiloparsec [[codegen::key("Kpc")]],
Megaparsec [[codegen::key("Mpc")]],
Gigaparsec [[codegen::key("Gpc")]],
Gigalightyear [[codegen::key("Gly")]]
};
// [[codegen::verbatim(UnitInfo.description)]]
std::optional<Unit> unit;
// [[codegen::verbatim(ColorsInfo.description)]]
std::optional<std::vector<glm::vec3>> colors;
};
#include "renderableconstellationlines_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableConstellationLines::Documentation() {
return codegen::doc<Parameters>(
"space_renderable_constellationlines",
RenderableConstellationsBase::Documentation()
);
}
RenderableConstellationLines::RenderableConstellationLines(
const ghoul::Dictionary& dictionary)
: RenderableConstellationsBase(dictionary)
, _speckFile(FileInfo)
, _drawElements(DrawElementsInfo, true)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
// Avoid reading files here, instead do it in multithreaded initialize()
_speckFile = p.file.string();
_speckFile.onChange([this]() { loadData(); });
addProperty(_speckFile);
_drawElements = p.drawElements.value_or(_drawElements);
addProperty(_drawElements);
if (p.unit.has_value()) {
_constellationUnit = codegen::map<DistanceUnit>(*p.unit);
}
else {
_constellationUnit = DistanceUnit::Meter;
}
if (p.colors.has_value()) {
std::vector<glm::vec3> ops = *p.colors;
for (size_t i = 0; i < ops.size(); i++) {
_constellationColorMap.insert({ static_cast<int>(i) + 1, ops[i] });
}
}
}
void RenderableConstellationLines::selectionPropertyHasChanged() {
using ConstellationKeyValuePair = std::pair<const int, ConstellationLine>;
// If no values are selected (the default), we want to show all constellations
if (!_selection.hasSelected()) {
for (ConstellationKeyValuePair& pair : _renderingConstellationsMap) {
pair.second.isEnabled = true;
}
if (_hasLabels) {
for (dataloader::Labelset::Entry& e : _labels->labelSet().entries) {
e.isEnabled = true;
}
}
}
else {
// Enable all constellations that are selected
for (ConstellationKeyValuePair& pair : _renderingConstellationsMap) {
const bool isSelected = _selection.isSelected(pair.second.name);
pair.second.isEnabled = isSelected;
if (_hasLabels) {
for (dataloader::Labelset::Entry& e : _labels->labelSet().entries) {
if (constellationFullName(e.identifier) == pair.second.name) {
e.isEnabled = isSelected;
break;
}
}
}
}
}
}
bool RenderableConstellationLines::isReady() const {
const bool isReady = _program && !_renderingConstellationsMap.empty();
// If we have labels, they also need to be loaded
if (_hasLabels) {
return isReady && RenderableConstellationsBase::isReady();
}
return isReady;
}
void RenderableConstellationLines::initialize() {
RenderableConstellationsBase::initialize();
loadData();
if (!_assetSelection.empty()) {
const std::vector<std::string> options = _selection.options();
std::set<std::string> selectedConstellations;
for (const std::string& s : _assetSelection) {
auto it = std::find(options.cbegin(), options.cend(), s);
if (it == options.cend()) {
// Test if the provided name was an identifier instead of the full name
it = std::find(
options.cbegin(),
options.cend(),
constellationFullName(s)
);
if (it == options.cend()) {
// The user has specified a constellation name that doesn't exist
LWARNING(std::format(
"Option '{}' not found in list of constellations", s
));
}
else {
selectedConstellations.insert(constellationFullName(s));
}
}
else {
selectedConstellations.insert(s);
}
}
_selection = selectedConstellations;
}
}
void RenderableConstellationLines::initializeGL() {
_program = global::renderEngine->buildRenderProgram(
"RenderableConstellationLines",
absPath("${MODULE_SPACE}/shaders/constellationlines_vs.glsl"),
absPath("${MODULE_SPACE}/shaders/constellationlines_fs.glsl")
);
ghoul::opengl::updateUniformLocations(*_program, _uniformCache);
createConstellations();
}
void RenderableConstellationLines::deinitializeGL() {
using ConstellationKeyValuePair = std::pair<const int, ConstellationLine>;
for (const ConstellationKeyValuePair& pair : _renderingConstellationsMap)
{
glDeleteVertexArrays(1, &pair.second.vaoArray);
glDeleteBuffers(1, &pair.second.vboArray);
}
if (_program) {
global::renderEngine->removeRenderProgram(_program.get());
_program = nullptr;
}
}
void RenderableConstellationLines::renderConstellations(const RenderData&,
const glm::dmat4& modelViewMatrix,
const glm::dmat4& projectionMatrix)
{
glEnablei(GL_BLEND, 0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDepthMask(false);
glEnable(GL_DEPTH_TEST);
_program->activate();
_program->setUniform(_uniformCache.modelViewTransform, modelViewMatrix);
_program->setUniform(_uniformCache.projectionTransform, projectionMatrix);
_program->setUniform(_uniformCache.opacity, opacity());
using ConstellationKeyValuePair = std::pair<const int, ConstellationLine>;
for (const ConstellationKeyValuePair& pair : _renderingConstellationsMap)
{
if (!pair.second.isEnabled) {
continue;
}
_program->setUniform(
_uniformCache.color,
_constellationColorMap[pair.second.colorIndex]
);
glBindVertexArray(pair.second.vaoArray);
glLineWidth(_lineWidth);
glDrawArrays(GL_LINE_STRIP, 0, pair.second.numV);
global::renderEngine->openglStateCache().resetLineState();
}
glBindVertexArray(0);
_program->deactivate();
// Restores GL State
global::renderEngine->openglStateCache().resetDepthState();
global::renderEngine->openglStateCache().resetBlendState();
}
void RenderableConstellationLines::render(const RenderData& data, RendererTasks& tasks) {
const glm::dmat4 modelViewTransform = calcModelViewTransform(data);
const glm::dmat4 projectionTransform = data.camera.projectionMatrix();
if (_drawElements) {
renderConstellations(data, modelViewTransform, projectionTransform);
}
RenderableConstellationsBase::render(data, tasks);
}
void RenderableConstellationLines::update(const UpdateData&) {
if (_program->isDirty()) {
_program->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_program, _uniformCache);
}
}
void RenderableConstellationLines::loadData() {
if (_speckFile.value().empty()) {
throw ghoul::RuntimeError("Error loading data");
}
std::filesystem::path fileName = absPath(_speckFile);
LINFO(std::format("Loading Speck file '{}'", fileName));
std::ifstream file(fileName);
if (!file.good()) {
throw ghoul::RuntimeError(std::format(
"Failed to open Speck file '{}'", fileName
));
}
const float scale = static_cast<float>(toMeter(_constellationUnit));
double maxRadius = 0.0;
int lineIndex = 0;
// The beginning of the speck file has a header that either contains comments
// (signaled by a preceding '#') or information about the structure of the file
// (signaled by the keywords 'datavar', 'texturevar', and 'texture')
std::string line;
while (true) {
ghoul::getline(file, line);
if (file.eof()) {
break;
}
// Guard against wrong line endings (copying files from Windows to Mac) causes
// lines to have a final \r
if (!line.empty() && line.back() == '\r') {
line = line.substr(0, line.length() - 1);
}
if (line.empty() || line[0] == '#') {
continue;
}
if (const size_t found = line.find("mesh"); found == std::string::npos) {
continue;
}
// mesh lines are structured as follows:
// mesh -c colorindex {
// colorindex is the index of the color for the mesh
std::stringstream str(line);
ConstellationLine constellationLine;
constellationLine.lineIndex = lineIndex;
std::string dummy;
str >> dummy; // mesh command
dummy.clear();
str >> dummy; // color index command
do {
if (dummy == "-c") {
str >> constellationLine.colorIndex; // color index
}
else {
LWARNING(std::format(
"Unknown command '{}' found in constellation file '{}'",
dummy, fileName
));
}
dummy.clear();
str >> dummy;
}
while (dummy != "{");
ghoul::getline(file, line);
// Read the identifier
std::stringstream id(line);
std::string identifier;
id >> dummy; // id command
dummy.clear();
ghoul::getline(id, identifier); // identifier
ghoul::trimWhitespace(identifier);
constellationLine.name = constellationFullName(identifier);
// Read the number of vertices
ghoul::getline(file, line);
std::stringstream dim(line);
dim >> constellationLine.numV;
// We can now read the vertices data:
for (int l = 0; l < constellationLine.numV; l++) {
ghoul::getline(file, line);
if (line.substr(0, 1) == "}") {
break;
}
// Try to read three values for the position
glm::vec3 pos;
auto reading = scn::scan<float, float, float>(line, "{} {} {}");
if (reading) {
std::tie(pos.x, pos.y, pos.z) = reading->values();
pos *= scale;
constellationLine.vertices.push_back(pos.x);
constellationLine.vertices.push_back(pos.y);
constellationLine.vertices.push_back(pos.z);
}
else {
LERROR(std::format(
"Failed reading position on line {} of mesh {} in file '{}'. "
"Stopped reading constellation data", l, lineIndex, fileName
));
}
// Check if new max radius
const double r = glm::length(glm::dvec3(pos));
maxRadius = std::max(maxRadius, r);
}
ghoul::getline(file, line);
if (line.substr(0, 1) == "}") {
_renderingConstellationsMap.insert({ lineIndex++, constellationLine });
}
else {
throw ghoul::RuntimeError("Error parsing file");
}
}
setBoundingSphere(maxRadius);
}
void RenderableConstellationLines::createConstellations() {
LDEBUG("Creating constellations");
for (std::pair<const int, ConstellationLine>& p : _renderingConstellationsMap) {
GLuint vao = 0;
glGenVertexArrays(1, &vao);
p.second.vaoArray = vao;
GLuint vbo = 0;
glGenBuffers(1, &vbo);
p.second.vboArray = vbo;
glBindVertexArray(vao);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(
GL_ARRAY_BUFFER,
p.second.vertices.size() * sizeof(GLfloat),
p.second.vertices.data(),
GL_STATIC_DRAW
);
// in_position
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
}
glBindVertexArray(0);
}
} // namespace openspace